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Messages - Avi

Pages: 1 ... 32 33 [34] 35 36 ... 48
496
[Max] I need help! / Re: Chaos Cosmos - missing map files
« on: 2023-04-05, 11:41:56 »
Hello,

Even if the texture file is missing, you can still identify the cosmos assets from the previous texture path or see the name of the .vrmesh file or the naming of the CoronaProxy object in your 3D Scene.

When an asset is downloaded, it is placed inside a folder with the asset name, and the .vrmesh file that is loaded also has the same name as the downloaded asset. Even the imported Corona Proxy object name contains the name of the Cosmos Asset.

Once you have identified the cosmos asset, you can download it from the cosmos and get the missing texture file.

This method is only applicable if your client has not specifically changed the directory of an asset, its downloaded location from the Cosmos packages directory, or renamed the VRmesh file (Both in HDD and in 3dsMax). In such cases, you will need to request the maps directly from the client.

Please let me know if you have any questions.

497
Hi,

I understand, We have logged this request in our system. It would still be nice to provide any problematic scene so, we can test it out internally.

(Internal ID=1086274973)


498
Hi Ink Visual,

Are you still having issues with this? Are you using Fast or precise mode in Corona Distance Map? Can you provide a simple scene and some repro so we can better understand the issue you are experiencing? Looking forward to it.

499
Hi,

We have logged this as a feature request. We will let you know if there are any updates on this issue.

(Internal ID=1084579743)

500
[Max] Resolved Bugs / Re: Corona 10 glass material
« on: 2023-03-20, 15:47:20 »
Hi,

Just to update others that the Amit issue was resolved when he used the newest Corona 10 daily build. If someone is also experiencing similar issues then try using the latest Corona 10 daily build.

501
Hello,

To make sure clarity and organization, It would be nice if you submit one request per thread.

We have logged your first and second requests in our system for further review by our devs.

With regards to your first request: (Internal ID=1072337242)

Regarding your second request about the ability to add dummy objects to a scatter, you can use any geometric primitive such as a box, cone, cylinder, etc. as a dummy object by applying a ray switch material. This ensures that the dummy object does not affect the GI, reflection, or any other property in the scene. You can use this as a workaround solution.
(Internal ID=1072338179)

As for your third request about being able to change objects' frequency at once, you can do it using a simple max script, which is as follows:

Code: [Select]

scatterObj = $ChaosScatter001
frequencies = scatterObj.modelFrequencies

-- Set the new frequency for all objects
newFrequency = 7
for i = 1 to frequencies.count do
    frequencies[i] = newFrequency

scatterObj.modelFrequencies = frequencies


Remember to change the frequency using "newFrequency = Any Number"
(Internal ID=1072352548)

502
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-08, 05:57:18 »
Hello,

In my previous video, I used the 3ds Max 2023.2 version while it appears that you were using the 3ds Max 2020 version. Therefore, the issue might be related to the specific version of 3ds Max that we are using. Could you please try the same steps with the 3ds Max 2023.2 version?

FYI, I also attempted the same process with the 3ds Max 2020 version and experienced the same behavior as you did. However, when using 3ds Max 2023.2, it appears to remember the UI arrangement.

Please note that this feature/issue is related to 3ds Max and not Corona. You can try this and let me know.

503
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-03, 12:42:42 »
Hi,

You should be able to place it on top for faster access, but currently, it's not possible to control which tab stays open and closed.

Once you rearrange the tabs, every time you create a new Corona physical material, this setting should be remembered by the UI.

504
[Max] Feature Requests / Re: Save Material Rollouts
« on: 2023-03-01, 14:19:25 »
Hi,

I don't quite understand what you are asking here. It sounds related to something in 3ds Max. Can you please explain your issue a bit more in-depth?

505
[Max] Bug Reporting / Re: Render stop blue screen
« on: 2023-03-01, 14:12:50 »
Hi,

As Tom suggested that it is not possible for Corona to cause a BSOD error.
For more information, maybe this can help: https://support.chaos.com/hc/en-us/articles/4528230185233-I-am-getting-BSODs-Blue-Screens-Of-Death-

506
Sure, I understand.

If this issue is still bothering you, feel free to test it out on weekends and try using different rendering engines as well. If you think this might be a problem with Corona, please let me know about your testing, and maybe we can look into it together to find a solution.

In the meantime, happy rendering! :)

507
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

508
Hi,

I was able to reproduce the issue you described, but it doesn't appear to be an error specific to Corona. I was able to replicate the same behavior with V-Ray as well. It seems that this is an issue with 3ds Max itself. Please let me know if I have misunderstood your problem.

509
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

510
Hello,

I wanted to quickly check if the issue has been resolved or if you are still experiencing the same problem.

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