Chaos Corona Forum
Official Stuff => News => Topic started by: Ondra on 2013-09-06, 19:46:31
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Ok, kinda big update. I've improved the CoronaCameraMod to include all the basic photographic settings:
(http://i.imgur.com/AFlqdHz.png)
The same controls are in render settings, CameraMod overrides them on per-camera basis. You can instance the mod to multiple cameras, even use it with other render plugins cameras.
Next I've added physical units to CoronaLight: candela, lux, lumen, and default ones, which are now interpreted as watts per steradian per square meter. CoronaSun/Sky will remain the way it is, giving physically correct intensity (achieved when its intensity multiplier is set to 1).
All radiance units (standard lights, emission mtl) are assumed to be in watts per steradian per square meter.
PS: clipping values are now taken from the camera
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Hooorrayyy! Ondra, you are the best!
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Super Sweet!!
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thats really great! are you also integrating exclude/include lists in the corona lights?
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(http://i.qkme.me/3ph7ed.jpg)
Btw, camera type overrides are not yet supposed to work? Getting Exceptiontime here.
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I'm very happy!! Thanx!
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Saturday belongs to Corona!
(http://www.reactiongifs.com/wp-content/uploads/2013/07/oh-yes.gif)
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thats really great! are you also integrating exclude/include lists in the corona lights?
already done :D
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Improving by speed of light !
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Well I guess Christmas came earlier this year... Awesome update !!
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Well I guess Christmas came earlier this year... Awesome update !!
With Corona christmas is every week :D
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Well I guess Christmas came earlier this year... Awesome update !!
With Corona christmas is every week :D
Then i guess Keymaster is Santa...Oooooooooooh my goodness, i understand, how can Ondra make updates so quick! All chrhistmas elves sitting and writing code for him :D
secret is revealed!)
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And where is 'override resolutions' in camera mode, as i asked?))) Please good wizard Ondra))
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/
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Holy Cow your FAST !!!
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Ultra nice :D thanks !
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Realy great
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Thank you, Ondra.
Great job.
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When Its Going To Be launch the next alpha Version We All Waiting For Next Officiaal Release
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thats really great! are you also integrating exclude/include lists in the corona lights?
already done :D
obsolete short message: Yay!!!
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Today i try to use corona light&Photometric light (see the picture) what wrong about intensity of light same value but difference.
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can you try that without the IES files?
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wonderfull.....Thank you,
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Ok, kinda big update. I've improved the CoronaCameraMod to include all the basic photographic settings:
(http://i.imgur.com/AFlqdHz.png)
The same controls are in render settings, CameraMod overrides them on per-camera basis. You can instance the mod to multiple cameras, even use it with other render plugins cameras.
Next I've added physical units to CoronaLight: candela, lux, lumen, and default ones, which are now interpreted as watts per steradian per square meter. CoronaSun/Sky will remain the way it is, giving physically correct intensity (achieved when its intensity multiplier is set to 1).
All radiance units (standard lights, emission mtl) are assumed to be in watts per steradian per square meter.
PS: clipping values are now taken from the camera
mamma mia mamma mia...!
A power ^__^
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can you try that without the IES files?
Yes with ies file same .ies.(See Attach File)
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
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And render resolutions override. Thanx!
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
You very simply just add camera correction modifier on top of corona camera modifier
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
Shift would be of use to me. I often have to make renders compatible with renders from other engines, and having functional lens shift is crucial.
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
You very simply just add camera correction modifier on top of corona camera modifier
The camera correction modifier is not lens shift, though. And it's shit. There's that too. :)
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
You very simply just add camera correction modifier on top of corona camera modifier
The camera correction modifier is not lens shift, though. And it's shit. There's that too. :)
I do not see it behaving any different than the one in Vray camera...
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I do not see it behaving any different than the one in Vray camera...
V-Ray's camera has two different methods. They've got the "guess from rotation" method, which is bad and you shouldn't use, and they've got an actual shift as well. The built-in camera corrector only has rotation correction I believe.
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If you need it now (no matter if it's going to be implemented or not) you can use a skew or ffd modifier for that specific effect.
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Oh, that's not shift, that is offset. I have honestly never ever used that. On the other hand, i use shift in VrayCamera and Camera Correction modifier on non-Vray cameras quite often. And i bet i am not the only one. Workflows of Modo and 3ds Max community probably differ a bit, and i believe if Modo guys had an one-click solution to make their vertical lines aligned, many of them would not resist the temptation. Even if it may not be technically right solution ;)
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Ondra, can you add please in CoronaCameraMod support for setting white balance?
It's not very comfortable to make it globally in settings, sometimes different settings of WB needs for the same scene , so it's more comfortable to change it via camera :)
+1 for me.
Btw, very good news, so useful for me!!!
I'm dreaming about vertical and horizontal camera shift, may I ask this for Christmas? ;)
You very simply just add camera correction modifier on top of corona camera modifier
Camera correction modifier is not exactly a shift (it change the perspective), and it run just vertically.
Edit: we often need to offset the camera view when we create images for catalogs. In photography, a lot of studios work with this kind of technique and often our client ask us to work in this way. Now, the only way to do it is to have a larger view and render a region, but it means a lot of lost boring time...
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omg omg omg !!! when will be Corona A6 released? I´ve already use corona for commercial jobs, but I´m outdated :/
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Now, the only way to do it is to have a larger view and render a region, but it means a lot of lost boring time...
If you need it now (no matter if it's going to be implemented or not) you can use a skew or ffd modifier for that specific effect.
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Oh, that's not shift, that is offset. I have honestly never ever used that. On the other hand, i use shift in VrayCamera and Camera Correction modifier on non-Vray cameras quite often. And i bet i am not the only one. Workflows of Modo and 3ds Max community probably differ a bit, and i believe if Modo guys had an one-click solution to make their vertical lines aligned, many of them would not resist the temptation. Even if it may not be technically right solution ;)
I sometimes need to make things compatible with other render engines. The method for "correcting" verticals in 3ds Max actually zooms out! and I haven't been able to accurately reproduce the effect in other software. So if I need to composite my render with something rendered in, say, Maxwell or modo, then I have to have correct film offset.
Also, the lenses I usually work with are real shift lenses, which work like the "offset" setting in V-Ray, not like the "correction" modifier.
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Capitain, fully agree.
DeadClown, thanks for your suggest, but as Capitain said, these are corrections that change the perspective, they doesn't work as a real shifted camera.
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Good Morning
How you get the orthographic projection with Corona?
Thanks
Raf
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what version are you using? It works fine here. If it is broken in the latest one, please post a scene
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Hi Ondra,
unfortunately I'm using version 5 June
Surely in the latest version there have been major developments!
Thanks
Raf
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ok, it wasnt implemented back then
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Hi Ondra
I've only tried yesterday to do a rendering orthogonal projection!
This test is based on the v.5 June
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Ondra
but the Alpha6 more or less when it's available?
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Great feature! Thanks keymaster
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Can you add aspect ratio/ resolution to the camera mod that overrides render global s ?
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+1
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Can you add aspect ratio/ resolution to the camera mod that overrides render global s ?
+1 and also color balance please
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Is this camera extension something that can be downloaded as a plugin or it's going to be integrated in the next Corona release?
Thanks
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it will be in the next release
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As this is my first post here...and I have only started using corona today, dare I ask the Noob question of "where do I locate the corona camera mod?" I'm using V5 (latest i believe) Ive tried creating a new camera but I still only have the standard/vray options. In saying this, i'm really happy with the results after such a little time using the software. Converted a mental ray scene lighting only with a hdri and the env slot.
To the developers of this......AMAZING WORK!!!!
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it should be between the standard modifiers
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drop down the modifiers list and keep pressing "c" until you see it :)
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Thanks for the replies...II should probably clarify a bit better. I have the CoronaCameraMod in my modifiers but it only shows clipping plane adjustability, not photographic exposure control. I have the latest build of Corona installed.
Thanks
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meaning Alpha v5? You will have to wait for alpha v6, or get the daily builds to see it, this is recent feature.
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Yep...Alpha5. Thanks for clearing that up.
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I know it can be added in post, but I'd really like to see vignetting added.
Also, I use some degree of horizontal and/or vertical shift on almost every shot, so adding shift would be great (I know you can use the skew modifier but I'd prefer it in the coronacamera
re: exposure, I quite like right now that the DOF is not linked to exposure.. in vray its a PITA when you want to re:expose but keep the f stop the same (or if you want the exposure the same but alter DOF effect)
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I know it can be added in post, but I'd really like to see vignetting added.
Also, I use some degree of horizontal and/or vertical shift on almost every shot, so adding shift would be great (I know you can use the skew modifier but I'd prefer it in the coronacamera
re: exposure, I quite like right now that the DOF is not linked to exposure.. in vray its a PITA when you want to re:expose but keep the f stop the same (or if you want the exposure the same but alter DOF effect)
I am not sure if you have access to daily builds, but there, f/stop is decoupled from exposure as long as you use Exposure value, and if you use physical camera with ISO, then all the values are linked, so you can simply decide if you want to work with real camera, or work with DoF independent of exposure ;)
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I am a licensed user of Arion and Octane. I thought, at that moment, Gpu rendering would be the future of archviz. But when i tested corona, i saw that there was still hope for Cpu rendering. I also feel cheated by gpu rendering solutions cause they are saying that they are very very fast against cpu solutions. For example arion seems to not release a major upgrade for its maxlive plugin 14 months after its initial release.( I guess they are waiting for christmas holiday) Both arion and octanes 3dsmax interactivity and integration level are nothing compared to Corona. Your software is the major opponent of V-ray and i think will be when it will become commercial. And it is hard to believe that it is coded by one single man. When i think of this i feel more cheated by gpu solutions cause when they integrate features to their software ,they act like it is a blessing from heavens. Thanks to the programmer of this succesful software. You have made us open our eyes.
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Will Depth of field settings remain only in the Render Setup?