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Quote from: romullus on 2020-02-04, 10:13:08I fully agree with Kyle - material/map projection feature would be much more usefull. Paralax might look impressive in demos, but somehow i think you won't find it very usefull in real world scenes, maybe except for animations, where Corona displacement still has much room to improve.I find these functions pretty closely related to each other. Consider, for example, asphalt, on top of which we want to place a decal with a pothole. The lower coordinate of the pothole is below the level of asphalt, which means that when using displacement, you will have to use a mixture of two height maps in one and apply this material to one mesh. In fact, the absence of parallax mapping negates the flexibility of decals in this case.
I fully agree with Kyle - material/map projection feature would be much more usefull. Paralax might look impressive in demos, but somehow i think you won't find it very usefull in real world scenes, maybe except for animations, where Corona displacement still has much room to improve.
Why all the examples are on flat geometry? I want to see paralax mapping on highly curved geometry, maybe there's severe shadow terminator artifacts lurking around?
Quote from: romullus on 2020-02-11, 16:13:30Why all the examples are on flat geometry? I want to see paralax mapping on highly curved geometry, maybe there's severe shadow terminator artifacts lurking around?Hot off the press
What it has to do with parallax mapping request?