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Messages - DustinMoore

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[Max] General Discussion / Re: Corona Render 8 is Slower
« on: 2022-09-10, 20:46:56 »
I can confirm this. I just got a %150 speed gain by switching back over to Forest Pack.

2
[Max] Daily Builds / Re: Phoenix Smoke Color Version 8
« on: 2021-09-22, 23:37:44 »
Yes, I noticed that it will render white using that but the bummer about Ray Tracing is that it slows down to super slow rendering. Wish Corona could use the GPU for volume rendering. Ill try the Max ray depth suggestion.

:Update, Max ray depth didnt change anything. Still seems like slow ray tracing will have to be the answer unless I render the smoke with Vray GPU and composite. Hate having to do that though.

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[Max] Daily Builds / Re: Phoenix Smoke Color Version 8
« on: 2021-09-22, 00:05:46 »
Yes, trying to create the effect that is produced from the water used in the sound suppression system turning into steam. I would imagine there should be some way to override the color. Its interesting that I can override it with blue but not white.

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[Max] Daily Builds / Re: Phoenix Smoke Color Version 8
« on: 2021-09-21, 02:53:47 »
4.20

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[Max] Daily Builds / Phoenix Smoke Color Version 8
« on: 2021-09-20, 03:47:47 »
Riddle me this! If I make the color of the smoke blue, it renders blue. If I make it white, it renders....wait a minute, wth???? Grey!


6
Yes, Im finding that its very tricky. The only way I can get smoke to render as white is using a little bit of emission.

7
[Max] Daily Builds / Phoenix FD Smoke
« on: 2021-09-14, 04:24:45 »
I can render  smoke directly from output (.aur) but cant adjust its color with a Volume Material applied to the grid or using the built in Render Setting controls for the SIM. Do I have to use a Volume Grid with .vdb for this?

8
Ive noticed that the fog looks wonderful except when I move the camera into the volume and the fog effect disappears. Is it Step Size that fixes this issue? First image is with fog slightly above the camera position. Second is in volume.

9
 (Daily Build) Using Corona Sun and Sky. If I move the Sun or adjust the intensity, then render, Max crashes. If I move an object with Corona Light Material or change intensity, render, then crash. Just changed a glass object from "Thin-walled" to normal, render and crash. But I can render over and over again right after opening Max back up and loading the recovery file. I just cant change anything, then render.

UPDATE: Previous daily build is not crashing.

10
[Max] General Discussion / Re: Tonemapping - Plz Halp
« on: 2020-12-17, 00:49:26 »



Even in this image, obviously with a lot of detail, I can tell that boat is fake.


This is because thew artist didnt use the materials correctly. Tiling is wrong, reflection levels and sheer wrong material for the wood along the rim.

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[Max] I need help! / Re: long parsing times/not responding
« on: 2020-11-24, 15:49:17 »
I left it running all night and still frozen.

12
Any news on this issue? I have the same problem but parsing freezes Max and I have to force close every time. Unusable. Just downloaded the daily to see if it helps.

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[Max] Bug Reporting / Corona Crashing Max 2020 Upon Render
« on: 2020-09-21, 01:50:52 »
Ive imported a few items from another scene into a new scene and it will throw errors that Redshift materials are not supported and then crash. Thing is that I ran the material converter. Should I manually convert materials?

14
Ive trying to convert over from Fstorm to Corona on the trial version. Constantly freezing and crashing on me. Is it Fstorm materials mucking it up? Is it just 3ds Max? Can I submit a dump file please? Ive already run the Scene Converter. At the moment Im consolidating my bitmaps into one folder.

UPDATE: I went ahead and used a script that clears out unused plugins, objects from the scene, material renamer, etc. Its called Sini Forensic. It seems to have helped. I will update is theres a change.

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[Max] Daily Builds / Corona 5 Caustics Solver Crashing Max
« on: 2019-08-08, 08:32:01 »
Dump File attached.

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