Author Topic: Cinema 4D Corona Scene Converter  (Read 113639 times)

2015-09-18, 15:45:06
Reply #90

Dex

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I'm probably doing something wrong here!
Using the latest scene converter on a standard c4d material with an alpha applied. It inverts the alpha channel. So I end up with the areas I want to keep invisible. Where would I find the alpha channel properties in the corona material so I can invert it?  I can't quite work out how to use the alpha within the layerset! Thanks

2015-09-20, 21:01:21
Reply #91

mp5gosu

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I'll take a look into it.


A quick heads up:
Vray support is now almost almost complete. The last thing I'm going to add is environment conversion.
After that's done (and probably the documentation), I'll release an update - hopefully until end of the week. :)


So stay tuned. :)

2015-09-21, 12:04:43
Reply #92

Dex

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Thanks so much. I really appreciate your hard work.
If you could have a look at the alpha channel issue, that would be great. It's probably something stupid I'm doing!!
Not an issue or bug, but I would prefer to see the converted textures have less specular by default (that's just my preference). :)

Keep up the great work.


2015-10-10, 11:41:54
Reply #93

mp5gosu

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1.0 released.

Please see 1st post. :)

2015-10-10, 16:19:58
Reply #94

Dex

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Thanks very much for the update. I will test it out properly over the next few weeks.
I'm still having issues with the alpha channel. The alpha is inverted! (please see the previous message).  Is anyone else having issues?

2015-10-10, 17:47:32
Reply #95

mp5gosu

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Alpha works fine here. Can you provide an example file?
« Last Edit: 2015-10-11, 04:00:10 by mp5gosu »

2015-10-12, 12:59:08
Reply #96

Rhodesy

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Thanks for this tool mp5gosu, a great way to quickly switch over maps and lights. Good work.

2015-10-12, 15:56:58
Reply #97

Marvey

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indeed! very nice thanks!

2015-10-18, 21:06:52
Reply #98

mp5gosu

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Thanks very much for the update. I will test it out properly over the next few weeks.
I'm still having issues with the alpha channel. The alpha is inverted! (please see the previous message).  Is anyone else having issues?

There's indeed an issue with alpha on Vray materials. Unfortunately, Corona is missing an "Invert" checkbox. I'm afraid you'll have to wait for it to be implemented. :(

Btw, I forgot to implement bumpmap-conversion for Vray materials. :D
Update will follow tonight, including support for rounded edges-shader.

2015-11-05, 19:30:09
Reply #99

Dex

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Do you know if the corona development team have implemented the invert button in the new Corona version A4.1?
Any inside knowledge when it will be 4.1 will be released? :D

2015-11-05, 19:31:20
Reply #100

mp5gosu

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I don't know anything, sorry. :D

2016-04-24, 10:21:52
Reply #101

Visual Pie Workroom

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Hi! any further development plans coronatools?

2016-04-24, 12:32:53
Reply #102

mp5gosu

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Not this year, sorry.

2016-06-23, 00:47:21
Reply #103

Marvey

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ouch thats bad news :(

2016-08-05, 00:17:03
Reply #104

anton taf

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Hello and thanks for the tools.
I have one question. Is it possible somehow to convert backwards all corona materials to c4d materials?
The reason I want to do this is mainly because I would like to export my scene or some objects in FBX file, but with corona materials it loses all the texture maps. Or if you know a way to export my scene with all texture information in my geomeries. Thanks