Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rhodesy

Pages: [1] 2 3 ... 37
1
[Max] Daily Builds / Re: Tiles playground
« on: 2024-02-16, 09:48:46 »
Is it right that the tiler dosnt work with bump? Doesnt work for me but the same node does work with displacement. Seem like a strange omission, so not sure whats wrong? Just a a basic white tile with a black grout. Tried adding a blur to help but its flat as a pancake. Displacment works fine.

Hi,

This is known and has been discussed here:
https://forum.corona-renderer.com/index.php?topic=41757.msg220610#msg220610

For now, you can use CoronaBumpConverter to make it work.
Hope this helps.

Thanks, sorry I missed that.

2
[Max] Daily Builds / Re: Tiles playground
« on: 2024-02-14, 12:35:49 »
Is it right that the tiler dosnt work with bump? Doesnt work for me but the same node does work with displacement. Seem like a strange omission, so not sure whats wrong? Just a a basic white tile with a black grout. Tried adding a blur to help but its flat as a pancake. Displacment works fine.

3
[Max] Daily Builds / Re: Tiles playground
« on: 2024-01-15, 11:11:49 »
Love this feature, hope it continues to mature.

As said by others a random mirror option would be really handy and hopefully one of the easier requests.

Ultimately a full tile pattern design editor would be fantastic and such a time saver. I really like how responsive it already is switching between the pre set patterns.

This would be my number one feature request for R12 personally.

4
I'll try and archive the scene as its big so wil need to be overnight probably.

Here's a funny one. If I open the scene through Max with Arnold set as default like it is when Max opens, then corona crashes the file on opening after about 30 seconds. If I manually change the render engine in the blank opening scene to corona then try and open the file, the scene loads. Looks like corona or max isnt switching to the chosen render engine (corona) quickly enough in the load cycle? Its problematic when trying to render the scene with pulze render manager as I cant manually do that switch so it crashes shortly after starting. I could see if setting up the opening Max template, switched to corona helps, if the none GUI option even reads that? 

5
OK Loading an other scene and unfortunately, still getting the long wait on the loading corona assets phase with the CPU running one thread and very little RAM / Disk / Network activity. The scene will eventually load but not sure what corona is thinking about during this phase. Not a particuarly heavy forestpack scene.

6
Not done a closely compared time test but the latest one I'm sure is faster. Also the disk or RAM or CPU is always moving, unlike before where it was just hanging without activity for ages. Will keep an eye on load times next times with these large scenes. Good job!

7
I'm getting this with Max 2024 and corona 10.1 / 11DB.

Large scene that was rendering OK. Its the same on two PCs and have loaded the scenes many times to try. The corona process stops after parsing. Interactive works fine if done before trying to render full res. If I try the interactive after a failed full res render it usually crashes.

I note that chrome remote desktop could be a cause, I have been using that recently but I'm really hoping thats not it as its a really useful tool. I was also told the otherday that dropbox isnt recommended by autodesk. Seems like the useful tools are being rulled out and we should never leave our desks ;-)

EDIT: Hmm actually I have tracked it down to a random railclone object. If I switch it off it renders fine. Odd that interactive works and the main render just concs out.

8
+1 for this, glad I'm not the only one. Working on a few large files and they can take an hour to open. The current one is a particularly big 6GB file. Interesting that the Max log says the scene is loaded within 3 mins. Task manager is running at single thread speed and the RAM usage is idling around 20GB, so its slowly working on something but not building any RAM, there is zero disk activity, its been in this state for about 35mins and counting now. Eventually it usually opens after approx an hour. In other scenes I have put it down to lots of forestpack but only a few bits in this scene. I can try and archive it but I am guessing its going to be huge with all textures and assets.

I think we notice this loading corona assets more in Max 2024 with the loading bar feature which is useful.

EDIT: OK after 35-40 mins of idling around at 20GB ram and no disk activity, it bursts to life with loads of disk and cpu, ram quickly builds to 55GB and the viewport gets generated. Not sure what its chewing on. My guess would be material generating related. We were trouble shooting some crashes in another large scene and uninstalled corona to test and the scene geometry generated very quickly, just with all black materials.

9
Hmm getting more crash on loads with some larger scenes in the loading corona assets phase with the latest beta. Quite possibly forestpack related again. Have rolled back to 10.1 for one scene (no humano people in that one) and that loads again. We have one PC that seems to be more sensitive to crashes, same spec and software versions and plugin versions but one PC loads some scenes the other cant and both crash on one particular scene. Very odd.

10
Thanks so much for fixing the forest pack crash on opening bug with that latest beta. Saved a massive headache we were having with humano people killing scenes.

Can you expand on this? I too use humano, but they are so so so heavy that I've moved to anima.

Are you saying that forest pack somehow helps with this? Or are you just referring to a specific bug?

It was a bug it seems with how forestpack and corona interact when loading through some object materials causing a crash on load. For us it was with humano figures.

11
Thanks so much for fixing the forest pack crash on opening bug with that latest beta. Saved a massive headache we were having with humano people killing scenes.

12
[Max] Bug Reporting / Re: bitmaps not showing
« on: 2023-09-08, 14:07:02 »
Wow thanks James, sounds like a useful one. I've just downloaded.

13
[Max] Bug Reporting / Re: bitmaps not showing
« on: 2023-09-08, 12:26:16 »
To be fair it just worked without pressing the button, so it might not be a direct comparisson.

14
[Max] Bug Reporting / Re: bitmaps not showing
« on: 2023-09-08, 11:58:48 »
Ah great. I can get it to work with the right clicking in the slate editor like you said thanks. It was the fact I could get it to show with the Max material but not the corona one that had me thinking it was corona related. Hopefully they will sort that soon.

15
[Max] Bug Reporting / bitmaps not showing
« on: 2023-09-08, 11:06:41 »
Ive really struggled to get bitmaps to show consistantly in Max 2024 and corona 10. Some of them work but some dont, even when toggling the show bitmap button on the slate editor ribbon. I've tried different display modes like high quality but that makes no difference. Its a corona issue because if I recreate the same material with a standard max material with the same bitmap and real world scale settings it shows up fine but switching back to the corona material they disappear again. Its the same whether I use a max bitmap shader or the corona bitmap. Any ideas? Seemed better in Max 2023 and I seem to remember reeading the release notes that there were some 'improvements' to the corona bitmap display in R10 but thats not been my experience.

Pages: [1] 2 3 ... 37