Warning: this is an outdated build, use Alpha v5 insteadI've prepared an updated alpha build, with these new features:
Texmaps- Added Ambient occlusion map
- Added Wire texmap
- CoronaSky:
- Added new, improved realistic sky model: Hosek&Wilkie - now default
- Added "rawafake" customizable fake sky model
- Added 2D fractal map
- Added ColorMapper map
Lights- Added alternative color selection by black body radiator temperature
- Sunlight is now a separe light, properly selectable in the viewport
Materials- Refraction attenuation added
- Improved refractive materials ("water in glass" type of scene)
- Added ward BRDF (supporting anisotropy)
- Added textured emission (textured lights)
- Added rounded corners feature (experimental)
Misc- Added new volume fracal - Mandelbox
- Added ~30 render channels
- Custom VFB improved (start render button, save image button, speed optimizations for high-res renders)
- Added CoronaScatter - simple & fast scattering tool
- Added optional render info bar watermarking to the image
- Added support for MDO scatter plugin
- Added override backgrounds - for direct/opacity/refraction and reflection rays, and override material
- Added contrast to color mapping
- Added white balance to color mapping
- Added CoronaProxy - simple geometric proxy object
- Added support for multiple mapping coordinates
- Added versioning to .conf files - no need to manually delete them when upgrading
Additionally, there are lots of general stability and speed upgrades (but possibly also new bugs ;)).
Attached are the builds for 3dsmax 2011 and 2012. Older builds are available on demand, build for 2013 will be available in about a month. All versions are 64bit Windows Vista/7 only. If you have older CPU (~ Core 2 quad Q6600 or older), use the version for legacy CPU, which is slower, but can run on any 64bit CPU.
The build is subject to this licence/disclaimer:
http://forum.corona-renderer.com/index.php/topic,19.0.htmlInstallation guide:
http://forum.corona-renderer.com/index.php/topic,2.msg2.html#msg2You can quickly configure the renderer in a scene for production setup using the "Production defaults" button.