1
[Max] Bug Reporting / Re: Cast shadow from invisible object BUG!
« on: 2024-02-14, 13:14:09 »
Sorry for the late reply, but it's been a really busy week. I understand the issue and was certain it was related to Corona physical world calculation model.
This seems like the black highlights problem, and I am using corona light materials for the backplates that don't emit any light. I'm pretty sure I've tried to render the scene without the backplate as it was the first thing that came to my mind as the source of the issue. Still, I haven't noticed this behavior until now, and I've been using Corona for the past 7 years.
In my particular case it's quite inconvenient to set the trees as visible in reflections since I'm delivering 60+ images of hotel rooms that have mirrors reflecting the outside and the actual real backplate. I would need to create a separate pass for that, and the lighting changes as well. When I'll have some spare time I'll recheck the offending scenes and get back to you. As I was using Vray from the early 2000' it was a common thing to be able to tweak various material/object properties to get the desired result.
So, for example how is one supposed to be using animated vegetation shades applied to a simple plane? https://henrikbc.gumroad.com/l/figment_treeshade_vol_1?layout=profile
This seems like the black highlights problem, and I am using corona light materials for the backplates that don't emit any light. I'm pretty sure I've tried to render the scene without the backplate as it was the first thing that came to my mind as the source of the issue. Still, I haven't noticed this behavior until now, and I've been using Corona for the past 7 years.
In my particular case it's quite inconvenient to set the trees as visible in reflections since I'm delivering 60+ images of hotel rooms that have mirrors reflecting the outside and the actual real backplate. I would need to create a separate pass for that, and the lighting changes as well. When I'll have some spare time I'll recheck the offending scenes and get back to you. As I was using Vray from the early 2000' it was a common thing to be able to tweak various material/object properties to get the desired result.
So, for example how is one supposed to be using animated vegetation shades applied to a simple plane? https://henrikbc.gumroad.com/l/figment_treeshade_vol_1?layout=profile