Author Topic: romullus wips  (Read 225850 times)

2019-05-22, 11:00:42
Reply #405

pokoy

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Just love the fisheye stuff, I'd take it as the new Corona installer splash ;)

2019-05-22, 11:02:35
Reply #406

romullus

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Whats the recipe for that kind of facial hair?

Ha, i wish i knew. Lots of beer perhaps :]
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2019-07-10, 16:36:50
Reply #407

romullus

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I hate to spot this guy with yellow trousers in every other arhviz rendering, so i quickly threw material, that would let easily customize his outfit. Feel free to use it in your renderings. Usage is very simple, you just need to desaturate outfit parts in diffuse texture and plug it into provided material.

Be aware, i'm not sharing original asset, but only material to it. If you don't have this model, then there's no point in downloading my file.

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2019-07-10, 19:04:57
Reply #408

JoeVallard

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I hate to spot this guy with yellow trousers in every other arhviz rendering, so i quickly threw material, that would let easily customize his outfit. Feel free to use it in your renderings. Usage is very simple, you just need to desaturate outfit parts in diffuse texture and plug it into provided material.

Be aware, i'm not sharing original asset, but only material to it. If you don't have this model, then there's no point in downloading my file.


Lots of guys in purple trousers now lol! Next step blend corona MultiMap to make different skin tones. (:

2019-07-10, 19:54:30
Reply #409

romullus

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Yeah, it looks that Corona multicolor has a weakness for purple colour :]
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2019-08-25, 16:58:11
Reply #410

romullus

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I always wanted to make interference ripples... and now i did :] Next step would be reflected ripples, but i guess that's not possible with 3ds Max tools.
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2019-08-27, 18:07:06
Reply #411

maru

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Neat!
In old versions of Max there was some sort of "water plane", which simulated water surface. It would give you correct ripples. But no idea about the new versions. Maybe pflow or tyflow could help here?
Marcin Miodek | chaos-corona.com
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2019-08-27, 19:33:46
Reply #412

romullus

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Hmm, the only thing i can think of, is the ripple and wave modifiers and procedural wave map, but none of them could do anything like that. Pflow probably could help, but it wouldn't be easy to set up and i don't have much experience with particles. For simple water surface improvement, Corona distance and Bercon gradient are pretty handy tools.
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2019-08-27, 19:50:39
Reply #413

pokoy

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Hmmm Max fluids? I made some tests recently and while they're not super production friendly the simulation seems solid, at least in this case it would be pretty straightforward.

2019-08-27, 21:11:49
Reply #414

romullus

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Sadly, there's no fluids in max 2016 :[
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2019-08-30, 19:40:46
Reply #415

maru

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Max 2009 :D


Maybe tyFlow could be used here? It's free.
Marcin Miodek | chaos-corona.com
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2019-08-30, 21:14:07
Reply #416

romullus

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Ah good old reactor. I'm affraid it's long gone from the max. It's rather bizarre situation - i can't use reactor, because max 2016 don't have it anymore and i can't use fluids or tyflow, because they not available in max 2016 either. Is 3ds max 2016 the most obscure version? o_O
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2019-08-31, 22:45:23
Reply #417

Jpjapers

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reactor was great. So much easier and more reliable than massfx.

2019-09-02, 12:35:09
Reply #418

Juraj

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Ah good old reactor. I'm affraid it's long gone from the max. It's rather bizarre situation - i can't use reactor, because max 2016 don't have it anymore and i can't use fluids or tyflow, because they not available in max 2016 either. Is 3ds max 2016 the most obscure version? o_O

No, I still use it as well :- ). Every single Deadclown's rant on 17/18/19/20 issues scares me away from upgrading.
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2019-11-05, 19:14:55
Reply #419

romullus

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Random doodle with my favorite car model.

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