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Messages - Coronaut

Pages: 1 ... 7 8 [9]
121
Thank you for this script!  It would be great if there is "show bitmap in viewport" option to check in/out when converting, if this is possible at all.

122
Gallery / Re: FewRevisited
« on: 2013-12-03, 10:18:18 »
 fanboyism :D  130passes.

123
[Max] Resolved Bugs / Re: problem with edges
« on: 2013-12-03, 10:03:39 »
Apply Shell modifier, few minutes ago i have make same effect by mistake by forgetting to paste shell when i was editing UV, that is due to normal, direction and position(i will take a wild shot here and say) that this parameters correspond to normal, color and distance in vray... Anyhow in order not to kill render time as your scene is pretty much simple and doesn't require those settings to be changed in order to "pop up" tiny details you will need to give some thickness to your walls + you will lower your calculation for a fraction as it will be easier for engine to work properly.

124
Gallery / Re: FewRevisited
« on: 2013-12-03, 09:48:40 »
Thanks, i was thinking about Dfine, noise ninja or something similar, i have noticed very very thin light leak in corners(of this image) and that is because i have forgot to paste shell as i was UVW and edit poly... In case anyone else have similar difficulties.

125
Gallery / Re: FewRevisited
« on: 2013-12-03, 08:44:49 »
One more, around 220passes, no noise reduction.

126
Work in Progress/Tests / Re: Trex Skull
« on: 2013-12-03, 01:23:47 »
Crazy stuff :D

127
Gallery / Re: kry gallery
« on: 2013-12-02, 17:15:20 »
This is new version? Is this PT+HD? How many passes? Did you lower MSI?

128
Gallery / Re: FewRevisited
« on: 2013-12-02, 09:39:15 »
Hey guys, thanks for unicorns :)
I have read "user manual" but i have noticed its little out dated.
I have changed PT and MSI and bunch of other stuff like  Light sample mult, texture res(is this for HDRI?) Same as old school blur for illumination map?
Post processing was bitch... until i didn't figure it out that this is real-time. :D
I have tried more scenes but ones with vrayDisp didn't worked that well... i didn't sleep how much i find this interesting.
I am glad that someone is working on way to kill death star, best thing since someone is tried to beat casino.
Anyhow it was more or less successful trial and i cant wait to see what more is in the bag. Good job!!!

129
Gallery / Re: Icelandic coastal house
« on: 2013-12-02, 04:51:14 »
And after few hours reading all those links and posts here, finally i can say congrats :D Insane details but still simple and clean.

130
Gallery / Re: I really like Corona but...
« on: 2013-12-02, 01:39:18 »
Amazing how it lacks artifacts, such contrast and not a single splotch.

131
Gallery / FewRevisited
« on: 2013-12-02, 01:29:51 »
Hi to all!
I've just find out(few days ago) about this free(wtf r u kidding me?!) plug-in. I was playing all day and i just can't get enough.
After reading bunch of stuff on this forum i have a feeling like i know less about it now :D Seems to me that every scene requires different setups and its insane how customizable is without all those "faking" parameters.
As i am old Brazil/Vray/Arion user i am amazed with speed as i dont think even Vray will produce such quality for that time.
First thing that comes to my attention is that it lacks physical camera settings as former photographer its hard for me to ignore that, on the other hand its ok as i can use VrayPhysicalCamera as it gives Tilt-shift option and that is something i couldn't live without at least for ArchViz.
Second thing is DR as i already have setup for it, but when i see how fast this is i wouldn't mind using one machine for working and other for rendering(old school)
I would like to see GPU accelerated rendering but if i compare this scene with Arion it wouldn't even come close.
Something about scene bellow or above :D i don't know how will forum setup this post.
This is something i have done earlier this year for Opera, i have converted it with, material converter(and yes i cant believe my eyes how fast that conversion is)
I have set up all new light rig as i didn't know there is light converter :D
Anyhow there is some glossy fireflies but i think that is cuz of sun(as it is visible) at least that was my "conclusion" but i also now(when i compare it to other renders) that less than 200passes is way to little.
I have imposed time limit about 30minutes, it is PT+HD
notable differences are MSI 10, Light SubDiv 0.01 C For First and Second
And for 3rd i've tried PTS24 with def MSI(20)
As image one does not have DOF i can notice how performance intensive that is.
All images are Post Processed but nothing crazy.
All best
Ivan

Pages: 1 ... 7 8 [9]