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Messages - Avi

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It seems like you are getting the light transport issue. It is listed in our known bugs and limitations here:

here is a workaround solution for the issue:

I hope this helps.

As others said, this is not possible. If you are blocking the light, then you are casting the shadow. There maybe many other ways to achieve what you are trying to do.

[Max] Feature Requests / Re: VFB Save button default path
« on: 2024-04-11, 11:34:27 »
But does not it already work like that? see video attached.


Can you please send us the scene, some repro steps so we can reproduce the issue on our end?

Please start the ticket using this link:

[Max] Feature Requests / Re: New Unified UV Tile Control map
« on: 2024-04-10, 13:37:50 »

We have logged this as a feature request in our system.

(Report ID=CMAX-922)

[Max] Feature Requests / Re: Remote DR
« on: 2024-04-10, 13:20:24 »

I have logged this as a feature request in our system. We will let you know as we have any updates on this.

(Report ID=CMAX-921)

[Max] Feature Requests / Re: Chinese version of Corona
« on: 2024-04-10, 13:05:31 »

We have logged a report for Japanese version too.

(Report ID=CMAX-920)

[Max] I need help! / Re: Network problems on Corona scene
« on: 2024-04-09, 14:19:17 »
Glad that you were able to figure out the issue. Feel free to contact us again if you need any further help.

[Max] I need help! / Re: My corona render is black or blue
« on: 2024-04-08, 13:33:53 »

Here is crack of the latest version ;)

both are better depending on use cases.

[Max] I need help! / Re: normal map thru coronatiles
« on: 2024-04-05, 12:50:31 »
Can you share more details about your issue? Some screenshots may help us better understand the issue.

Yes, you are correct. This was done on purpose when we introduced this in corona. The goal was to make the material stand out in the UI as it helps more users overall.

Hi, It would be best to start a ticket with us and our tech support team may be able to help you with your network DR troubleshooting.

I just consulted our devs internally and it seems like there was no better way to do this than it currently is. This is expected behavior for now.

Some more examples:

Get Property of any modifier

Code: [Select]
showProperties $.modifiers[#CoronaDisplacementMod]
Code: [Select]
showProperties lastCreatedObj
Code: [Select]
showClass "CShading_LightSelect*.*"
You can also use this:

I hope this helps.

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