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[Max] I need help! / Re: Chaos Cosmos - missing map files
« on: 2023-04-05, 11:41:56 »
Hello,
Even if the texture file is missing, you can still identify the cosmos assets from the previous texture path or see the name of the .vrmesh file or the naming of the CoronaProxy object in your 3D Scene.
When an asset is downloaded, it is placed inside a folder with the asset name, and the .vrmesh file that is loaded also has the same name as the downloaded asset. Even the imported Corona Proxy object name contains the name of the Cosmos Asset.
Once you have identified the cosmos asset, you can download it from the cosmos and get the missing texture file.
This method is only applicable if your client has not specifically changed the directory of an asset, its downloaded location from the Cosmos packages directory, or renamed the VRmesh file (Both in HDD and in 3dsMax). In such cases, you will need to request the maps directly from the client.
Please let me know if you have any questions.
Even if the texture file is missing, you can still identify the cosmos assets from the previous texture path or see the name of the .vrmesh file or the naming of the CoronaProxy object in your 3D Scene.
When an asset is downloaded, it is placed inside a folder with the asset name, and the .vrmesh file that is loaded also has the same name as the downloaded asset. Even the imported Corona Proxy object name contains the name of the Cosmos Asset.
Once you have identified the cosmos asset, you can download it from the cosmos and get the missing texture file.
This method is only applicable if your client has not specifically changed the directory of an asset, its downloaded location from the Cosmos packages directory, or renamed the VRmesh file (Both in HDD and in 3dsMax). In such cases, you will need to request the maps directly from the client.
Please let me know if you have any questions.