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Messages - Sgab

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1
Gallery / Venetian Bacaro
« on: 2023-08-01, 06:43:10 »
Hello everyone,

also this year I had the opportunity to teach photogrammetry at Master Madi Iuav (Venice).

This Personal project is inspired by this year’s MADI ’s photo modeling theme.

The challenge given to the students was to approach complex materials in photogrammetry through the perfect test subject: the cicchetto , a typical Venetian street food.

These images depicts the place where the cicchetto was created: in a typical Venetian bar called bacaro

The inspiration came from a real place called al timon , one of the historic locations in Venice.

The assets were scanned as examples for this year’s Madi students, to show the method and workflow from real to digital food.

Scanned Asset: All Cicchetti and some assets from my old works.

Made with 3dfZephyr
Retopology in Zbrush
Texturing in substancepainter
Modeling in 3dsMax
Final render with coronarenderer

 
Hope you like it

Bye

Instagram: Sgab_Viz
Fb Gabriele Simonetta

2
Gallery / Summer Memories
« on: 2022-10-30, 11:21:49 »
Hello everyone,
I would like to share with the community a personal project based on a childhood memory.
It's a quiet walk in the Calabria countryside, with its warm scents and the taste of the season’s last produce.

I hope you'll like it and I welcome any feedbacks

Software: 3dsmax, Corona Renderer, Quixel Megascan, 3dfzephyr for photogrammetry (tomatoes)

Instagram: Sgab_viz


3
Gallery / Re: Throwback on stage_2022
« on: 2022-05-28, 07:09:35 »
Thank you so much Yagi! much appreciated

4
Gallery / Throwback on stage_2022
« on: 2022-05-27, 10:31:45 »
Hello everyone,

also this year I had the opportunity to teach photogrammetry at Master Madi Iuav (Venice).

This personal project is inspired by the theme of 2022 Madi throwback contest, organized with Master Madi and 3dflow after the photogrammetry module. .

The assets were scanned as examples for this year’s Madi students, to show the method and workflow from real to digital hard surface assets.

Scanned Asset: Mashall JTM 45, Boss distortion pedal, Boss Overdrive Pedal and Ibanez Tube screamer Pedal.

Made with 3dfZephyr
Retopology in 3dsmax
Texturing in substancepainter
Final render with coronarenderer

Hope you like it

Bye

Instagram: Sgab_Viz
Fb Gabriele Simonetta

5
Gallery / Re: MADI RECIPE
« on: 2021-06-13, 19:46:53 »
Thank you so much and sorry for delay answer.
It's just a simple setup with 3dScan stuff, Tyflow and Phoenix FD.

Down Below some screenshots of setup. They are just a quick screenshots but I hope they can be helpful.

Bye


6
Gallery / Re: MADI RECIPE
« on: 2021-06-11, 15:30:38 »
Thank you so much!

7
Gallery / MADI RECIPE
« on: 2021-06-11, 09:39:18 »
Hello Everyone,
I created this artwork for this year’s Master Madi Iuav Students (Venice), to show the potential of photogrammetry techniques for 3d visualization. I tried to talk about food in 3 differt ways: one simple Interior Scene, a little interaction between 3dscans with tyflow and Phoenix Fd, and a simple food set design scene.
Some items are taken from quixelmegascans , while I made some others using 3dfzephyr , retopology and UV with Zbrush, texturing with Substance Painter and final rendering with 3dsMax and coronarenderer .
Hope you like it
Bye

Instagram: Sgab_Viz
Fb Gabriele Simonetta

8
Gallery / Project: Empty Spaces
« on: 2021-02-04, 10:08:08 »
Hello Everyone,
this is my latest work. For the last three years I've had the opportunity to teach at Politecnico di Torino. This artwork will serve as a virtual set fot this year's students of the Master in Interior Exhibit and Retail, to develop their 3D skills and experiment with original concepts of interior design.

Hope you like it,

Gabriele

Instagram: @Sgab_viz
Fb: Gabriele Simonetta

9
Gallery / Re: A day at the sleepy village
« on: 2020-07-01, 06:04:51 »
Very cool! How do you avoid showing up in the pictures when working with a 360 camera? Running around the corner and using a remote shutter doesn’t seem very practical for a couple of hundred (?) shots.

Hi Zaar! Thank you for feedback. Unfortunately there are so much dangerous elements in the street to leave the instrumentation (people, cars...) and, as you tell, in this way you could spend a lot of time during the scan.

The metod is simple: when I import the images into my photogrammetry software (in this case Metashape), I can create some mask to delete me and other moving  element. In this way the software doesn't consider the masking part.

10
Gallery / Re: A day at the sleepy village
« on: 2020-07-01, 05:53:27 »
Very nice work indeed! Could you tell the name of the village - i would like to walk a little in google street :]

ahaha of course! The city is Vittorio Veneto (Italy) and the street is Via Cinzio Cenedese.

11
Gallery / Re: A day at the sleepy village
« on: 2020-06-30, 19:50:48 »
Thank you guys for your feedback. Entire work has built up in 3D, as you can see by these steps to follow.. The photogrammetry was only a starting point done with Insta 360 One X and Metashape.
I'm working on a little Making of that will be posted on treddi.com






12
Gallery / A day at the sleepy village
« on: 2020-06-30, 16:13:41 »
Hello everyone,
this is my latest work. It’s an experimental project based on Photogrammetry using a 360 degrees camera.
My goal was to found a method to save time during a professional work.  Starting with photogrammetry I managed to obtain a solid base model and useful base color.
I hope you like it!

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