Author Topic: Is it possible to make a caustic from Direct light?  (Read 4514 times)

2013-03-05, 16:13:06

Polymax

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Is it possible to make a caustic from Direct light in the PT+HD mode?
Now the direct light does not pass through the glass material (solid), well, what about the crystal chandeliers, where direct light must pass through the glass elements?
Or caustic should always be considered separately, the photons?
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2013-03-05, 16:41:02
Reply #1

Ondra

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You can increase max sample intensity (or set it to zero to completely disable it), but it will produce fireflies (they would eventually go away, but it might take a LONG time). Other possibility is to try bidir/VCM
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2013-03-18, 17:33:56
Reply #2

eungen

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Hi,
For outdoor scenes I can generate caustics very quickly using photon mapped. But for indoor scenes i can not find a acceptable setting. Can someone help me?

2013-03-18, 17:50:09
Reply #3

Ondra

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this would path tracing actually handle well.

Try using renderer: VCM/bidir, and set it to BDPT mode in its rollout. Photons are obsolete ;).
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-18, 18:06:22
Reply #4

eungen

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I dont find VCM/bidir in ALPHA v3 roullots... :-S
LE:  I tray now v.4 and your recommended setting is ok, but the rendering is slow.
« Last Edit: 2013-03-18, 18:50:34 by eungen »