Chaos Corona for 3ds Max > [Max] Daily Builds

Corona Renderer 8 for 3ds Max - Daily Builds Changelog

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maru:


*You can always get the newest build at the usual location [link]*


EDIT: We now distribute the daily builds through gdrive, the folders can be found here Daily Builds!

rowmanns:
corona-8-3dsmax-daily-2021-07-28.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.

* General
* Fixed occasional crash when light intersects with other geometry
* Fixed crashes caused by Wind Binding modifier
* Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
* Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported and a new UHD file will be generated)
* CoronaDisplacementMod - fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
* CoronaPhysicalMtl - Fixed incorrect TAB order in advanced rollout
* Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
* CoronaNormal - fixed the text “Add gamma to input” text being clipped a bit from the right
* CoronaSky - fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
* CoronaRoundEdges  - Added tooltip for the samples parameter

rowmanns:
corona-8-3dsmax-daily-2021-08-10.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.

* General
* Fixed crashes with ForestPack 5
* Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
* Fixed Corona Converter not working properly with V-Ray version 3 installed
* Fixed Corona Converter firing asserts when converting V-Ray materials
* Fixed -h and --help parameters not working when running the installer from the command line
* Fixed displacement modifier ignoring the global displacement switch

rowmanns:
corona-8-3dsmax-daily-2021-09-06.exe

* New
* PhysicalMtl - added tail parameter, controlling the strength of reflection outside of the reflection peak


* The image comparison below shows the difference between using Roughness and using Tail to adjust reflections - visually, with Roughness, the entire reflection becomes blurred, while with Tail there is less blurring of the overall reflections while highlights remain affected.
https://corona-renderer.com/comparer/uq3FfO
For this example, the Roughness was set to 0.16 in that example (with a Tail of 0), and a Tail of 0.87 in that example (with Roughness 0). For comparison, here is the render with neither Roughness nor Tail used:

* Added new randomization mode to UVW randomizer and Multimap - polygons. These separate the mesh into individual polygons based on visible edges.
* Note that this changes seed of UVW randomizer/Multimap mesh element mode.
* CoronaBitmap has new option to control environment map rotation (and potential dome mapping origin) with any picked scene node
* CoronaBitmap now supports loading .tx files
* Note that this we currently ignore the mipmap levels stored in the .tx file
* EDIT Also note that it is currently not displayed in the file open dialog as a supported type, this is due to us using the 3ds Max file open dialog.
Currently you are unable to load .tx files through this dialog due to a 3ds Max limitation, you will need to drag and drop the image into an already created CBitmap and it will load the file.
* Added right click menu to Triplanar map's node picker with "Clear" and "Select in Scene" options
* Added new button to batch load maps into SelectTex
* Changes
* Changed the default order of Corona Scatter rollouts to be more intuitive.
* Object lists in Corona Scatter show full name of each object in a tooltip, if the name is too long to fit into the list.
* Unified names of newly created Corona objects to Corona[space]ObjectName
* Fixes
* Fixed constant IR restarts in V-Ray GPU caused by Corona Scatter scattering objects with animated modifiers.
* Fixed crash when loading some uncommon HDR files

rowmanns:
corona-8-3dsmax-daily-2021-09-21.exe

* General
* Improved the way intersecting media are combined

* All combinations of intersecting media should now be resolved correctly
* Intersecting media are added together if and only if their containers are transparent (so VolumeMtl, VolumeGrid, PhoenixFD are always combined together).
* Fixed issues with environment overrides, such as increased amount of noise and incorrect results
* https://corona-renderer.com/comparer/4SbnHT
* https://corona-renderer.com/comparer/bjNcfz
* Fixed bugs with some textures having alpha higher than 1 either when loaded from disk or as a result of mipmap computation
* Fixed loading of some uncommon .hdr textures
* Fixed TAB order in CoronaBitmap (got broken in previous daily build)
* Corona Proxy Exporter - When exporting non-grouped objects, the exporter now suggests a default output name based on the object names to be exported
* Adaptive solver checkbox moved from the Performance rollout to the Development rollout

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