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[C4D] General Discussion / C4D Mix mode & workflow
« on: 2015-05-08, 17:12:40 »
No need to reinvent the wheel!
Everything has to work immediately and by default Cinema4D.
Understanding the process of blending the color of the texture should be as clear and have the conventional logic of well-known products in the CG.
How correctly noted bugtester "Han" that two different methods would only worsen the understanding of the process of creating materials.
I believe that CoronaC4D should have the logic of building materials as much as possible similar to its flagship Corona for 3DMax,
because the development and the trend is to render initially 3DMax.
And of course because of the possible transfer of a 3D user from program to program.
https://corona-renderer.com/bugs/view.php?id=976
Everything has to work immediately and by default Cinema4D.
Understanding the process of blending the color of the texture should be as clear and have the conventional logic of well-known products in the CG.
How correctly noted bugtester "Han" that two different methods would only worsen the understanding of the process of creating materials.
I believe that CoronaC4D should have the logic of building materials as much as possible similar to its flagship Corona for 3DMax,
because the development and the trend is to render initially 3DMax.
And of course because of the possible transfer of a 3D user from program to program.
https://corona-renderer.com/bugs/view.php?id=976