Author Topic: Abnormal Light Sampling  (Read 4177 times)

2013-03-02, 09:52:35

Polymax

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HI!
Maybe you know about this issue, so I'll describe it anyway.
Sampling problem in light of the CoronaLight when the scene has CoronaSky and MeshLight.
This is a serious problem that now limits the use of different types of Lights together.
« Last Edit: 2013-03-02, 09:54:19 by Polymax »
Corona - the best rendering solution!

2013-03-02, 11:47:42
Reply #1

Ludvik Koutny

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This is very helpful. We are hunting down this bug for years :) Finally a simple scene that exercises this behavior.

2013-03-02, 12:11:15
Reply #2

ecximer

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You comedians :)
sorry for my english

2013-03-02, 13:48:42
Reply #3

Javadevil

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I had this happen the other day, I thought it was a light fitting that was using a material emitter and the light material and casing are sharing vertices, but this looks more like the problem :)

Good spot.


2013-03-02, 15:42:40
Reply #4

andreupuig

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Probably this was the issue I had some times ago in this scene http://forum.corona-renderer.com/index.php/topic,256.0.html

2013-03-02, 19:37:25
Reply #5

Ondra

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Fixed
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-03-02, 19:40:55
Reply #6

Polymax

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Super! Thank you very much! :)
Corona - the best rendering solution!

2013-03-02, 21:20:11
Reply #7

ecximer

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You guys are the best! :)
sorry for my english

2013-03-03, 15:01:47
Reply #8

Paul Jones

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A very good find and fix, this had me foxed also!