Author Topic: Framebuffer and C4D Pictureviewer show different results.  (Read 1527 times)

2019-04-11, 11:21:12

Core2000

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Hello,

why Framebuffer and C4D Pictureviewer show different results?

The output picture saved in C4Ds Pictureviewer is different to the outputfile saved in Framebuffer.
Need Help. Our Project need to be finished, please.

Operating System macOS 10.14.4, C4D Studio 20.059, Build timestamp: Jan 18 2019 18:37:44
Version: 3 hotfix 2 (core 3)
Cinema version: CINEMA 4D Studio R20.059 S
« Last Edit: 2019-04-11, 11:30:44 by Core2000 »

2019-04-12, 08:59:46
Reply #1

Core2000

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Is no dev online? We need to render our project

2019-04-12, 12:55:53
Reply #2

houska

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Hi Core2000,

from the looks of it, there are two things that could be considered different in your images. One of them is the brightness/gamma difference, which could be worked around or ignored. But what strikes me more is the difference in the positions of the camera! Are you 100% sure you're showing the same frame in both images?

2019-04-12, 13:20:45
Reply #3

Core2000

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Hello houska,

thank your for your reply. There is no different setting between this pictures. This is the same rendering shows in Corona FB and Cinema4D Picture Viewer. This sample pictures have different kameraviews, because i saved different frames from the animatino. But they have absolutly the same settings. One just saved from PictureViewer and the another from Framebuffer. There should be the the same looking pictures.

You can reproduce it with the sample file which i uploaded on the other bugreport with the corona Hair flickering. Just render a frame an compare the FB an C4Ds PV.


2019-04-12, 13:55:27
Reply #4

houska

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I see...

So I tried to render your scene and it's as I suspected. There has been some subtle difference between VFB and PV for some time now, especially in darker tones. Normally, this is pretty negligible so we concentrated on fixing more serious bugs, but your scene is pretty dark, so the difference is bigger here. I'm afraid that we won't fix this as soon as you'd like, so my workaround suggestion would be to try to save the render and use whichever framebuffer shows the correct result for you.