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Messages - d.sign

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16
Gallery / Re: STRAZH- POLAR STATIONS THAT WE TRUST
« on: 2019-05-27, 15:55:29 »
This is wonderful, interesting, fresh, something different all together! Great job!

17
Gallery / Re: The Pit
« on: 2019-05-13, 22:00:57 »
Realy impressive, both as concept and also execution!

18
Gallery / Office furniture visualization
« on: 2019-05-13, 21:08:36 »
Simple office space renderings done for office furniture manufacturer. Purpose was to show the desks and chairs. Although quite simple, it was realy fun to do with Corona light mix

19
Gallery / Re: Finding myself
« on: 2019-03-29, 12:59:41 »
Amazing! No words realy... I guess it is also useful scene for eventual use in some archviz, to put some nice house somewhere and make great renderings, at least as persona project...
Great job!

20
Gallery / Re: Atrium
« on: 2019-03-29, 12:57:56 »
Thanks... yes some patina could add to realism for sure... Unfortunately, I had no time to further develop this... too many POVs, too many lighting posibilities and cilent went for more images instead on focusing on one or two and elaborate them further. It is the presentation of new building that is in construction phase now and for investors it is probably better to show it clean and new than a bit warned out anyway...

Ok, I attached the wave geometry uncolapsed...

21
Gallery / Re: Atrium
« on: 2019-03-29, 11:07:16 »
Thanks Alex! Yes, well roughly process for modeling was to make the straight vertical pieces (planar). Than cut them so there is enough segments in height to perform this waves afterwards. Than I apply shell modifier with option to select outter faces. With edit poly I than go on working only on those outter faces (youc an even hide the rest of the polygons). Now, to those I apply wave modifier and play with it a bit. Than, the ripple modifier and also play with it (values, parameters, but also the position of the center of modifier, size of the modifier, etc).
Now, important thing is to make enough segments to make smooth look. Since I did not made it on time, I had to add some loop slices and to cut everything afterwards and to apply turbosmooth modifier... So, maybe would be smart to think in advance about this, make enough segments or make loops of edges that will trighten up mesh where needed for turbosmooth...
I hope this helps... If you want I can send uncolapsed mesh...

22
Gallery / Re: Shilp Shaligram | Animation
« on: 2019-03-29, 11:02:04 »
Very nice work! Excellent animation! Trees are realy nice touch. As for design, I like more interiors, exterior is not that effective for me, but you managed to compensate this by great animation work.

23
Gallery / Atrium
« on: 2019-03-27, 21:18:25 »
Images done for office building project, multi-level atrium space with bridges connecting spaces around the void. Some light and material studies...

24
Gallery / Re: CG Door Interiors
« on: 2019-03-08, 16:08:52 »
Wow, magnificent set of images. Every single one exhibit great attention to every detail and all are equaly interesting and convincing. It is difficult to point out any specific aspcet, light, materials, details, decoration... Maybe, just maybe I would put spot on the shaders, but more as integral part of the overall effect. Like the wall shader on 2nd image that play along with highlight from the lamp... Can you tell a bit about light you used? Is it hdri or corona sun/sky... I love how clean the shadows of soft/diffuse daylight appear, not sure if there is some secret, but could be... Do you use portals in openings?

25
Beautiful set of images, clean, crisp, with perfect compositoin, materials, light... Only thing that does not fit well in my opinion is the sofa... The style, model... somehow does not do just to your images... But it is a matter of personal taste of course... But working with such luxurious and large spaces, I would go for something like Minotti, Poliform... or eventualy a bit more extravagant style like Ligne Roset, Moroso... Also, the armchairs could be different for that matter... Again, as I said, personal preference... Still, I enjoyed your images very much...

26
Gallery / Re: SOLID Home
« on: 2018-11-10, 02:22:57 »
Excellent work! I like very much this soft daylight. Also, choice of furniture and objects is very appealing and it is balanced perfectly with color scheme and materials of the spaces.
Would you agree if I say that this kind of sharpness and softness at the same time can only be achieved with Corona?

27
Gallery / VIP restaurant in office building
« on: 2018-11-09, 12:59:34 »
After visualizations of the lobby here is second set of renderings done for VIP restaurant on the same level of this office building.
Light is based on HDRI environment light and interiro artificial light. Light mix as always was great to achieve both night and day shots from same rendering, as well as to balance light intenisities after rendering...

28
Gallery / Re: Interior
« on: 2018-11-09, 12:54:29 »
This is so nice and gentle! I love it!

29
Congratulations, well deserved! My favorite too! I love the choice of furniture too, unusual, bold... Great job overall!

30
Gallery / Re: Black&Gold
« on: 2018-11-01, 14:58:26 »
Very impressive work! All the complex details and materials are balanced and handled with mastery! Slthough this style of design is not my cup of tee, I have to say the visualization work is perfect!

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