Chaos Corona Forum

General Category => Porting and API => Chaos Corona for Blender => Topic started by: bluecd on 2014-04-06, 00:08:57

Title: Still down...w/Blender Win 64
Post by: bluecd on 2014-04-06, 00:08:57
Auto_Save: (...)\....../auto_saves\sussita01_013.png
Traceback (most recent call last):
  File "D:\Blender Foundation\Blender\2.70\scripts\addons_contrib\render_auto_sa
ve.py", line 98, in auto_save_render
    rndr.image_settings.file_format = original_format
AttributeError: Writing to ID classes in this context is not allowed: Scene, Sce
ne datablock, error setting ImageFormatSettings.file_format


Latest 1.8 neither works...(((
Title: Re: Still down...w/Blender Win 64
Post by: ohsnapitsjoel on 2014-04-07, 05:22:30
I'm sorry, but this error doesn't tell me anything.  It doesn't pertain to my addon, this error is coming from a "render_auto_save.py" addon. 
Title: Re: Still down...w/Blender Win 64
Post by: bluecd on 2014-04-07, 08:00:11
ok, correct error below-i.e. I CANT even install this (1.8) add-on...:

Traceback (most recent call last):
  File "D:\Blender Foundation\Blender\2.70\scripts\modules\addon_utils.py", line
 299, in enable
    mod = __import__(module_name)
  File "D:\Blender Foundation\Blender\2.70\scripts\addons_contrib\render_corona\
__init__.py", line 48, in <module>
    from . import ui
  File "D:\Blender Foundation\Blender\2.70\scripts\addons_contrib\render_corona\
ui\__init__.py", line 2, in <module>
    from . import material, object, particle, passes, render, world, camera, lam
p
ImportError: cannot import name material
Title: Re: Still down...w/Blender Win 64
Post by: ohsnapitsjoel on 2014-04-18, 16:37:52
Interesting. I'm away from my computer until Sunday so I can't troubleshoot this until then, but the addin needs to be installed in the addons directory or installed via the User Preferences dialog, not addons_contrib.  I'll have to look at it more closely but that may be the cause of the error, in fact. there's something that relies on correct installation directories, and it may be part of the material UI code.