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Topics - JViz

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Gallery / a random wood storage unit
« on: 2020-03-09, 16:01:38 »
I realised I've never posted anything in the gallery here so i did this quick image. raw and post are included. critique all the way to the moon if you have to. cheers! just a quick material/lighting/post scene.

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[Max] General Discussion / PBR shader discussion
« on: 2020-01-14, 12:01:14 »
Mod: this thread has been extracted from the V6 daily builds discussion thread - https://forum.corona-renderer.com/index.php?topic=26829.0

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just imagine how scenes will look now that the plastic feel of the materials will be gone very SOON forever

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[Max] Resolved Bugs / Corona license deactivated mid-render
« on: 2019-12-29, 13:34:22 »
I use a second computer as a render farm, I keep it mostly disconnected from the internet because there's no need for it there and I manage the computer over the LAN connection. but i do connect it regularly to make updates.
last night I was using Backburner as usual and corona's license deactivated mid render, the render was running for 8 hours and still a few hours remaining, it gave back an error render start or something saying that the renderer was unable to run. I ran 3dsmax on that machine and there it was, corona asked for activation!
I enabled the internet connection and activated corona again, restarted the job on backburner and it worked normally.

my complaint is that, why would corona stop mid render for activation? when in fact the license is a fairsaas and confirmed less than a week prior? why is there a need to stay connected to your servers, after the fact of paying for my license? this deactivation cost me time and money and it was not the first time!

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1. Fstorm introduced a new feature. a texture tiling randomiser. it takes a texture and randomises its locations and rotations over geometry while blending the edges in a way that removes seams, it effectively makes it possible to use, for example, a 2x2 meters textures over a surface that is 100x100 meters or more with no visible tiling which is extremely useful in Archviz especially for glossiness textures.

2. Fstorm has a noise map that is so natural in its structure it might be the best out there, if you compare the structure of that noise to real life objects you realise it's really smart and emulates a wide range of medium and small scale noise that happens naturally in paper plastics leather stone, you name it. maybe it's time to have a dedicated corona noise map.

thanks team

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this is a scene where a surface with light material is behind glass. the light material has a 0.5 directionality. the light looks black when it's behind the glass, why is that? anyone encountered that before? I'm using Corona 4 Hotfix 1

thank you all

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[Max] General Discussion / V-ray VIBES!
« on: 2019-08-14, 13:39:45 »
I'm lately getting unpleasant deja vu's using Corona, it reminds me of V-ray in a weird way. I cannot put my finger on it, is it GI, the Noise pattern, the tone-mapping. I cannot tell what is making corona images look like V-ray lately. is corona haunted by V-ray!!

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Hi everyone

I would like some help creating lemon rinds/peels. I've tried creating a plane bend and noise. But that creates paper like results. I'm trying to create photorealistic objects though.
How would you approach this problem?

Thanks a bil

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[Max] Feature Requests / Tooltips in Arabic
« on: 2018-08-27, 16:57:35 »
I propose adding tooltips in Arabic. I can actually provide the translation. is it doable?

thanks

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[Max] Feature Requests / Sensor to camera processing
« on: 2018-06-28, 17:55:56 »
when do we see sensor to camera processing? like fine tuned LUTs specifically to that purpose?

corona still gives out sensor/linear results in the VFB, with some reinhard and contrast one can get close to camera/eye like images. still this process is far from perfect.

any news on that?

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