Author Topic: How to vary Texture (offset, ration,...) on an Object when applied to cloner  (Read 164 times)

2024-04-08, 14:11:31

1xPaulx1

  • Active Users
  • **
  • Posts: 9
    • View Profile
Hello!

As one can see in the picture, the floor in my scene is quite repetitive.
I heard that you can solve this by using the UVW Randomiser. Unfortunately I'm unable to find a good tutorial online, so I wanted to ask in the forum.
I don't want to vary the stone texture, just the offset and rotation, so the floor looks more realistic.

Is there an easy way to do this? I'm new to cinema/corona and also don't know how to use the node material editor...

Thank your all answers:)

-Paul

2024-04-08, 16:17:52
Reply #1

1xPaulx1

  • Active Users
  • **
  • Posts: 9
    • View Profile
Ok I think I found a solution for it. So for people also having the same problem:

First select the material and go to "diffuse"
Then search in the options for the texture after "plugins"
from there: >"corona">"UVW Randomiser"
When chosen, (still in diffuse) you can click the little texture Icon and change the offset, scale rotation, etc...

For me this worked fine, but if there is a better solution, feel free to comment;)

2024-04-08, 17:03:53
Reply #2

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3873
  • Bengamin
    • View Profile
    • Cormats