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[Max] I need help! / Re: export 'glass material' to fbx
« on: Today at 19:07:58 »
Can you elaborate on what you are doing with the FBX? For example Blender handles things differently to Cinema4D when importing FBX files. So what are you actually trying to do with this FBX?
Otherwise the current PBR technique is to use Opacity/Metal since Refraction is not an option. Metal is not required but it does help with the reflective value, Substance has built in presets for such which you can investigate.
If you are looking at things like GLTF/GLB then theres another method for that too (which is similar to the Substance method).
Otherwise the current PBR technique is to use Opacity/Metal since Refraction is not an option. Metal is not required but it does help with the reflective value, Substance has built in presets for such which you can investigate.
If you are looking at things like GLTF/GLB then theres another method for that too (which is similar to the Substance method).