Author Topic: Viewport Problem  (Read 2110 times)

2020-11-12, 14:45:51

jankarl

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So I forgot to load my debit any money, my arnold license ain't working for awhile, so I thought to myself why not learn corona?

It was just a day ago when I downloaded the trial for corona 6 for c4d and I have this problem where the viewport has a different color space or something like that, it outputs differently from the ipr basically

Completely unrelated, I'm starting to like this engine :) cleans up really fast

2020-11-12, 14:50:59
Reply #1

Beanzvision

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Hi there, welcome to Corona land. Are you able to share some example images with us? To my knowledge, this was already addressed in one of the V6 daily builds.
Bengamin Jerrems l chaos-corona.com
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2020-11-12, 15:13:31
Reply #2

jankarl

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2020-11-12, 15:23:29
Reply #3

TomG

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Both come out the same here.

- I deleted Arnold from the render settings
- I used the Corona Interactive Viewport rendering from the Corona menu (from the opened dialog, shown in the grab)

Is your workflow different?

Tom Grimes | chaos-corona.com
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2020-11-12, 15:24:19
Reply #4

jankarl

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as you can tell this is one of the daily builds and it persist
https://cdn.discordapp.com/attachments/678094192685088778/776452003538534430/unknown.png

2020-11-12, 15:25:11
Reply #5

TomG

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(also, just to check, do you have "Use Cinema 4D color space" enabled in the Corona Preferences? Being a preference, that wouldn't be saved with the scene)
Tom Grimes | chaos-corona.com
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2020-11-12, 15:28:13
Reply #6

jankarl

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just deleted it too but it's s ill the same thing, I don't know anything different from my workflow

https://media.discordapp.net/attachments/678094192685088778/776453166697938974/unknown.png?width=780&height=438

2020-11-12, 15:32:58
Reply #7

jankarl

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2020-11-12, 15:39:08
Reply #8

TomG

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Also just to check, are you sure the viewport is using the same camera, so that it catches the camera's overrides? Also, the viewport showing the camera (the one in the top left) is not set to be the render view (which is why I had to swap to "use selected view" before starting viewport IR, which is why my top left is the one being rendered, whereas yours is the top right and not sure what its source is for you)
Tom Grimes | chaos-corona.com
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2020-11-12, 15:52:00
Reply #9

jankarl

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Okay I'm kinda stupid, for not having common sense to tick allow linear workflow in the viewport I was rendering in, it sloved the problem, I appreciate you for taking the time to help! Thanks so much

2020-11-12, 16:05:52
Reply #10

TomG

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Most welcome! What counts is that you got it resolved :)
Tom Grimes | chaos-corona.com
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