Author Topic: Corona Renderer for Cinema 4D Beta 2 Release Candidate  (Read 39124 times)

2018-10-02, 14:43:28
Reply #15

Beanzvision

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Can you be more specific and describe some steps to recreate this or what you were doing when the crash happened?

It is happening during rendering, I either get the spinning wheel of death or a plugin error window pops up.
Can you gather as much if as possible, bugreports, screen grabs of error and possibly the problematic scene file and upload it to our private uploader? Link is in my signature below. Thanks.
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2018-10-03, 10:29:07
Reply #16

CBAS VISUAL

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RC1 beta 2 work perfectly guys.

Thanks you for the work !!

Rémi

2018-10-03, 10:46:47
Reply #17

elaraisawhale

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i got an issue regarding rendering stats: no more continually update, gotta switch between post/stats sections to have statistics update.

2018-10-03, 10:51:21
Reply #18

jamieirvin

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Hi guys,

RC1 seems to be stable and is working great.

The only 'issue' I'm getting thus far is that a lot of my scene objects display as bright green in the viewport, rather than displaying their diffuse texture.  Restarting my scene 'forces' most of the textures to reload.  It's not scene specific.  It happens on all 5 machines (Mac OS) and quite regularly. Although it is more prolific on larger scenes with high res textures.
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2018-10-03, 11:38:05
Reply #19

Beanzvision

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Hi guys,

RC1 seems to be stable and is working great.

The only 'issue' I'm getting thus far is that a lot of my scene objects display as bright green in the viewport, rather than displaying their diffuse texture.  Restarting my scene 'forces' most of the textures to reload.  It's not scene specific.  It happens on all 5 machines (Mac OS) and quite regularly. Although it is more prolific on larger scenes with high res textures.
Hi, that's pretty odd. Next time it happens can you screenshot it?
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2018-10-03, 11:42:52
Reply #20

iacdxb

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This I posted earlier also.... but I think ignored...!

See HDRI used and its green, some time it is on objects also.
screen shot from view port.
..
Windows, Cinema 4D 2023.

2018-10-03, 12:07:03
Reply #21

Beanzvision

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This I posted earlier also.... but I think ignored...!

See HDRI used and its green, some time it is on objects also.
screen shot from view port.
..
Sorry I never saw this so no ignoring from me ;) Thanks for sharing it (again)
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2018-10-03, 12:21:19
Reply #22

iacdxb

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Its ok... no prob.
I am sure it will be fixed now.

But thanks for the Beta 2 RC1.... much happy with that.

...
Windows, Cinema 4D 2023.

2018-10-03, 12:26:53
Reply #23

jamieirvin

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Hi guys,

RC1 seems to be stable and is working great.

The only 'issue' I'm getting thus far is that a lot of my scene objects display as bright green in the viewport, rather than displaying their diffuse texture.  Restarting my scene 'forces' most of the textures to reload.  It's not scene specific.  It happens on all 5 machines (Mac OS) and quite regularly. Although it is more prolific on larger scenes with high res textures.
Hi, that's pretty odd. Next time it happens can you screenshot it?

Hi,

Screenshots attached.  I just opened this scene and it loaded as per the first shot.  I then chose to 'revert to saved' and it re-loaded with some more textures visible, but not all...

All texture paths are correct so it's not a 'missing texture' issue 🧐
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-10-03, 13:09:14
Reply #24

Beanzvision

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Perfect for "green-screening" ;) Thanks for the images.
Bengamin Jerrems l chaos-corona.com
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2018-10-03, 13:15:20
Reply #25

jamieirvin

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Perfect for "green-screening" ;) Thanks for the images.

Ha ha, yeah every cloud has a green lining.

Just in case it helps, each time I load the scene the textures that display as green vary.  It's entirely inconsistent! 🤯
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-10-03, 13:57:49
Reply #26

ficdogg

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If you hit render all materials does it get fixed?

2018-10-03, 14:23:19
Reply #27

jamieirvin

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If you hit render all materials does it get fixed?

No, that doesn't fix anything in the viewport...

*edit... after doing that twice it solved the issue for that scene 😄
Core 3 HF2 - C4D R19 - OSX 10.13.2 - 64GB RAM

2018-10-03, 15:05:35
Reply #28

iacdxb

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If you hit render all materials does it get fixed?

Green shows only in view port... when render, all goes fine.

...
Windows, Cinema 4D 2023.

2018-10-03, 15:15:40
Reply #29

BLADE

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I had a very strange rendering today. As quality minimum I had entered Noise=5%. This was almost reached with pass 80, namely 5.29%.

From then on the noise level slowly increased again with each pass (well, all 5 passes)? How can this happen?

Sorry I can´t provide the scene due NDA.
It's not the end of the world. But you can see it from here.
C4D R20 Studio on Win10, AMD 7950X, RTX4090
C4D R20 Studio on macOs 10.13.6 on iMac 27" i7 End 2015