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Topics - renjin

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I'd like to see some way to move layers up and down the stack to speed up edits without having to clear materials/masks and rebuild---doesn't really have to be drag and drop (though that'd be ideal). It could just be a dropdown (this *is* C4D after all) or up/down arrow.

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[C4D] Bug Reporting / Bump map issue
« on: 2019-01-10, 02:30:41 »
I posted this in the general discussion thread mistakenly, so sorry for the double post if you see this again.

Bump maps don't seem to work with procedural noise when nested in texture rollout via the "layer" mode. They work in all other instances like Diffuse, Reflection, etc.--it also works as expected with images. Anyway, hope this can be addressed since it's nice workflow to utilize and I used it frequently in the betas. I can post a scene if none of this can be reproduced on your end.

Thanks!

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[C4D] General Discussion / Rebus Corona 3.0 upload error
« on: 2019-01-09, 16:54:55 »
I assume this is more of a Rebus issue, so this is more of an FYI but my team is receiving upload errors for Corona 3.0/C4D. Smartcheck is tagging Corona for an error that says "You need at least Corona 0.2.0.6 to render with rebusfarm...) We all have latest versions of R20 and authorized versions of Corona 3.0 for C4D. I've submitted a ticket with Rebus and will update when I hear anything. That said, anyone else have this issue?

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[C4D] Bug Reporting / Layer in bump texture rollout
« on: 2019-01-09, 00:05:17 »
Choosing the layer function in the texture rollout with a procedural noise applied doesn't seem to work for the Bump tab in v3.0 (latest versions of R20 and Corona). I can choose an image and it works fine but not so with any of the C4D procedural noise options. Strangely the same process works just fine in the diffuse tab. Anyone else have this issue? This seemed to work perfectly well in all of the Corona betas I used and I haven't changed my process for creating materials at all. Any help would be appreciated.

 

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I'm rendering a pretty simple scene (2400x2400 - lone product on black) and am having issues where IR will not render the geometry off screen. I can pan around in the window and Corona will update the portions that were off screen, but then the other areas now off screen don't update resulting in either an incomplete image or inconsistent detail. Anyone experience this before? Attached is an image where I didn't pan around and the top half of the image wasn't rendered. Any help would be appreciated!

-R19
-Windows 7 Professional
-Quadro K2200

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