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Chaos Corona for 3ds Max => [Max] Daily Builds => Topic started by: maru on 2018-11-23, 14:22:59

Title: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2018-11-23, 14:22:59
Version 4 daily builds discussion.

*You can always get the newest daily build in the usual location: [link] (https://coronarenderer.freshdesk.com/support/solutions/articles/5000570015)*
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: denisgo22 on 2018-11-24, 12:24:15
Congratulations for release guys--stunning work:))) But:
Corona Camera Tilt and Shift constantly getting off in 3d max viewport -- despite to in IR always OK///
Propose to include to mat library section "Environment" with free set of HDRI's, may be only with Light's Area's and spot's -- for fast testing converted Vray models and materials, something like in KeyShort/
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: fraine7 on 2018-11-25, 18:27:40
Looking forward to trying out caustics in 4.0 - Any idea whether they will make an appearance early on in the dailies or are they still a way off being introduced?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2018-11-25, 20:56:25
Since V4 trello list isn't complete at the moment I would like to ask - could you guys please consider pushing into V4 things that in the long run would let us - users build their own libraries and workflows and stick to them without having to redo and redevelop them periodically ?

I mean it sounds logical to build things from the ground up. Like Disney material is high on the most wanted features poll for a long time. Introducing it sooner than later would prevent many of us from rebuilding our mat libraries yet again.
Same goes for tone mapping etc.

Developing workflows and material libraries and optimiziong stuff takes considerable amount of time. From a time perspective of many "legacy" checkboxes I'd rather have the core features right, and just then add/explore other possibilities and features.

Curious to know how others see it. Thanks
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2018-11-26, 09:39:40
Looking forward to trying out caustics in 4.0 - Any idea whether they will make an appearance early on in the dailies or are they still a way off being introduced?
We will start working on them right away, but it will take considerable time, so I would expect them to appear in the middle of the development cycle at the soonest, and still being fairly experimental. Right now it is impossible to tell how well it will work.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Zray on 2018-11-27, 07:09:25
this question should be in v3 section, but it is closed. does interactive always use AI denoising, or I have to change denoise mode from high quality to fast preview when I want to use it?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Bormax on 2018-11-27, 09:54:54
this question should be in v3 section, but it is closed. does interactive always use AI denoising, or I have to change denoise mode from high quality to fast preview when I want to use it?
There is check box where you can switch it on/off
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Zray on 2018-11-27, 10:47:43
this question should be in v3 section, but it is closed. does interactive always use AI denoising, or I have to change denoise mode from high quality to fast preview when I want to use it?
There is check box where you can switch it on/off
great, thank you
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dionysios.TS on 2018-11-28, 10:46:31
Hi guys,

when I used tonight on some renders the New Light Solver I got black pixels on a lot of parts of our images. Without it the engine works fine!
The scene is very big, in this case (attached image) only a Corona Sun + HDRI light solution is used.
We got the same black pixels results with Corona lights + IES only (no sun).

Thanks,

Dionysios -
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2018-11-28, 10:58:27
the New Light Solver I got black pixels on a lot of parts of our images.

Yep, I reported the same yesterday. Smells like hotfix :-/

So this is that exact sitation why I'm against reporting through helpdesk tickets. Dionysios wasted time to check the scene, get an idea why/when this happens, creates screenshots, writes a report (should have been in bug reporting though :). If I would have reported through some official bug tracker or forum, a simple check (with a working search engine, not that crappy one of the forum) if there is already such a bug reported  plus some "confirmed; here it happens too" would have been enough.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2018-11-28, 15:22:44
Well, that is why the forum is an acceptable way to report bugs, and does feature that kind of search ability :) The ticketing system is not the only way to report.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2018-11-28, 16:13:55
an acceptable way

Opposed to the potential of a bug tracking system - not at all :) And here (https://forum.corona-renderer.com/index.php?topic=22608.0) it reads like tickets should be the first option to use for reports - hidden for every mortal.


Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Monkeybrother on 2018-11-29, 09:14:00
Maybe not the right place, but is there a consensus on whether v3 is ready for production, or are there any major issues? Just wondering if I should upgrade my group and our farm.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2018-11-29, 09:34:23
I would wait for a possibly pending hotfix 1 to fix those issues with NLS. Additionally, depending on your workflow/networking setup, there are new DR issues introduced with v3 which made it into final and could affect your decision:

https://forum.corona-renderer.com/index.php?topic=20851.msg137909#msg137909


Good Luck




Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: pokoy on 2018-11-29, 10:02:18
Maybe not the right place, but is there a consensus on whether v3 is ready for production, or are there any major issues? Just wondering if I should upgrade my group and our farm.

I'm still holding off,  preferring to let others run into possible issues :P. From past experience - no offense to the dev team - a hotfix or two were sometimes needed to iron out issues that the RCs had or that didn't come up during the RC phase.
To be fair, I personally had no issues whatsoever with any of the 3 or 4 RCs that I've tested, but waiting a few weeks can't do any harm opposed to losing valuable time/data if something breaks mid-production.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Monkeybrother on 2018-11-29, 10:23:26
Thanks both. I'll wait a while.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: fraine7 on 2018-11-29, 23:24:21
Hi guys,

when I used tonight on some renders the New Light Solver I got black pixels on a lot of parts of our images. Without it the engine works fine!
The scene is very big, in this case (attached image) only a Corona Sun + HDRI light solution is used.
We got the same black pixels results with Corona lights + IES only (no sun).

Thanks,

Dionysios -

So glad I checked my animation frames mid-sequence. Black pixels everywhere! New light-solver clearly still has issues to be resolved
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2018-11-30, 04:36:55
vray's code is hard to digest...lol just kidding don't ban me!
I am having a great time actually no problems here but the new light solver is off. no isues at all loving it.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2018-12-01, 12:25:29
Important note about the new light solver: It is NOT enabled by default in v3. There is no change from v2 - if you dont explicitly enable it, you will not use it, and there will be no errors. So staying at v2 here makes you only have less stable version of a feature you are not using either way ;).

Not saying that we wont fix this, but this should not be upgrade blocker ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2018-12-03, 08:52:33
Important note about the new light solver: It is NOT enabled by default in v3. There is no change from v2 - if you dont explicitly enable it, you will not use it, and there will be no errors. So staying at v2 here makes you only have less stable version of a feature you are not using either way ;).

Not saying that we wont fix this, but this should not be upgrade blocker ;)

That means that daily builds posted something that was really misleading. Is this the same thing as with "Vray fully compatible"?

Quote from: Ryuu
Release Candidate 4
Fixed CoronaColorCorrect “Invert colors” being ignored when the map is assigned to a bump map slot
System-wide settings (accessible through the System Settings dialog) are now accesible from MAXScript
Fixed precision issues with 16-bit images
Fixed saving of RLA images
Fixed IR restarts when scatter vizualization settings changes
Daylight system no longer creates a target for CoronaSun
Fixed rare crashes with non-manifold geometry
Since almost all of the known bugs with the new experimental light solver are fixed, it is no longer called experimental
Lister
Fixed spinners not properly resetting to the default value on right-click
Directionality parameter added to the light lister
Added button to launch the light lister to CoronaLight UI
Fixed viewport lags when creating light and scatter objects while the lister is open
Fixed lister UI controls blinking when a listed item is being modified (e.g. dragging a spinner)
Fixed light color swatch being enabled when the listed light is switched to texmap color
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Nejc Kilar on 2018-12-03, 09:55:30
I gotta be honest, I agree with Tanakov. I initially also thought that the experimental light solver is now the default and totally ready to go. Didn't help that I was under the impression that that would be part of the goal of V3 :P
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Mattschia on 2018-12-04, 01:28:55
Regarding the new light solver in v3 i can see somebody already reported issues, I wanted to add my recent experience as well while working on a project. Please check the images attached.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2018-12-04, 01:55:19
forget the light solver, how can I get the 2019 Grow Ivy please? or are you still using an older version?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2018-12-04, 10:03:30
forget the light solver, how can I get the 2019 Grow Ivy please? or are you still using an older version?

Autor pulled the program out of net, because people were jerks. There is no 2019
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2018-12-04, 10:16:35
Regarding the new light solver in v3 i can see somebody already reported issues, I wanted to add my recent experience as well while working on a project. Please check the images attached.

I can see opacity map issues on both examples. I thought this bug was fixed long time ago.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Mattschia on 2018-12-04, 14:43:41
Regarding the new light solver in v3 i can see somebody already reported issues, I wanted to add my recent experience as well while working on a project. Please check the images attached.

I can see opacity map issues on both examples. I thought this bug was fixed long time ago.

Actually I didn't mention that because I remember it was a known issue and the focus of my post was on the light solver.. but now that you mention it yes, alpha still doesn't work in all conditions, that error was fixed in our scene making a different material
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: scionik on 2018-12-09, 07:22:36
Hi, can I ask you? How can I get Corona build for 3ds Max beta?
Dear team Corona developers, could you please make the compilation and post it on beta 3ds max board. Thanks
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2018-12-12, 18:35:53
Maybe the thread should be renamed to weekly-monthly build discussion ;) ? Any news on future development ? Have you guys decided on the features we will see in v4 ?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: scionik on 2018-12-12, 20:37:56
Yeah... maybe we have to look at vray way? 🧐
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2018-12-12, 21:47:19
since we are casual if anyone updated to max 2019.3 and had issues with corona compatibility let us know please.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2018-12-12, 22:01:39
Don't worry, there's always been a few weeks of delay after final release. The team needs some time to regenerate and see their families at least for a while before diving deep into the code again. Besides, this gives you some time to enjoy the stable version before we start introducing new bugs features :)

If all goes well, there should be a daily build next week.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2018-12-21, 10:59:51
Update: it is confirmed by our users that the new Hotfix 1 solves the issues with black VFB and NaNs (black pixels) appearing all over the image. You can get this version at https://corona-renderer.com/download/
If you ever encounter this issue again (or a similar one, which should not happen anyway), please do report it to us ASAP.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2018-12-26, 22:31:45
is there a notification or mailing list for when you guys release hotfixes? by mere chance I came here and saw the posts above.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: sprayer on 2018-12-27, 16:53:29
ihabkal you may turn on notify in this feed ;)
https://forum.corona-renderer.com/index.php?board=13.0
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2018-12-29, 01:00:46
ihabkal you may turn on notify in this feed ;)
https://forum.corona-renderer.com/index.php?board=13.0

Thank you :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: tallbox on 2018-12-29, 18:07:28
Update: it is confirmed by our users that the new Hotfix 1 solves the issues with black VFB and NaNs (black pixels) appearing all over the image. You can get this version at https://corona-renderer.com/download/
If you ever encounter this issue again (or a similar one, which should not happen anyway), please do report it to us ASAP.
After the update, I still have NaNs sometimes. It's rare, not like the before but...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-01-02, 17:19:09
Update: it is confirmed by our users that the new Hotfix 1 solves the issues with black VFB and NaNs (black pixels) appearing all over the image. You can get this version at https://corona-renderer.com/download/
If you ever encounter this issue again (or a similar one, which should not happen anyway), please do report it to us ASAP.
After the update, I still have NaNs sometimes. It's rare, not like the before but...

we would love to get a scene where the problem is reproducible in that case... you know the drill ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dionysios.TS on 2019-01-03, 11:19:19
Hi all and happy new year to everybody!

Today I got a strange error while doing rendering an animation sequence in DR, (see attachment).
What could have cause this?

Thanks,

Dionysios -


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2019-01-03, 12:19:55
Anyway, could you please use the bug reporting section of the forum for reporting bugs? It will be much easier for us to track/discuss them that way and there will be much lower chance that such reports will be burried under a ton of other posts, which usually happens in DB threads. Besides I find it a bit out of place to discuss v3 stable release bugs in v4 daily build thread when we didn't even release any v4 daily build yet ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: sprayer on 2019-01-03, 12:38:48
Ryuu i think this thread like a chat with devs that why all writing here at first =)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dionysios.TS on 2019-01-03, 13:37:36
Ryuu i think this thread like a chat with devs that why all writing here at first =)

Exactly! As I don't know if is a bug or not I thought reporting it here was faster to discuss first but Ryuu is right! My fault! Excuse me all.

I'll do a bug report now.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-01-03, 14:40:40
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2019-01-03, 15:02:43
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.

What OS are you running?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-01-03, 17:43:42
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.

What OS are you running?

I'm on windows 7x64, antivirus is avast
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-03, 18:47:38
I can confirm having the same issue installing this on windows 10 machine
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-01-04, 11:46:33
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.

What OS are you running?

I'm on windows 7x64, antivirus is avast

I can confirm having the same issue installing this on windows 10 machine

Can you try running the installer as administrator?
If you launch the installer once, does it always appear as 2 items in the task manager?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-01-04, 15:19:10
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.

What OS are you running?

I'm on windows 7x64, antivirus is avast

I can confirm having the same issue installing this on windows 10 machine

Can you try running the installer as administrator?
If you launch the installer once, does it always appear as 2 items in the task manager?

tried to launch in administrator mode, with antivirus disabled, and get this error again,
only one installer in task manager, but I see this 2 crss.exe processes :

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-04, 17:41:20
Yeah also ran as admin and still get the same error. I was able to install the new service pack just fine but not the daily.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-01-04, 17:55:26
Hi!
best wishes everyone.

From last corona update (2018-01-03) can't install, get an error message installer can't start correctly.
I have tried several times without reboot, without anti-virus, and get another fatal error message.
With a reboot, same result.

stange think I have noticed, installer appear 2 times in task manager.


Same error here! Win7 x64 SP1
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: draxdamax on 2019-01-05, 17:05:51
Same here maxinstaller broken with release 2018-01-04.
Win 7 64b
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-01-05, 19:39:46
Same here maxinstaller broken with release 2018-01-04.
Win 7 64b
Idem for me, same problem as 2018-01-03
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-07, 19:02:23
Yeah same still broke

MaxInstaller_release.exe-Application Error

The application was unable to start correctly (Ox0000142) Click ok to close the application.

Tried as admin tried a reboot nothing.


Update: ran a sfc /scannow no errors to fix still trying some thing.
update: ran update on graphics drivers still not working ran trouble shoot compatibility changed some registry entries
basically all the things windows has you check to fix this error and still does not work.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-01-07, 21:20:54
Quote
LightSelect element can be now set to contain all the unassigned light sources

Love this and cant wait to try. Does this mean unassigned lights will now be denoised if enabled?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-01-07, 22:54:54
Quote
LightSelect element can be now set to contain all the unassigned light sources

Love this and cant wait to try. Does this mean unassigned lights will now be denoised if enabled?
yes!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-01-08, 11:32:26
<snip>
yes!

wonderful!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-08, 11:57:58
Yeah same still broke

MaxInstaller_release.exe-Application Error

The application was unable to start correctly (Ox0000142) Click ok to close the application.

Tried as admin tried a reboot nothing. 

Same here. Is this only small subset of users who are unable to install V4 daily builds or it's more global problem?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-08, 19:27:20
Yeah same still broke

MaxInstaller_release.exe-Application Error

The application was unable to start correctly (Ox0000142) Click ok to close the application.

Tried as admin tried a reboot nothing. 

Same here. Is this only small subset of users who are unable to install V4 daily builds or it's more global problem?


Yeah I am not sure not hearing much about this it seems to be a bad .Dll file someplace but i have tried everything and cant find any errors
I was able to install the service pack just fine. I also tried a complete uninstall and reinstall and still no luck.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-08, 20:56:46
Xexe, sometimes it seams that the daily builds discussion topic is the least monitored place in the forum. It's about 3 times less chance to catch devs attention here, than when you post some irrelavent stuff into off-topic board :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: longhard on 2019-01-09, 12:52:00
????
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: longhard on 2019-01-09, 12:58:45
Windows 10
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2019-01-09, 13:09:39
Yeah, sorry for the lack of reply. Our QA guys managed to reproduce the installer issue on Win 7 and we'll be fixing it soon.

????

Sorry, but nobody on our team reads Chinese. Could you please translate the error message? Thanks
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: longhard on 2019-01-11, 04:03:18
Yeah, sorry for the lack of reply. Our QA guys managed to reproduce the installer issue on Win 7 and we'll be fixing it soon.

????

Sorry, but nobody on our team reads Chinese. Could you please translate the error message? Thanks

Application does not start properly
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-01-11, 09:00:26
Same here maxinstaller broken with release 2018-01-04.
Win 7 64b
Idem for me, same problem as 2018-01-03

release 2019-01-10, same problem, installer don't work.
Maxinstaller_release.exe Error 0xe06d7363

what's wrong with this new releases ?
can you provide us the files to install manually ?


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-01-11, 09:34:46
Manual or script install does not help because none of the Corona executables work. It seems to happen only with older Windows versions: Win Pro 1809 works while on 1709 it fails. Updating a 1709 node to 1803 at the moment to see what happens there.


Good Luck


Edit: works for windows 1803 / Version 10.0.17763.253
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-11, 10:34:02
..

Thanks for explaining that! Silence from the team about this issue, was getting a bit worrying.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dionysios.TS on 2019-01-11, 11:10:23
Installing problems here as well! Can't install the last daily build to any machine!

Win Error 0xe06d7363
Win 7 64bit

Thanks,

Dionysios -
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-11, 14:13:22
Installs and running fine here. Windows 10.0.17134.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Majeranek on 2019-01-11, 15:57:44
Hi.

Latest build sometimes crashes 3ds max when I'm trying to copy render directly from framebuffer.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-11, 17:43:36
New version still will not install....kinda getting a little crazy
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-01-13, 07:01:48
Hi.

Latest build sometimes crashes 3ds max when I'm trying to copy render directly from framebuffer.
same here crashes. also when it is cleaning frame buffer when it finishes render crashes too.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: cgiout on 2019-01-14, 09:54:15
I'm not having crashing problems but it takes about 20min plus per scene for initial GI computation respect to v3 hotfix 1.
So i reverted to v3. note: while installing v3 the installer told me that bot mat library and AI denoiser were corrupted (?) so it downloaded them again.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-14, 11:16:07
Hi.

Latest build sometimes crashes 3ds max when I'm trying to copy render directly from framebuffer.
same here crashes. also when it is cleaning frame buffer when it finishes render crashes too.

Same here (cleaning stage). Not every time, but often.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-01-14, 12:01:53
We know about the installer problems. We will fix it ASAP! (probably in the next version)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jvincentrs4 on 2019-01-14, 19:22:24
We know about the installer problems. We will fix it ASAP! (probably in the next version)


Thanks Guys sounds good.

Best, J
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-01-15, 17:01:12
Can someone from the team please look into this thread reagarding the new shader ? Guys post a lot o very interesting stuff there. I think it would be great to consider implementing it. Tom, Ryuu, Maru :) ?

https://forum.corona-renderer.com/index.php?topic=13398.msg141532;boardseen#new
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-01-15, 17:14:52
Definitely something for the developers, rather than for me :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-01-15, 18:08:50
I guess you already did, but if not can you please pass the info :) ?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-01-15, 18:24:28
They will see it for sure, they monitor this discussion directly :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: VASLAVO on 2019-01-15, 21:48:02
cant see if its been reported but some machines hangs when saving some images, interactive or backburnner, and also some machines hangs just before de denoise pass on backburnner, latest daily build
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: effilang on 2019-01-16, 15:26:05
Installer issue here as well: 0xc0000142 (Windows 10)

Thanks.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-17, 10:30:33
Any progress on the crashes/freezing during cleanup? We'd make the jump onto this daily once that's fixed, as the coronabitmap switch is a god-send.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-17, 10:43:11
Hi Alex, could you tell what that Coronabitmap switch does? Very curious, as i don't have ability to install dailies at all :[
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-17, 11:06:43
It disables coronabitmap from constantly polling maps/paths for changes to maps. We discovered this recently, that basically if >1 user is accessing the same maps simultaneously on a server/NAS/wherever then it massively slows down max performance. We identified this issue with Ondra (thanks man!!!) and they've put this switch in as a temporary work-around until they fix the coronabitmap loader to properly handle this. It's a MASSIVE improvement for teams, basically.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-01-17, 11:16:24
Any progress on the crashes/freezing during cleanup?

I'm now pretty sure it's related to B&G and/or the progress bar. If you don't use B&G or just don't have the VFB post tab open, there have not been any freezes yet.


Good Luck




Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-01-17, 11:18:36
as i don't have ability to install dailies at all :[

Are you still on Win 10 v.16XX or 17XX?


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-17, 11:21:31
Any progress on the crashes/freezing during cleanup?

I'm now pretty sure it's related to B&G and/or the progress bar. If you don't use B&G or just don't have the VFB post tab open, there have not been any freezes yet.


Good Luck

Interesting. Unfortunately we use it all the time so.. :/ Hopefully that can be sorted for next daily and we can roll up!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-01-17, 11:54:49
It disables coronabitmap from constantly polling maps/paths for changes to maps

@corona team: unfortunately the switch did not resolve this very nasty one:
https://forum.corona-renderer.com/index.php?topic=21189.msg131005#msg131005


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-24, 10:35:05
I can't find texture baking on the roadmap anymore. I wonder what's its status? Are you still planing to implement projection baking sometime, or it was abandoned?

BTW, i found that baking opacity mapped objects (hair planes), is extremelly slow, but that probably is expected.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-01-24, 11:10:17
I can't find texture baking on the roadmap anymore. I wonder what's its status? Are you still planing to implement projection baking sometime, or it was abandoned?

BTW, i found that baking opacity mapped objects (hair planes), is extremelly slow, but that probably is expected.
We cannot comment on this without breaking NDAs yet
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-01-24, 11:31:37
Hm, not sure what to think about this, but i'll take it as a sign that texture baking wasn't swept under rug :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ink Visual on 2019-01-24, 11:33:08
It disables coronabitmap from constantly polling maps/paths for changes to maps. We discovered this recently, that basically if >1 user is accessing the same maps simultaneously on a server/NAS/wherever then it massively slows down max performance. We identified this issue with Ondra (thanks man!!!) and they've put this switch in as a temporary work-around until they fix the coronabitmap loader to properly handle this. It's a MASSIVE improvement for teams, basically.
Oh, then this is where our teamwork issues come from. Thanks a lot for pointing this out, we couldn't figure out why we're having such a crazy 3ds max freezes while working on the same project, accessing files on NAS. Only moving everything localy would solve the issues, so I believe the corona bitmap might be the one to blame....
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-24, 12:27:50
It disables coronabitmap from constantly polling maps/paths for changes to maps. We discovered this recently, that basically if >1 user is accessing the same maps simultaneously on a server/NAS/wherever then it massively slows down max performance. We identified this issue with Ondra (thanks man!!!) and they've put this switch in as a temporary work-around until they fix the coronabitmap loader to properly handle this. It's a MASSIVE improvement for teams, basically.
Oh, then this is where our teamwork issues come from. Thanks a lot for pointing this out, we couldn't figure out why we're having such a crazy 3ds max freezes while working on the same project, accessing files on NAS. Only moving everything localy would solve the issues, so I believe the corona bitmap might be the one to blame....

Yep it's 100% the cause. We cannot wait for this to be fixed - it will increase productivity massively! Until then we're having to convert everything back to max bitmap (which is a bit buggy via the Converter script - some rotation issues creeping in with certain maps).
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-01-24, 17:58:22
we have the bitmap polling solution worked out on paper, the only thing remaining is actually implement it... so it should be easy... in theory :D
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-01-24, 17:59:35
so it should be easy... in theory :D

Let's get that printed on a t-shirt! :D

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Majeranek on 2019-01-25, 12:21:26
Hi,

The newest build still crashes 3ds max when I'm trying to copy render directly from framebuffer :/
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-01-25, 14:27:19
You mean pressing the Ctrl+C button in vfb? Cannot confirm. The current dailies are stable as RCs for me at the moment. Only that render end B&G/progress bar bug leads to crashes/freezes. Do you get a minidump from the crash?


Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: annkos on 2019-01-25, 21:47:51
Same here according to random freezing after i stop the render and i believe (not 100% sure yet) only when i have the AI Denoiser on.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: JViz on 2019-01-27, 04:35:55
Hi,

The newest build still crashes 3ds max when I'm trying to copy render directly from framebuffer :/

I'm having the same issue.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-01-28, 11:11:04
Hi,

The newest build still crashes 3ds max when I'm trying to copy render directly from framebuffer :/

I'm having the same issue.

Hi,

Can you please create and send over minidumps for the crashes? Instructions on how to do this are here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006 (Step 1)

Would you also be able to provide me with some specific reproduction steps as I am unable to reproduce this crash currently.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Giorgos Zacharioudakis on 2019-01-28, 19:04:07
I can confirm the crashes at the cleaning up level, a workaround is to have the Stats tab selected until the render is finished.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-01-31, 10:36:48
I can confirm the crashes at the cleaning up level, a workaround is to have the Stats tab selected until the render is finished.

Hi,

Could you please provide me with a minidump and specific reproduction steps for the crash? Information on how to collect a minidump is in my signiture.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Evan_Popilnukha on 2019-01-31, 15:07:19
I can confirm the crashes at the cleaning up level, a workaround is to have the Stats tab selected until the render is finished.
Could you please provide me with a minidump and specific reproduction steps for the crash? Information on how to collect a minidump is in my signiture.

Actually its a not a crash,just freezing(not responding). Have been waiting like 4 hours..Only thing you can do is just end a task trough the Task Manager..Got this "freezing stuff" randomly in 3 different scenes.In first scene it got frozen after i clicked "stop" on VFB. Second one - on a stage of "Cleaning up".
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-01-31, 15:16:22
The info in the page on the mentioned link in the signature explains how to get a minidump from a freeze too. Cheers! That's https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-02-03, 09:58:47
Oh man, that new feature to disable CoronaBitmap auto-reloads is amazing! I know it's a temporary implementation, but scenes where I have hundreds of CoronaBitmap loaders (multiple assets with 50+ UDIM tiles each) have become much, much more responsive. I've been trying to figure out the issue of very bad performance for a couple of weeks.

Thank you so much!!!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-04, 14:51:22
I have this issue, when I put my render on to BackBurnder it works fine until the Denoising, after the main denoising is done on the image its stuck on the file save. Making the 3ds max freeze forever, I just had my render stuck on that for whole 48h, then each time I restarted the frame.

So is there anything Im doing wrong?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-02-04, 22:24:14
I have this issue, when I put my render on to BackBurnder it works fine until the Denoising, after the main denoising is done on the image its stuck on the file save. Making the 3ds max freeze forever, I just had my render stuck on that for whole 48h, then each time I restarted the frame.

So is there anything Im doing wrong?
just go bak to January 4th build dude. Every time there is a new build it it crashes things immediatly go back.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-04, 22:35:15
I have this issue, when I put my render on to BackBurnder it works fine until the Denoising, after the main denoising is done on the image its stuck on the file save. Making the 3ds max freeze forever, I just had my render stuck on that for whole 48h, then each time I restarted the frame.

So is there anything Im doing wrong?
just go bak to January 4th build dude. Every time there is a new build it it crashes things immediatly go back.

Thank you, but using Daily Build is not only for taking advantage of new features but also reporting and checking. It turns out that my node needed an update because I used a new feature. After update on both denoiser and 3ds max all works fine.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-02-05, 02:18:19
I got the crash in the VFB with today's daily build when i hit 'Copy.'  Assuming this bug is still out there since I didn't see it in the changelog (and I just experienced it :) 

I created a mini dump using the process explorer from a frozen instance of max.  It's about 650mb...is that what you're looking for?  Seems to be too big for the standard reporting page, assuming the uploader is the way to go?

Cheers,
Daniel

EDIT:  Just had the same crash when trying to save a jpeg out of the IPR VFB.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-05, 10:17:03
I got the crash in the VFB with today's daily build when i hit 'Copy.'  Assuming this bug is still out there since I didn't see it in the changelog (and I just experienced it :) 

I created a mini dump using the process explorer from a frozen instance of max.  It's about 650mb...is that what you're looking for?  Seems to be too big for the standard reporting page, assuming the uploader is the way to go?

Cheers,
Daniel

EDIT:  Just had the same crash when trying to save a jpeg out of the IPR VFB.

Hi Daniel,

Can you tell me which version of Max are you using, and if you are using any 3rd party plugins?

Secondly, you can use the alternative uploader which is at the bottom of the page here: https://corona-renderer.com/upload to upload larger files to us.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-05, 10:57:10
Ok, It turns out that my renders fail to save at the end and still get stuck on the "Denoising"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-05, 10:59:15
A few tests of the 04.02 daily.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-05, 11:02:09
A few tests of the 04.02 daily.

I dont undeestand that 4th image, what feature is that?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-05, 11:35:47
A few tests of the 04.02 daily.

I dont undeestand that 4th image, what feature is that?
The difference is where their hands overlap. In V3 it creates artifacts. In V4 it works as expected.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-05, 11:45:31
It turns out that I'm still experiencing that "Cleanup/denoise" problem that I mentioned earlier.

If I send my work to Backburner it does not save and get hung on the denoising.

I also noticed this installing my daily.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-05, 12:07:51
Hi,

So we are aware of the issue with the freezing when copying from the VFB.

We are also aware of the issue with the freezing on the cleanup/denoising. A workaround at the moment seems to be to switch away from the "post" tab, or to disable bloom and glare.

Please let me know if switching away from the post tab helps.

Our development team are looking into these issues currently.

Thanks for your patience

(Internal IDs= 307995808, 310358580, 315808413)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-05, 12:23:41
Hi,

So we are aware of the issue with the freezing when copying from the VFB.

We are also aware of the issue with the freezing on the cleanup/denoising. A workaround at the moment seems to be to switch away from the "post" tab, or to disable bloom and glare.

Please let me know if switching away from the post tab helps.

Our development team are looking into these issues currently.

Thanks for your patience

(Internal IDs= 307995808, 310358580, 315808413)

Cool thanks, wasn't aware of that. Have a nice day

Edit:

From what I have tested It randomly launches while Bloom Glare/Post is on. While when I turned off the Bloom/Glare it pretty much saves normally.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-02-05, 19:15:35
I got the crash in the VFB with today's daily build when i hit 'Copy.'  Assuming this bug is still out there since I didn't see it in the changelog (and I just experienced it :) 

I created a mini dump using the process explorer from a frozen instance of max.  It's about 650mb...is that what you're looking for?  Seems to be too big for the standard reporting page, assuming the uploader is the way to go?

Cheers,
Daniel

EDIT:  Just had the same crash when trying to save a jpeg out of the IPR VFB.

Hi Daniel,

Can you tell me which version of Max are you using, and if you are using any 3rd party plugins?

Secondly, you can use the alternative uploader which is at the bottom of the page here: https://corona-renderer.com/upload to upload larger files to us.

Thanks,

Rowan

Windows 10, Max 2016.  I have forest pack and a few others installed, but this is a super simple scene with nothing special (just modeling a wall sconce.)  Just tried to upload the minidump using that uploader, I hope it went through.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-02-06, 01:21:40
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-02-06, 09:43:50
From what I have tested It randomly launches while Bloom Glare/Post is on.

I have been tracking it down to the simple fact that the progress bar is visible/active/drawn. It seems to be enough to switch away from the post tab of cVFB to avoid it. Not sure what happens when using BB, never had the problem there (like others). The reason is most probably because we run BB server as windows service, so no graphical items are displayed when rendering on nodes.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-06, 09:49:42
Hi,

@danio1011 Thanks for the minidump I will check that we have it.

@shortcirkuit We are aware of this issue and looking into it. My post above describes a workaround for it. As Frood mentioned a workaround at the moment is to switch away from the post tab in the VFB.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-06, 10:09:41
This forum should have an extra "button" to flag posts with

"Know issue", "Already Reported", "Feature was requested already"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-02-06, 10:14:04
I should have reported it in the forum, not through ticket system. But at the beginning I was not sure. One of those reasons I loved the public bugtracker where you could just see the newest issues with one glance.


Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-02-06, 11:31:58
This forum should have an extra "button" to flag posts with

"Know issue", "Already Reported", "Feature was requested already"

unfortunately this forum is built on dead, no longer developed platform (SMF). We are looking for alternatives to migrate the forum to, but it seems nobody develops online forums anymore, everyone just moved any discussion to facebook or mobile apps :(
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-02-06, 13:59:28
We are looking for alternatives to migrate the forum to, but it seems nobody develops online forums anymore, everyone just moved any discussion to facebook or mobile apps :(

Ondra, does that mean the forum will be reset (i.e all previous content removed) ?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-02-06, 18:48:47
no, we would definitely try to migrate everything
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-02-06, 20:58:37

unfortunately this forum is built on dead, no longer developed platform (SMF). We are looking for alternatives to migrate the forum to, but it seems nobody develops online forums anymore, everyone just moved any discussion to facebook or mobile apps :(

Gap in the market?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dionysios.TS on 2019-02-07, 12:03:28
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: scionik on 2019-02-07, 13:30:24
Yeah. It happened 2 times for me
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-07, 14:57:09

unfortunately this forum is built on dead, no longer developed platform (SMF). We are looking for alternatives to migrate the forum to, but it seems nobody develops online forums anymore, everyone just moved any discussion to facebook or mobile apps :(

Gap in the market?

We might just discoverd, a need for further development of this format as people kinda try to move away from social media, because of anonymity.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: tallbox on 2019-02-07, 16:04:54
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -
Same on my end.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: sprayer on 2019-02-07, 16:46:29
This forum should have an extra "button" to flag posts with

"Know issue", "Already Reported", "Feature was requested already"

unfortunately this forum is built on dead, no longer developed platform (SMF). We are looking for alternatives to migrate the forum to, but it seems nobody develops online forums anymore, everyone just moved any discussion to facebook or mobile apps :(
Why are you think so?
Discourse
Invision Community
vBulletin
phpBB

There is many forums still alive in developing. And i am doubt what mobile apps and social networks can replace them as they not handy for searching old information and organizing many topics
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-02-07, 20:24:07
Ondra posted the first image produced with their caustics implementation on Trello! Looks really promising!

(https://trello-attachments.s3.amazonaws.com/5457a7a662ee6a9bfd2d4758/59511860111735f88884b261/dfd00048ea5fde60578f4cc243aada7f/image.png)

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Feodor on 2019-02-07, 21:03:50
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Confirm ((


Ondra posted the first image produced with their caustics implementation on Trello! Looks really promising!


Looks great!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: arqrenderz on 2019-02-08, 00:20:48
Ondra posted the first image produced with their caustics implementation on Trello! Looks really promising!

Whoooohoo
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-08, 08:41:16
Ondra posted the first image produced with their caustics implementation on Trello! Looks really promising!

(https://trello-attachments.s3.amazonaws.com/5457a7a662ee6a9bfd2d4758/59511860111735f88884b261/dfd00048ea5fde60578f4cc243aada7f/image.png)

Thats sexy
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Javadevil on 2019-02-09, 03:15:46
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -


Happens to me too. Is there any solution ?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: zacuttialberto on 2019-02-10, 08:41:38
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-02-10, 13:58:47
I can confirm that behavior, happened to me yesterday.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: snakebox on 2019-02-11, 05:03:26
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.

I haven't had this on the latest daily, but I had it on the stable build hotfix 1, and it doesn't actually crash at least for me if you just waited long enough.. 5-10mins sometimes, it would finish and be working again, until you stopped the next render. super frustrating to work with.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-11, 09:58:15
Hi,

So we are aware of the issue with the freezing when copying from the VFB.

We are also aware of the issue with the freezing on the cleanup/denoising. A workaround at the moment seems to be to switch away from the "post" tab, or to disable bloom and glare.

Please let me know if switching away from the post tab helps.

Our development team are looking into these issues currently.

Thanks for your patience

(Internal IDs= 307995808, 310358580, 315808413)

Hi Guys,

As I mentioned before, the workaround is to switch away from the post tab or to disable bloom and glare.

We are currently working on a fix for this.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: snakebox on 2019-02-11, 13:28:59
Hi,

So we are aware of the issue with the freezing when copying from the VFB.

We are also aware of the issue with the freezing on the cleanup/denoising. A workaround at the moment seems to be to switch away from the "post" tab, or to disable bloom and glare.

Please let me know if switching away from the post tab helps.

Our development team are looking into these issues currently.

Thanks for your patience

(Internal IDs= 307995808, 310358580, 315808413)

Hi Guys,

As I mentioned before, the workaround is to switch away from the post tab or to disable bloom and glare.

We are currently working on a fix for this.

Thanks,

Rowan

This happens if I stay on the "stats" tab too, now that it's frozen I can't switch to post and back to anything else. Also it still happens with Bloom / Glare turned off... seems to have 0 effect on the freezes when stopping the render.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-02-11, 14:51:01
Hi snakebox!

Did you generate a minidump from during the freeze and send it in? That could be useful for the developers, as it will show what is happening at the time - info on generating the minidump during a freeze is at https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max (and ty if you have already sent one in :) )
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-11, 15:07:58
- Fixed crashes/freezes at the end of render when bloom & glare is enabled
Source: https://forum.corona-renderer.com/index.php?topic=22529.msg143586#msg143586

Go go go! :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: smadiswelem on 2019-02-11, 17:43:36
GOOOOOOOOOOO)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-02-11, 19:04:37
Go go go! :)


Roger that! :)


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-02-11, 22:57:16
- Fixed crashes/freezes at the end of render when bloom & glare is enabled
Source: https://forum.corona-renderer.com/index.php?topic=22529.msg143586#msg143586

Go go go! :)

that's the best news I had in the last 4 weeks.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Javadevil on 2019-02-12, 03:09:27
- Fixed crashes/freezes at the end of render when bloom & glare is enabled
Source: https://forum.corona-renderer.com/index.php?topic=22529.msg143586#msg143586

Go go go! :)


Sweeeeeeeet works a treat !!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Tanakov on 2019-02-12, 20:20:44
Hey,

New Corona build allows manual disabling of Render Elements during IR, they instantly dissapear from VFB and crash max.
Previously it had no effect on the IR.

Regards
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-02-12, 20:53:45
Hey,

New Corona build allows manual disabling of Render Elements during IR, they instantly dissapear from VFB and crash max.
Previously it had no effect on the IR.

Regards

While I can confirm a Render Element can be disabled during IR (by unchecking the Enable box for that render element, in case you meant something different), it doesn't crash IR for me. I used LightSelect render elements, and I disabled them both while not viewing that Render Element and while viewing that Render Element in the VFB. Also tested both with NVIDIA denoising enabled and disabled, and no crash.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-02-13, 02:36:10
Autosave interrupts my IPR rendering with the latest daily.  For some reason I thought that wasn't the case as of 3.0 but maybe I'm wrong?  Or maybe it came back?  I hate it...

Cheers
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: draxdamax on 2019-02-13, 08:58:58
The crash at cleaning is still there for me....
It's becoming a bit awkward after all this time
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-13, 09:37:59
The crash at cleaning is still there for me....
It's becoming a bit awkward after all this time
Hi,

Are you able to send me a minidump for the crash?

If possible could you also provide me with the scene in which you are experiancing this crash?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-13, 09:45:25
Hey,

New Corona build allows manual disabling of Render Elements during IR, they instantly dissapear from VFB and crash max.
Previously it had no effect on the IR.

Regards
Hi,

I have been able to reproduce the crash. I will report it to our development team for further investigation.

Thanks,

Rowan

(Internal ID = 318833370)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: draxdamax on 2019-02-13, 10:04:09
The crash at cleaning is still there for me....
It's becoming a bit awkward after all this time
Hi,

Are you able to send me a minidump for the crash?

If possible could you also provide me with the scene in which you are experiancing this crash?

Thanks,

Rowan

I don't think there is a minidump. Max is just hanging (aka not responding indefinitely).
I can send the scene.
I am pretty sure there is also again a DR problem - at some point the slaves stop updating pases although everything seems ok and they are rendering....
Using 3dsmax 2016 with win7 and slaves with both win 7 and win 10


LE: I have uploaded the scene with the uploader:
1550048975_scena-corp-b-2.zip
And the minidump from processexplorer tool:
1550050041_3dsmax-minidump.zip

Also the bloom and glare, denoise and sharpen where disabled.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-13, 10:14:02
I don't think there is a minidump. Max is just hanging (aka not responding indefinitely).
I can send the scene.
I am pretty sure there is also again a DR problem - at some point the slaves stop updating pases although everything seems ok and they are rendering....
Using 3dsmax 2016 with win7 and slaves with both win 7 and win 10

Hi,

It is possible to create a minidump for a freeze, the instructions to do this are in my signiture.

If you are able to upload your scene it will be helpful and I can investigate the freezing and the DR problem you are experiancing. The uploader can be found: https://corona-renderer.com/upload

Thanks,

Rowan

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-02-14, 01:39:30
Hi. Just saw the uploaded comparisons between NVIDIA's denoiser and the newly added Intel denoiser. This is great. No need for a new expensive NVIDIA card now :)

Thank you!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-02-14, 07:20:28
Hi. Just saw the uploaded comparisons between NVIDIA's denoiser and the newly added Intel denoiser. This is great. No need for a new expensive NVIDIA card now :)

Thank you!

so you can live without real time raytracing?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-02-14, 09:26:55
That's what I am doing ATM.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-02-14, 16:01:42
So, anybody tried Intel's denoiser yet? I was under impression that it is interactive, but apparently it's not. I don't know why Team compared it to Nvidia's solution, i think they shoud've compare it to their own denoiser, but then new kid would loose badly. It takes much more RAM (8GB vs 4,7GB in my quick test) and it gives significantly worse result. The only good thing, that it runs faster (6s vs 41s), but then again, Nvidia's denoiser is almost instantenous. So far, i see no use for Intel's denoiser. Maybe it's not final implementation and things will improve?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: sprayer on 2019-02-15, 08:26:55
I don't know why Team compared it to Nvidia's solution,
Because it's also AI denoiser like Nvivdia's just running on CPU, it should learn noise amount, so it maybe better work in animation?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-02-15, 10:08:02
I think AI is just fancy name. You can easily name Corona denoiser as AI too and judging by the output, it would be one AI to rule them all :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-02-15, 10:11:47
:) Nice to hear that Coronas denoiser is the "Lord of the AI's", even tho it makes it harder to impress us with new tech ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Bormax on 2019-02-15, 12:00:42
Hi
DB 2019-02-13 some time renders Forest Pack's objects as if their material is pure white in production mode. You can see it on attached picture, white grass there actually has normal grass material. After stop and start render again it renders them correctly, but not always and sometimes after normal rendering it comes back to white material again. 3DS Max Locked during rendering in Corona System Settings
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-02-15, 12:05:30
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.

I have the same issue on both my Xeon workstations. I have sent multiple files to Corona team. I have a feeling something isnt playing nice with the xeon architecture. Its got to the point that even if I mouse click on the VFB it freezes for a minute or 2 and sometimes for a very long time. Highly frustrating
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: draxdamax on 2019-02-15, 12:56:40
I have reinstalled Corona Daily 13 febr from scratch on every computer and now I get this :)

Uploaded the exr file here: Successfully uploaded as 1550231728_dr-exr-fail.exr.

Ps: Both the Slaves are Dual Xeon V1
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: sergov on 2019-02-15, 13:00:34
experiencing some slow performance on interactive render on dual xeons as well

it freezes for 4-5 sec before starting first pass
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: vkiuru on 2019-02-17, 15:08:41
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.

I have the same issue on both my Xeon workstations. I have sent multiple files to Corona team. I have a feeling something isnt playing nice with the xeon architecture. Its got to the point that even if I mouse click on the VFB it freezes for a minute or 2 and sometimes for a very long time. Highly frustrating

Xeon build here also. This might be old and in any case isn't a long term solution but sometimes when Max freezes while cleaning up I've found it helps to go to Task Mangager and set the affinity to just one core, hit ok. Sometimes - and only sometimes - this gets things going again within the next 5 seconds. Not sure why this works or if it's widely tried but wanted to chime in since it has saved me a bunch of rendertime a couple of times.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-18, 11:39:12
I have reinstalled Corona Daily 13 febr from scratch on every computer and now I get this :)

Uploaded the exr file here: Successfully uploaded as 1550231728_dr-exr-fail.exr.

Ps: Both the Slaves are Dual Xeon V1
Hi,

I have logged an issue for this problem, we will take a look at the exr and let you know the outcome.

Thanks,

Rowan

(Internal ID=320455052)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: scionik on 2019-02-18, 13:29:32
experiencing some slow performance on interactive render on dual xeons as well

it freezes for 4-5 sec before starting first pass

the same on core i7-4960X
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Noah45 on 2019-02-18, 14:04:49
Thanks for new Intel Denoiser, cleans up problem materials much better, on the 2 pass test
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-18, 14:18:34
Hi,

We are looking into the issues with the slow performance when starting the IR, and the freezing on the cleanup stage.

Thanks,

Rowan

(Internal IDs=320518231, 320515921)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-02-18, 16:52:48
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.

I have the same issue on both my Xeon workstations. I have sent multiple files to Corona team. I have a feeling something isnt playing nice with the xeon architecture. Its got to the point that even if I mouse click on the VFB it freezes for a minute or 2 and sometimes for a very long time. Highly frustrating

Xeon build here also. This might be old and in any case isn't a long term solution but sometimes when Max freezes while cleaning up I've found it helps to go to Task Mangager and set the affinity to just one core, hit ok. Sometimes - and only sometimes - this gets things going again within the next 5 seconds. Not sure why this works or if it's widely tried but wanted to chime in since it has saved me a bunch of rendertime a couple of times.

Thanks for the tip. I have tried multiple ways to unfreeze it and that was one of them. Sometimes if I start task manager it works, sometimes if I change priority in task manager it works and sometimes if I change core affinity it works but normally it just stays frozen until it decides not to. Even opening and closing photoshop has made it unfreeze. So frankly I am at a loss as to what is going on.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-02-18, 21:46:10
Warning about legacy medium resolving, that we got on opening every single old scene, is getting slightly annoying. I like how warning about legacy displacement, is showing only in scenes where displacement is actually used. Could you make that medium resolving warning act the same?

Also, "learn more" link, leads to wrong place.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-19, 10:53:13
Warning about legacy medium resolving, that we got on opening every single old scene, is getting slightly annoying. I like how warning about legacy displacement, is showing only in scenes where displacement is actually used. Could you make that medium resolving warning act the same?

Also, "learn more" link, leads to wrong place.

Hi,

Thanks for the information, I have forwarded the issues onto the dev team for more investigation.

Thanks,

Rowan

(Internal IDs=320891729, 320887775)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-20, 13:10:38
I think the new medium resolving message pops up also in case there is any material with refraction in the scene, and that's actually expected.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-02-20, 14:29:09
I didn't think about that. So maybe this means that this also fixes refraction issues with blending/layered materials?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-20, 17:07:42
It probably changes the appearance of overlapping refractive objects.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: jop on 2019-02-20, 22:06:27
Hi,

I wonder why "Render Elements visible in reflections/refractions" have not a higher rank on the priority list.
It's the rudimentary feature that keeps me using other renderers for serious vfx jobs.

Is it because of the complexity of the development, or it's just that vfx isn't the main target market for Corona ?

Thanks !
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-02-20, 22:44:25
mostly because of mix of complexity and ambiguity (there are situations where it was not clear how it should behave). But in London I was able to get good idea how it could work, so it should be done without much delay, as soon as possible (which still is probably not v4)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: jop on 2019-02-20, 23:22:11
Thank you Ondra.
For sure it can behave strangely, it can be hard to get 1:1 additive pass compositing vs beauty.
But in some situations we have to deal with it and let some more work to the comp guy ;), e.g. a fish in a tank...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-02-21, 01:12:06
Guys we need an option in Corona where in distributed rendering the machine we are using does not render only the render nodes. I have a 32 core threadripper and I am getting murdered here i come home from work to work and I have to render while photoshopping, being my software is licensed I cannot have two machines with all licensed software on, 128GB ram and 32 physical cores all busy rendering, in addition to my nodes. can we do this? can I do some photoshop while rendering 5X6K views?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-02-21, 06:31:00
Guys we need an option in Corona where in distributed rendering the machine we are using does not render only the render nodes. I have a 32 core threadripper and I am getting murdered here i come home from work to work and I have to render while photoshopping, being my software is licensed I cannot have two machines with all licensed software on, 128GB ram and 32 physical cores all busy rendering, in addition to my nodes. can we do this? can I do some photoshop while rendering 5X6K views?

couldnt agree more.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-02-21, 08:55:09
See

https://forum.corona-renderer.com/index.php?topic=22818.0

1. Submit your jobs to backburner and include every node you want to participate as dr nodes in Corona setup. If you don't want your workstation to render at all, do not include it.

2. If you include your workstation, you can always steal processors by changing the affinity in the taskmanager (2 to 4 will be enough to work properly with a job rendering in the background).

3. If rendering on the ws as master, see system -> system settings # of threads and set it to -2


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Evan_Popilnukha on 2019-02-21, 10:40:08
Hey guys,
I'm a little bit confused with all these Denoisers. In last build(20Febr.) we got Nvidia,Intel and Corona High Quality. So which one is better? I just checked comparing with Intel CPU denoiser and NVIDIA GPU denoiser, seems like intel won that round. But what about corona high quality?
Cheers
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-02-21, 10:54:00
It's pretty simple. If you need best quality, use Corona (high quality) denoiser. Cons - higher RAM consumption and longer computational time. If you want faster result and/or interactivity, use Optix. Cons - worse quality, requires Nvidia card, might be limited by the VRAM of your GPU. If you like experimenting with new toys, you can choose Intel denoising.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-21, 14:23:03
Guys we need an option in Corona where in distributed rendering the machine we are using does not render only the render nodes. I have a 32 core threadripper and I am getting murdered here i come home from work to work and I have to render while photoshopping, being my software is licensed I cannot have two machines with all licensed software on, 128GB ram and 32 physical cores all busy rendering, in addition to my nodes. can we do this? can I do some photoshop while rendering 5X6K views?
You can go to Render Setup > System > System settings and change the # of threads for rendering on the master PC. Just don't mistake it with the # of threads for interactive rendering! Those are actually two separate controls.
This setting only controls the number of threads of the master machine. The render nodes will be unaffected and will be rendering at full speed.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Zray on 2019-02-22, 13:20:02
It's pretty simple. If you need best quality, use Corona (high quality) denoiser. Cons - higher RAM consumption and longer computational time. If you want faster result and/or interactivity, use Optix. Cons - worse quality, requires Nvidia card, might be limited by the VRAM of your GPU. If you like experimenting with new toys, you can choose Intel denoising.
when using interactive rendering, does corona use Opix or Intel denoising for fast preview?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-02-22, 13:28:41
Optix is the only one available for IR denoising (it's the only one fast enough).
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Zray on 2019-02-22, 17:07:44
Optix is the only one available for IR denoising (it's the only one fast enough).
thank you.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-26, 09:33:12
Hi guys - on the latest corona daily after a render is done and starts the 'cleaning up' process, it doesnt complete it and MAX freezes.
anyone else having this issue?

Since yesterday we are having the same issue very, very often! :-(

Thanks,

Dionysios -

Same for me rondomly at end of rendering MAX freeze and only option is to close the process.

Config

dual Xeon 2687v3 64gb ram.

Thanks.

I have the same issue on both my Xeon workstations. I have sent multiple files to Corona team. I have a feeling something isnt playing nice with the xeon architecture. Its got to the point that even if I mouse click on the VFB it freezes for a minute or 2 and sometimes for a very long time. Highly frustrating

Xeon build here also. This might be old and in any case isn't a long term solution but sometimes when Max freezes while cleaning up I've found it helps to go to Task Mangager and set the affinity to just one core, hit ok. Sometimes - and only sometimes - this gets things going again within the next 5 seconds. Not sure why this works or if it's widely tried but wanted to chime in since it has saved me a bunch of rendertime a couple of times.

Thanks for the tip. I have tried multiple ways to unfreeze it and that was one of them. Sometimes if I start task manager it works, sometimes if I change priority in task manager it works and sometimes if I change core affinity it works but normally it just stays frozen until it decides not to. Even opening and closing photoshop has made it unfreeze. So frankly I am at a loss as to what is going on.

Hi,

If you are all still experiancing this problem, would it be possible for you to send me your exact setups? i.e. Full system specification, and if possible Max scenes too.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-02-27, 03:33:56
I've noticed in the latest dailies that I'm occasionally getting a black VFB once Optix kicks in.  I'll be tooling around, modeling and whatnot and all over a sudden once Optix has a chance to calculate the VFB window goes black.  I have to restart Max to make it go away.  It's not particularly memory intensive scenes either.  I can share one of the scenes if it's useful...maybe someone else has been having this issue?

EDIT:  I just realized it only happens if Bloom and Glare is on...and the VFB goes black when B&G completes calculating.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-02-27, 09:51:27
I've noticed in the latest dailies that I'm occasionally getting a black VFB once Optix kicks in.  I'll be tooling around, modeling and whatnot and all over a sudden once Optix has a chance to calculate the VFB window goes black.  I have to restart Max to make it go away.  It's not particularly memory intensive scenes either.  I can share one of the scenes if it's useful...maybe someone else has been having this issue?

EDIT:  I just realized it only happens if Bloom and Glare is on...and the VFB goes black when B&G completes calculating.

Hi,

Are you able to send me through your scene?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-02-27, 16:57:38
Are we able to add self illuminating materials to lightmix yet?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-02-27, 17:04:56
not yet
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-02-27, 17:06:37
not yet

Ok, Would the best option currently to turn self illumination materials into layered materials with a light material?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-02-28, 13:51:34
not yet

Ok, Would the best option currently to turn self illumination materials into layered materials with a light material?
If it works, it would be a pretty inconvenient workaround. ;)
We are already working on an official solution to this.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-03-01, 01:18:35
not yet

Ok, Would the best option currently to turn self illumination materials into layered materials with a light material?
If it works, it would be a pretty inconvenient workaround. ;)
We are already working on an official solution to this.

Ok cool, for now as i have a live project to work on with this ill see if i can figure out a workaround
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-03-07, 09:52:44
Hi,

The newest build still crashes 3ds max when I'm trying to copy render directly from framebuffer :/

Hi,

The newest build still crashes 3ds max when I'm trying to copy render directly from framebuffer :/

I'm having the same issue.

@Majeranek @JViz are you getting the same in the newest dailies? It should be already fixed.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-03-07, 18:09:46
Maru, sorry if I missed this over the course of this thread, but have the crashes relating to the "cleanup" stage been fixed?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-03-08, 14:08:01
Maru, sorry if I missed this over the course of this thread, but have the crashes relating to the "cleanup" stage been fixed?

Hi Alex,

Yeah the crashes relating to the bloom and glare calculation during the cleanup stage have been fixed.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-03-08, 14:44:06
Maru, sorry if I missed this over the course of this thread, but have the crashes relating to the "cleanup" stage been fixed?

Hi Alex,

Yeah the crashes relating to the bloom and glare calculation during the cleanup stage have been fixed.

Thanks,

Rowan

Awesome!.... might consider rolling out v4 daily then...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 17:02:00
Image saving crash when Bloom and Glare is enable!

Win7 SP1 / DB 22-02
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-11, 17:09:56
Crashes with bloom&glare was fixed, look at the post above yours. Download and install latest DB and max shouldn't crash on saving anymore.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 17:17:09
Crashes with bloom&glare was fixed, look at the post above yours. Download and install latest DB and max shouldn't crash on saving anymore.

is occurring with the last DB, here:  3dsmax 2016/ DB 22.02
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-11, 17:29:51
Ah sorry, i didn't realize that 02-22 is the latest build.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-03-11, 17:45:42
Image saving crash when Bloom and Glare is enable!

Win7 SP1 / DB 22-02

Hi,

Can you provide some more information please? I would like to know which version of Max you are using, and whether you are rendering on just one machine or using DR?

Can you also provide me with your scene and a minidump? Details on how to create one are in my signiture.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-03-11, 17:51:46
Image saving crash when Bloom and Glare is enable!

Win7 SP1 / DB 22-02

For any sort of crashes, the minidump is usually vital to know what is going on. It's worth creating a new ticket / forum thread and uploading the file, as per https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

More details would be great too - does it only happen on save? Does it save without a crash if bloom and glare is disabled? Is there an error message during the crash, or Max just "disappears"? And so on. Cheers!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 18:19:35
Image saving crash when Bloom and Glare is enable!

Win7 SP1 / DB 22-02

For any sort of crashes, the minidump is usually vital to know what is going on. It's worth creating a new ticket / forum thread and uploading the file, as per https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

More details would be great too - does it only happen on save? Does it save without a crash if bloom and glare is disabled? Is there an error message during the crash, or Max just "disappears"? And so on. Cheers!

The rendering is one machine, no DR.

when Bloom&Glare is disable, save ok! when enable, 3dsmax 2016 freezes and does not end the process save. Need end 3dsmax.exe process in windows, and re-open.

I'll try to create a new scene and test. I give a return then

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-03-11, 18:36:52
On the freeze, the "how to report issues" page shows how you can generate a minidump for a frozen Max. This sounds different than the previous Bloom and Glare issue, which was a freeze while calculating Bloom and Glare at render end rather than anything that only happens during the save. One thought would be to save to CXR or EXR, without bloom and glare, and open in CIE and apply it there (and see if it lets you save).

Another thought, what file format were you saving to, and does changing that make any difference? Thanks!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 18:39:23
Image saving crash when Bloom and Glare is enable!

Win7 SP1 / DB 22-02

For any sort of crashes, the minidump is usually vital to know what is going on. It's worth creating a new ticket / forum thread and uploading the file, as per https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

More details would be great too - does it only happen on save? Does it save without a crash if bloom and glare is disabled? Is there an error message during the crash, or Max just "disappears"? And so on. Cheers!

The rendering is one machine, no DR.

when Bloom&Glare is disable, save ok! when enable, 3dsmax 2016 freezes and does not end the process save. Need end 3dsmax.exe process in windows, and re-open.

I'll try to create a new scene and test. I give a return then

i create a new scene with the plane, teapot and coronalight. Enable Bloom and Glare, when save image the same freeze error happens! :(

windows 7 SP1/ 3dsmax 2016 / Corona 4 DB 2019.02.22
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-03-11, 18:51:25
The test scene, and minidump from the freeze, uploaded to https://corona-renderer.com/upload, with information on what file format you are saving to - and a new thread or ticket please, as this general thread is not a good place to find and reply to you :) https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max

Cheers!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 18:56:26
I removed the DB4 22-02 and install ver. 3 Corona...

The same scene works fine! Saved normally with the Bloom and Glare enable!

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-11, 20:57:29
I removed the DB4 22-02 and install ver. 3 Corona...

The same scene works fine! Saved normally with the Bloom and Glare enable!

I tested on another machine with Win10, DB4 22-02 worked fine!

Will it be incompatible with the Win 7?
Someone using DB4 22-02 in Win 7, and saving with Bloom&Glare ok?

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-03-12, 01:21:22
do a clean uninstall of all corona stuff then re-install.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-12, 03:07:31
do a clean uninstall of all corona stuff then re-install.

Yep, i did!

What version of your Windows?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-03-12, 10:25:59
I removed the DB4 22-02 and install ver. 3 Corona...

The same scene works fine! Saved normally with the Bloom and Glare enable!

I tested on another machine with Win10, DB4 22-02 worked fine!

Will it be incompatible with the Win 7?
Someone using DB4 22-02 in Win 7, and saving with Bloom&Glare ok?

Hi,

I have tested this with Windows 7, Max 2016 and the daily build from Feb 22nd 2019 and it is working okay for me.

Did you submit a support ticket as Tom suggested above?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: hugoedu on 2019-03-12, 15:43:43
I removed the DB4 22-02 and install ver. 3 Corona...

The same scene works fine! Saved normally with the Bloom and Glare enable!

I tested on another machine with Win10, DB4 22-02 worked fine!

Will it be incompatible with the Win 7?
Someone using DB4 22-02 in Win 7, and saving with Bloom&Glare ok?

Hi,

I have tested this with Windows 7, Max 2016 and the daily build from Feb 22nd 2019 and it is working okay for me.

Did you submit a support ticket as Tom suggested above?

Thanks,

Rowan


Not yet!

First to know if there might be some problem with my operational system. :(
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: gpz on 2019-03-13, 15:23:14
Sorry, maybe you are talked about it. What is pick's button in VFB?

Thanks
Gianpietro
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-03-13, 15:25:32
You click on the Pick button, then you can left click in the VFB to select the object in the scene, or you can right click to set Camera DOF focus to that object.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-13, 15:47:38
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-03-13, 15:54:07
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]

They are working so well, no-one has anything to say! (I can live in hope ;) )
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-03-13, 17:40:33
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]

i reckon a lot of people/studios have seen the thread comments here about serious crashes in v4 DB and chosen not to trial the DB in the first place - that would be one guess as to why you've not heard much feedback about these new tools.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-03-13, 23:17:11
I wonder if someone is using the Pick button in VFB. I remember there was so much crying in requesting similar feature, yet no one is providing any feedback since its implementation :]

I saw it by accident 2 days ago and picked a few things I didn't have any problems....maybe people don't know about it...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-03-14, 09:58:20
The real gem is RMB -> "Set focus to this object" while having pick mode active. Finally we can abandon the Autofocus (https://forum.corona-renderer.com/index.php?topic=2703.0) script created by DeadClown :). It's amazing how fast you can setup DOF for a bunch of shots distributed on frames with active Auto Key and/or IR.

But I would recommend renaming "Set focus to this object" to "Set focus to this point" otherwise it may be confused with the object override which CoronaCam provides (and which works differently).

Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-14, 10:28:01
But I would recommend renaming "Set focus to this object" to "Set focus to this point" otherwise it may be confused with the object override which CoronaCam provides (and which works differently).

"Set focus to this point" may lead to impression that focus will be set to a point on object's surface, while actually it is set to selected object's pivot.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-03-14, 11:45:04
Nope, it's done by raycasting and uses the intersection point. That's exactly why I would change the text :)


Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-14, 14:23:07
Didn't know that. But that means it acts differently than "set focus to node" in Corona camera, right?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-03-14, 15:22:23
Yes. It acts like the Autofocus script which also uses ray intersection.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-16, 16:24:27
Objects with refractive materials and inverted normals, renders completely black in V4. Checking "use legacy medium resolving", solves the issue. Is this correct behaviour?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-03-17, 11:55:18
Objects with refractive materials and inverted normals, renders completely black in V4. Checking "use legacy medium resolving", solves the issue. Is this correct behaviour?

yes, this is the cost we pay for better results in other situations. Still it could do something better than completely black.. But are you generally ok with flipping the normals?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-17, 19:21:30
I like to think of myself as a tidy modeller, so keeping correct normals is a norm for me. If there's no other negative sides to this solution, then i'm perfectly fine with that. Besides, there's legacy switch for situations where flipping normals is not an option.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-03-18, 14:56:42
In case you are wondering where is the next daily build: we are having some trouble with the CoronaBitmap on network drive fix. The new solution is still giving us some trouble and we do not want to release daily build where this feature is broken. We have lots of other stuff running in parallel, so when next daily is out, it will be a big one.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-03-18, 15:25:27
In case you are wondering where is the next daily build: we are having some trouble with the CoronaBitmap on network drive fix. The new solution is still giving us some trouble and we do not want to release daily build where this feature is broken. We have lots of other stuff running in parallel, so when next daily is out, it will be a big one.
Would you update the roadmap on trello site, so we can see the progress so far.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-03-18, 15:49:49
ok, updated, but the progress is mostly on stuff outside of roadmap (smaller features/bugfixes)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: alexyork on 2019-03-19, 10:21:03
In case you are wondering where is the next daily build: we are having some trouble with the CoronaBitmap on network drive fix. The new solution is still giving us some trouble and we do not want to release daily build where this feature is broken. We have lots of other stuff running in parallel, so when next daily is out, it will be a big one.

Thanks Ondra. This is priority no. 1 from our side too so we appreciate you taking the time you need to get it working 100%.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-03-19, 12:13:52
ok, updated, but the progress is mostly on stuff outside of roadmap (smaller features/bugfixes)
Thanks, no problem.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-19, 12:26:11
ok, updated, but the progress is mostly on stuff outside of roadmap (smaller features/bugfixes)

CoronaSelect map/material sounds intriguing. Can't wait to see what it looks like! :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bishbashross on 2019-03-20, 12:23:03
Fixed crash when using CoronaFractal in interactive rendering

----------------------------

CoronaFractal? Did I miss something?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-03-20, 13:38:09
Create -> Corona -> CFractal. - almost as old as Corona. :)


Good Luck


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bishbashross on 2019-03-20, 13:58:33
Haha. Thanks!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-03-27, 16:49:04
3ds max 2020 is already released today. Hoping the next daily build will support it...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-03-28, 11:25:02
3ds max 2020 is already released today. Hoping the next daily build will support it...

Hi,

Yeah, the next daily will have 2020 support :)

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-28, 11:51:28
By the time next daily is out, it will have to have max 2021 support :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-03-28, 15:31:37
By the time next daily is out, it will have to have max 2021 support :]
I cannot reply to this without breaking NDA ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-03-28, 19:05:02
3ds max 2020 is already released today. Hoping the next daily build will support it...

Hi,

Yeah, the next daily will have 2020 support :)

Thanks,

Rowan
Awesome !
Thanks.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-03-28, 22:27:44
By the time next daily is out, it will have to have max 2021 support :]
we need like buttons.
by the time it comes out Vray and Corona will be "ONE"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-28, 23:41:20
by the time it comes out Vray and Corona will be "ONE"

Could it be, that you accidentally broke Ondra's NDA with this? :]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: snakebox on 2019-03-29, 01:20:13
What is this "daily" build people speak of?  I have heard rumors of these existing, and once upon a time being released regularly... ;)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-03-29, 12:07:15
What is this "daily" build people speak of?  I have heard rumors of these existing, and once upon a time being released regularly... ;)

You missed the new thread somehow. Look for "Corona Renderer 4 for 3ds Max - Monthly Builds Discussion"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-03-29, 15:39:02
this is very funny, everyone is laughing here except for the 2 guys who are trying to fix the bitmap monitoring :D
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: denisgo22 on 2019-03-30, 21:29:33
something wrong with Corona Color Correct map and saturation spinner//Now this work as Hue spinner?? :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-03-30, 22:57:39
I reported this a while ago but got no response. Saturation in VFB often affects also hue.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: aaouviz on 2019-03-31, 06:57:27
Just installed daily 29/03 :)

Caustics has still not been released? I thought that seeing as the recent v4 video showed it, we'd be getting our hands on it finally...? No?

Sticky region button is great, as is the pick function :D
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-03-31, 11:00:09
Even without caustics, this build is big. New selector map and improvements to the scatter are awesome! Was totally worth the waiting :] Thank you Team!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-03-31, 11:06:36
Installed the new daily, and I now see the following in the CoronaBitmap info box under the path:

WARNING: Auto-reload disabled, reason:
Cannot start asynchronous watch of directory changes: directory = \\OTHERWORLD\Create\Projects\Cyan Eyed\slate\00E\2d\compNoSun\1024x512_exr\v001, error = The network BIOS command limit has been reached.

Not sure if it matters or not, but the path I am loading is from a mapped directory:
P:\Cyan Eyed\slate\00E\2d\compNoSun\1024x512_exr\v001\slate_00E_compNoSun_v001.exr

I'm not sure if there is an actual problem or not, just reporting the difference I am now seeing.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-03-31, 11:40:28
For what it's worth, I did a little research on that network issue, and it led me here:
https://answers.microsoft.com/en-us/ie/forum/all/solution-about-the-network-bios-command-limit-has/f95003b6-2e8b-45d2-b002-91942cfe9dfd

The thing is that I don't have any of those entries in my registry to modify. I wonder if there is anything I can do about this, or do I just have to live without network watching by CoronaBitmap.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Buzzz on 2019-03-31, 12:08:03
Is the caustic solved with the last build Corona-4-3dsmax-daily-2019-03-29?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: scionik on 2019-03-31, 13:50:01
Could you please compile build for 2021 and post it on beta.adsk please
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: snakebox on 2019-04-01, 03:50:10
Is the freeze for several minutes after stopping IR render a thing still or again?  anyone having this happen?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-01, 11:09:34
For what it's worth, I did a little research on that network issue, and it led me here:
https://answers.microsoft.com/en-us/ie/forum/all/solution-about-the-network-bios-command-limit-has/f95003b6-2e8b-45d2-b002-91942cfe9dfd

The thing is that I don't have any of those entries in my registry to modify. I wonder if there is anything I can do about this, or do I just have to live without network watching by CoronaBitmap.

Hi,

Can you provide me with the Max and Windows versions which you are currently using?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-01, 14:01:09
Is the freeze for several minutes after stopping IR render a thing still or again?  anyone having this happen?

Hi,

I have not experianced this behaviour. Was this issue reported to us previously?

If not; can you provide me with the version of Max you are using, if you are using any 3rd party plugins and if possible a scene where this is happening?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: LorenzoS on 2019-04-01, 19:27:06
CoronaSelect map and CoronaSelectMtl material are fantastics.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: SoniKalien on 2019-04-01, 21:20:00
Corona latest build freeze/crash/burn with tyFlow beta on Max 2020. Works ok a little better with edit mesh/poly modifier on top. Further investigation reveals tyFlow will render ok with DOF but turning on motion blur (with edit poly/mesh modifier) makes Corona throw up it's arms in despair. And it freezes with interactive render no matter what I try.

Just a heads-up. :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-04-01, 23:09:08
Could you please compile build for 2021 and post it on beta.adsk please
joking aside it will be harder to make 2021 because AUtodesk change codes every 2 years, so 2019 and 2020 are very similar just like 2016 and 2018. 2021 I think is a different code so don't expect it very early next year.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-04-02, 01:13:24
For what it's worth, I did a little research on that network issue, and it led me here:
https://answers.microsoft.com/en-us/ie/forum/all/solution-about-the-network-bios-command-limit-has/f95003b6-2e8b-45d2-b002-91942cfe9dfd

The thing is that I don't have any of those entries in my registry to modify. I wonder if there is anything I can do about this, or do I just have to live without network watching by CoronaBitmap.

Hi,

Can you provide me with the Max and Windows versions which you are currently using?

Thanks,

Rowan

Max 2019 and Windows 7
Thanks!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mike288 on 2019-04-02, 08:12:31
Hi, BTW how do you like the reworked scale map system in Corona Scatter in the latest daily?

(From the changelog: Switched scale maps in Corona Scatter to just one map but interpreted in RGB. Its red component affects scale for X axis, green component for Y axis, and blue component for Z axis. Introduced 2 new modes how the map can be interpreted. Legacy scenes get adjusted automatically, whenever possible. https://coronarenderer.freshdesk.com/support/solutions/articles/12000055675)

Do you find it clear and well usable?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-02, 10:33:52
I had no chance to test scatter improvements yet, but i did read the article and i liked very much what i saw there. Single RGB map probably won't be as convenient to use as separate greyscale maps, but new scaling capabilities outweights this by far. Now if we could expect similar thing to happen to other transformation channels, that would be dream come true!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mike288 on 2019-04-02, 10:41:13
I had no chance to test scatter improvements yet, but i did read the article and i liked very much what i saw there. Single RGB map probably won't be as convenient to use as separate greyscale maps, but new scaling capabilities outweights this by far. Now if we could expect similar thing to happen to other transformation channels, that would be dream come true!
Yes, that is one of motivations behind the change. Translation and rotation maps would explode in the UI into 6 more map slots otherwise ...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-04-02, 13:52:52
Attaching two images for rowmanns as requested to help diagnose the CoronaBitmap network issue:
* Example of an asset with my folder structure of texture maps.
* Example of how many textures I have in one of my assets (all textures are loaded on the left side of each column).

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Starline on 2019-04-02, 14:03:21
Hi, there is an unwanted behaviour with CoronaColorCorrect inthe last daily.
I've a brown stone, color corrected with -0.9 saturation, so it's basically gray, but appears blue 'cause the Temperature value (6.500 K by default) affect the resulting image.
I can't turn the image to the desired gray and, most of all, all legacy scene will be affected. Could you disable Temeperature by default?
Thanks in advance,
Alessandro
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-04-02, 17:44:03
Hi, there is an unwanted behaviour with CoronaColorCorrect inthe last daily.
I've a brown stone, color corrected with -0.9 saturation, so it's basically gray, but appears blue 'cause the Temperature value (6.500 K by default) affect the resulting image.
I can't turn the image to the desired gray and, most of all, all legacy scene will be affected. Could you disable Temeperature by default?
Thanks in advance,
Alessandro
We've had some similar reports recently, so we will look into this.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-04-02, 19:15:56
By the way, anecdotally, while I think the 29th daily build is more interactive with the UI compared to the builds before the check box to disable all auto updates to CoronaBitmaps was added, it doesn't feel as interactive as the build before last where I could disable all auto updates.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-04-03, 10:37:13
it should not matter, because the new way of checking for bitmaps does not actively do anything unless the OS signals a bitmap was changed. Old way was also running in separate thread. Hopefully neither should have had any effect
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-04-03, 11:43:37
DB 19-03-29: Saturation is (also) broken in VFB post tab.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-04-03, 12:29:33
DB 19-03-29: Saturation is (also) broken in VFB post tab.


Good Luck

It is that way at least since v3. I reported that six months ago in v3 daily discussion thread.
Attaching comparison again.


(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20851.0;attach=92422;image)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-04-03, 12:57:59
I was referring to a change from DB19-02-20 to DB19-03-29 which looks like this (saturation -1).


Good Luck





Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bluebox on 2019-04-03, 13:26:38
Oh sorry then. Yet still saturation works strange. In my example it is apparent that hue changes, not saturation.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-03, 16:10:44
I was referring to a change from DB19-02-20 to DB19-03-29 which looks like this (saturation -1).


Good Luck

Thanks for reporting. We are looking into it.

Rowan

(Internal ID=337049851)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: DustinMoore on 2019-04-05, 07:48:14
Is anybody else crashing on IR? Latest daily build.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2019-04-05, 10:19:10
Is anybody else crashing on IR? Latest daily build.

Please send us minidumps and/or reproduction steps for the crashes as that is probably the only way we can debug that. See the links in my signature for info about how to generate and upload minidumps.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: DustinMoore on 2019-04-05, 19:09:51
Ok, thanks!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: DustinMoore on 2019-04-05, 19:17:33
Is anybody else crashing on IR? Latest daily build.

Please send us minidumps and/or reproduction steps for the crashes as that is probably the only way we can debug that. See the links in my signature for info about how to generate and upload minidumps.

Done.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-04-07, 13:04:22
So it looks like the corona white screen freeze has resurfaced in the latest build for me. Using Dual Xeon CPU's. The previous daily seemed a little better but its back, in IR and in full Render. Changing render elements while rendering spins it out and takes minutes (up to 20) to recover. I have already sent 3 scenes to Corona with this issue. Also not a graphics or CPU issue as I can easlily open other programs and work in them when it has frozen plus I have 64Gb Memory and a GTX 1080 installed.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-08, 12:42:08
Is anybody else crashing on IR? Latest daily build.

Please send us minidumps and/or reproduction steps for the crashes as that is probably the only way we can debug that. See the links in my signature for info about how to generate and upload minidumps.

Done.

Hi,

Where did you upload the minidump and the requested information to?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-08, 12:50:14
So it looks like the corona white screen freeze has resurfaced in the latest build for me. Using Dual Xeon CPU's. The previous daily seemed a little better but its back, in IR and in full Render. Changing render elements while rendering spins it out and takes minutes (up to 20) to recover. I have already sent 3 scenes to Corona with this issue. Also not a graphics or CPU issue as I can easlily open other programs and work in them when it has frozen plus I have 64Gb Memory and a GTX 1080 installed.

Hi,

I appreciate that this must be really frustrating but I'm still currently unable to reproduce this issue.

Would you be able to upload another scene for me please? Could you also please produce a minidump from the freeze and send it to me? (Instructions on how to do this are in my signiture).

Thanks for your continued patience.

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-04-08, 13:04:15
So it looks like the corona white screen freeze has resurfaced in the latest build for me. Using Dual Xeon CPU's. The previous daily seemed a little better but its back, in IR and in full Render. Changing render elements while rendering spins it out and takes minutes (up to 20) to recover. I have already sent 3 scenes to Corona with this issue. Also not a graphics or CPU issue as I can easlily open other programs and work in them when it has frozen plus I have 64Gb Memory and a GTX 1080 installed.

Hi,

I appreciate that this must be really frustrating but I'm still currently unable to reproduce this issue.

Would you be able to upload another scene for me please? Could you also please produce a minidump from the freeze and send it to me? (Instructions on how to do this are in my signiture).

Thanks for your continued patience.

Rowan

Thanks Rowan,

I have reverted back to the previous build for the week as I have a few deadlines but will try get you another scene and mini dump as soon as possible. Are you checking the scenes I send over on a Xeon machine as I have seen a few people post in the forums regarding Xeon and the screen freeze issue so its not just me ?

many thanks

Steve
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-04-08, 15:06:01
Are you sure this is related to dual Xeon systems?

Gonna try on my system, with the latest daily and let you know if this happens on my side (dual 2696v4 here). So all I have to do is to switch between render elements while rendering?

edit: I tried and everything is working fine on my side, in both final render and IR
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-04-08, 19:34:44
Thanks for trying, I use dual 2670v3 and dual 2698 and both have the issue. I remember seeing a few people commenting on having the same issue with their Xeons so thought it may be CPU related as I haven’t seen much about it from regular CPU users . What I can’t get my head around is sometimes a scene will act up and then the next day it won’t, then will start acting up again and then won’t for a few days.? Can’t figure it out myself but can be very frustrating.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Nekrobul on 2019-04-12, 13:10:18
I don't know if it is related to new build. But max freezes on saving render manualy on render end if bloom and glare is enabled.

Disabling bloom and glare debugs isue. Also there is no such problem if the batch render is used and and render saves automaticaly. Problem ocures only when saving from VFB.

----------------------------

I have made ticket on that, and uploaded scene to replicate - 4 DB 5-4-2019 VFB Whitefreze MAX
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-16, 11:11:36
In latest build, Corona shows warning message about AI denoising and HQ filtering incompatibility, but despite that rendering is progressing without further explanation on what is going on, is it denoising is being ignored or filtering is reverted todefault. I think further explanation is needed in warning message.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Nekrobul on 2019-04-16, 14:50:55
In latest build, Corona shows warning message about AI denoising and HQ filtering incompatibility, but despite that rendering is progressing without further explanation on what is going on, is it denoising is being ignored or filtering is reverted todefault. I think further explanation is needed in warning message.

As i understood, it works but gives wrong result.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-16, 14:53:43
If that's the case, then clarification is needed even more. But i have a feeling, that it simply turns off HQ filtering.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-04-17, 07:59:26
Corona-4-3dsmax-daily-2019-04-05 crashed when rendering 'Volume Light' in Atmosphere Effects.
https://forum.corona-renderer.com/index.php?topic=24472.0
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-04-18, 04:31:19
hi devs, i'm using DailyBuild Feb 22 2019.
my max closed immediately without any warning or even autodesk crash report when right click a file image (jpg,png,etc) in open bitmap dialog while IR running. i checked task manager after error occur, and i found no 3dsMax.
anybody experience this weird error?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-18, 12:36:06
hi devs, i'm using DailyBuild Feb 22 2019.
my max closed immediately without any warning or even autodesk crash report when right click a file image (jpg,png,etc) in open bitmap dialog while IR running. i checked task manager after error occur, and i found no 3dsMax.
anybody experience this weird error?

Hi,

Please can you try with the latest daily build (05/04/19) and let me know if it is still occuring?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-04-18, 14:16:39
Thanks rowmans, i'll try it on next monday
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: zerocdv on 2019-04-19, 18:03:04
Hi Im having an issue with any of the daily builds.
I dont know if this is expected and will be solved when the stable release is out.

I cannot load lightmix values in the Corona Image Editor.
I always get a error

Settings cannot be loaded. Error in.conf file
'D:/...........
(line 3): invalid array value declaration.
Whole line: BoolArray colorMap.lightmixEnabledLayers   = true, true, .......
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-04-24, 08:24:37
hi devs, i'm using DailyBuild Feb 22 2019.
my max closed immediately without any warning or even autodesk crash report when right click a file image (jpg,png,etc) in open bitmap dialog while IR running. i checked task manager after error occur, and i found no 3dsMax.
anybody experience this weird error?
Hi,

Please can you try with the latest daily build (05/04/19) and let me know if it is still occuring?

Thanks,

Rowan

Hi, using DailyBuild Apr 23 2019, and surprisingly the error never occurs anymore.
thanks Rowan.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: BvdW on 2019-04-24, 14:04:09
Hi guys!

Did any of you try the new caustics solver yet?

I did give it a try in several scenes with the correct settings (in material and render settings) and can't spot any caustics so far...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-04-24, 14:05:37
Hi guys!

Did any of you try the new caustics solver yet?

I did give it a try in several scenes with the correct settings (in material and render settings) and can't spot any caustics so far...

Would be good to see the scene (just a render from it) so we can say if caustics would be expected - lots of people are trying it (and seeing caustics ;) ), see https://forum.corona-renderer.com/index.php?topic=24520
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: BvdW on 2019-04-24, 15:03:09
see:
https://forum.corona-renderer.com/index.php?topic=24520.msg147928#msg147928
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-04-24, 20:35:25
Two bugs in DB19-04-23:

1. Starting any render (IR or production or iterative) always switches off "Display Elements" in render setup -> Render Elements

2. Caustics are gone when scene gets larger and Corona sun is used it seems:

- create a cylinder radius 5cm at 0/0/0, put a caustic enabled material on it, create a small plane as ground
- add sun&sky
- render -> caustics present
- add a plane with size 500x500m to the scene
- render -> caustics gone

See attachment, same scene: top has just a ground plane with 10x10m, bottom has an additional plane with 500x500m. It has to be geometry. Using a spline with those extents does nothing. Using a Corona light works.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mvstudio on 2019-04-25, 08:31:46
CoronaDistance not working with 3ds max Displace Modifier
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-25, 10:16:59
Which build do you use? Can you give more details on your setup, because it clearly works in latest build, with modifier or without.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: maru on 2019-04-25, 16:06:15
Hi Im having an issue with any of the daily builds.
I dont know if this is expected and will be solved when the stable release is out.

I cannot load lightmix values in the Corona Image Editor.
I always get a error

Settings cannot be loaded. Error in.conf file
'D:/...........
(line 3): invalid array value declaration.
Whole line: BoolArray colorMap.lightmixEnabledLayers   = true, true, .......

We can't reproduce it, so if anyone experiences this, please let us know! Thanks!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mvstudio on 2019-04-25, 18:14:23
Which build do you use? Can you give more details on your setup, because it clearly works in latest build, with modifier or without.

This image is a CoronaDIsplacementMod, right?
I was refering to DIsplace modifier from 3dsmax.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-25, 18:38:25
I don't think that Corona distance can work with displace modifier, as it is render time effect.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: pdaniun on 2019-04-25, 20:28:03
Nice caustics!
The reflective/refractive effect is clearly visible on default Corona Material, skin and layered material, but is not rendered correctly on Ray Switch Material, even with the same default one plugged into every node. The Override is applied on both floor and wall.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mvstudio on 2019-04-25, 23:25:30
I don't think that Corona distance can work with displace modifier, as it is render time effect.

It works with corona 3 hotfix2

but its not working anymore on D.B. corona4 - 04.23

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-26, 00:18:47
In that case, please report it in bug board: https://forum.corona-renderer.com/index.php?board=2.0
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-04-26, 05:52:39
CoronaDistance not working with 3ds max Displace Modifier
Confirmed.

Bug report
https://forum.corona-renderer.com/index.php?topic=24544.0
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-04-26, 05:52:47
Can you please put that dev setting back in to disable all CoronaBitmap network loading? The last few builds with the 'fix' has been hurting me almost as much as it was before the 'fix'. I'm still getting the following error messages in almost all of my CoronaBitmap loaders:

---

Loaded: robotFront_torsoLeft_masks.1006.tif
Resolution: 512 * 512
WARNING: Auto-reload disabled, reason:
Cannot start asynchronous watch of directory changes: directory = \\OTHERWORLD\Create\Projects\Cyan Eyed\assets\robotFront\texture\torsoLeft\main\0.5k\v001, error = The network BIOS command limit has been reached.

--

I'm thinking that a few of the bitmap loaders takes up all of the limit, then it degrades the performance of the entire scene after the limit has been reached.

Repeating some of this information:
Windows 7
Max 2019
All data is being stored on a NAS.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-04-26, 14:23:03
Can someone share a screenshot of the coronaselect material UI so i can understand how it works without having to install the daily, im mid project at the moment and so i cant play with the new toys :(
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-04-26, 14:30:45
There you go
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-04-26, 14:55:33
There you go

So its essentially multimap but for materials and not maps?
Neat! It would be cool if there was a modifier to go with this to control it much like the material id modifier.
I know it could be done with wire parameters.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-26, 15:03:41
So its essentially multimap but for materials and not maps?

There is CoronaSelect map too.

Neat! It would be cool if there was a modifier to go with this to control it much like the material id modifier.
I know it could be done with wire parameters.

It also can simply be animated with keyframes.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: smadiswelem on 2019-04-26, 15:26:24
Corona-4-3dsmax-daily-2019-04-23

crashing 3d max after denoising .... using intel denoiser

thank you
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-04-26, 15:35:31
Please attach minidump: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max#crashes1
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-26, 15:52:20
Corona-4-3dsmax-daily-2019-04-23

crashing 3d max after denoising .... using intel denoiser

thank you

Hi,

We really need more information than this when reporting issues. Information which is really useful to provide to us can be found here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-max#introduction

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: smadiswelem on 2019-04-27, 13:03:39
he is just crashing without showing the report window( windows 10 latest daily build 3d max 2017
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-04-29, 00:26:58
Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-04-29, 09:55:30
Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?

Noise level at 4% is still a noisy render by any standard.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-04-29, 10:31:58
Wow really?  What noise level would you consider ok?
Usually 3 or 4% is super clean.  This is an odd occurence.

Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?

Noise level at 4% is still a noisy render by any standard.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-29, 10:46:58
he is just crashing without showing the report window( windows 10 latest daily build 3d max 2017

Hi,

In this case can you please send us your scene so that we can investigate? Instructions on how to do this can be found in my signiture.

Can you also check in task manager if your memory usage spikes heavily when the denoising starts? We are currently aware of an issue with the Intel denoiser which causes the memory usage to spike and in certain cases can cause Max to crash.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: smadiswelem on 2019-04-29, 11:14:24
sure, send me your email please.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ryuu on 2019-04-29, 11:48:29
Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?

Hi, just to be sure - is it that the rendered image is actually still noisy or just that the noise metric reports the high value? While the computed noise level should usually correlate to the real amount of noise in the image, it's still kind of a black magic and sometimes it may be a bit off.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-04-29, 13:10:54
Hi Ryuu
The image itself is quiet noisy.  Usually at 4% (200 passes in this case) it was noisy - first time this has happened with either % or passes.  Like i said i used sun and sky which is strange.  Usually if i use a HDRI i can expect a bit more noise but to get it this way is surprising.

Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?

Hi, just to be sure - is it that the rendered image is actually still noisy or just that the noise metric reports the high value? While the computed noise level should usually correlate to the real amount of noise in the image, it's still kind of a black magic and sometimes it may be a bit off.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-04-29, 13:42:45
one other thing - not sure if its been mentioned here.  However when using the onemapping saturation and you put it to -1.  The colors go all weird.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: cgcrazy on 2019-04-29, 16:14:47
Hi!
When using IES, the mirror does not reflect light at all, only a black spot.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-29, 16:29:04
one other thing - not sure if its been mentioned here.  However when using the onemapping saturation and you put it to -1.  The colors go all weird.
Hi,

Yeah we are aware of this. It's being looked into.

Cheers,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-29, 16:33:58
Hi!
When using IES, the mirror does not reflect light at all, only a black spot.

Hi,

Are you able to send over your scene? You can use our uploader which is here: https://corona-renderer.com/upload

Please don't forget to let me know the name of your file.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: cgcrazy on 2019-04-29, 18:36:02
Hi!
When using IES, the mirror does not reflect light at all, only a black spot.

Hi,

Are you able to send over your scene? You can use our uploader which is here: https://corona-renderer.com/upload

Please don't forget to let me know the name of your file.

Thanks,

Rowan

Sent to dropbox. The file is called "hallway"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-04-30, 00:16:20
Hi guys

Im using the latest daily and I have a current interior scene with corona sun/sky.  I just rendered off a 3000 pixel wide image with the pass limit hittng 200 and the noise level at 4% and its still noisy?
never had this before?  Anyone else experiencing this?

Yes I am noticing heavier noise in my scenes with the latest build. I also had to render an interior scene for 10 hours on a Xeon dual CPU which Is unheard of for this machine, said it had 72 hours left to render for 2.9% noise. I had rendered it on a previous build for 6 hours and the noise was definitely acceptable. Seems to be going backwards in the cleaning noise department on my machines, but I accept it as it’s a daily build and probably work in progress. I just hope they have Xeons they are testing the software on too.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-04-30, 01:45:44
Yes. I've also had some unexpected prolonged rendertimes, and made a little test with a very simple scene that showed, that just by enabling Corona HQ Denoiser the rendertimes got 6-12 times longer than when rendering with "Remove fireflies only". The "12x" experience was with HQ filtering enabled, and the "6x" without HQ filtering. The calculated noise level was simply changing dramatically for the same scene depending on denoiser being on or off, and the HQ filtering setting.

Biggest problem is, that after going back to v3,1 this still happens (6 times longer with HQ Denoiser).

What's going on?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-04-30, 12:51:11
Hi. A bit more info regarding the problems with rendertimes and noisecalculation I mentioned in my previous post.

The scene used is lit by an HDRI (exr) and contains 1 tree-object placed on a ShadowCather-plane. I haven't found the culprit, but here's my findings so far (all done with DB April 23 2019, with a 5% noise limit):

1) Setup: HQ filtering, no denoise

Estimated time                          - 1min 3 sec
Noise calculated (after 5 passes) - 8,26%

Actual rendertime                      - 2min 16sec
Final noise-level                        - 4,79%
Passes total                              - 15


2) Setup: HQ filtering, HQ denoise

Estimated time                          - 10min 24sec
Noise calculated (after 5 passes) - 24,70%

Actual rendertime                      - 28min 20sec
Final noise-level                        - 4,90%
Passes total                              - 110


3) Setup: normal filtering, no denoise

Estimated time                          - 46sec
Noise calculated (after 5 passes) - 7,17%

Actual rendertime                      - 1min 12sec
Final noise-level                        - 3,57%
Passes total                              - 10


4) Setup: normal filtering, HQ denoise

Estimated time                          - 8min 32sec
Noise calculated (after 5 passes) - 21,06%

Actual rendertime                      - 6min 03sec
Final noise-level                        - 4,90%
Passes total                              - 30


I never noticed this behavior before, and honestly thinks this is a bug. After theese findings in DB, I rolled back to v3,1 but things didn't change - even after a uninstall/reinstall :(

Does anybody here have similar experiences or explanations?

Regards
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-04-30, 16:44:16
Yes. I've also had some unexpected prolonged rendertimes, and made a little test with a very simple scene that showed, that just by enabling Corona HQ Denoiser the rendertimes got 6-12 times longer than when rendering with "Remove fireflies only". The "12x" experience was with HQ filtering enabled, and the "6x" without HQ filtering. The calculated noise level was simply changing dramatically for the same scene depending on denoiser being on or off, and the HQ filtering setting.

Biggest problem is, that after going back to v3,1 this still happens (6 times longer with HQ Denoiser).

What's going on?

Hi,

We have done some tests today and we weren't able to reproduce the slowdowns which you are experiencing.

Are you able to send over your scene? Can you also provide the specification of you computer too?

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-04-30, 17:14:00
Hi Rowan

The file is uploaded via your privat uploader. The filename is: 1556636633_HQ-Plants1-birch-04-11-5m-max2014-C4-daily23-04-2019-v1.zip

My PC specs are: i7-3930K, 32Gb RAM, Windows 10 PRO, 64 bit

I've tested this with both 3dsMaxDesign 2014 & 3dsMax 2016. Both giving same result.

I've tried to use Sun & Sky instead of HDRI, tries without translucency, tried without bump, and tried without ShadowCatcherMtl. Nothing helps. The only thing that changed things dramatically was when I tried without both bump & ShadowCather-Mtl. But unfortunately this only worked the very first time. After that it returned to be problematic. As already mentioned, I'm now using v3,1 without anything being better.

Hope you'll find out whats causing this.

Best regards
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-05-01, 23:46:32
I never noticed this behavior before, and honestly thinks this is a bug. After theese findings in DB, I rolled back to v3,1 but things didn't change - even after a uninstall/reinstall :(

Does anybody here have similar experiences or explanations?

Regards

Yes I rolled back 2,3 and 4 versions back and the long render time remains ( 64 hours to do a 3k render) and the same scene took 6hrs for a 4.5k render a few months ago. Unfortunately this scene I cant share due to restrictions on an NDA I have signed but I usually share when I have an issue, i just double checked the scene again after reading the HQ Filter test you performed. Looks like my scene went from 64hr render to 14hrs once I deactivated HQ filtering in the latest daily build. Working on a Dual Xeon E5-2698v3 with 128 Gb RAM.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-02, 04:32:59
You have a bit of an older system, what is your graphics card?


I never noticed this behavior before, and honestly thinks this is a bug. After theese findings in DB, I rolled back to v3,1 but things didn't change - even after a uninstall/reinstall :(

Does anybody here have similar experiences or explanations?

Regards

Yes I rolled back 2,3 and 4 versions back and the long render time remains ( 64 hours to do a 3k render) and the same scene took 6hrs for a 4.5k render a few months ago. Unfortunately this scene I cant share due to restrictions on an NDA I have signed but I usually share when I have an issue, i just double checked the scene again after reading the HQ Filter test you performed. Looks like my scene went from 64hr render to 14hrs once I deactivated HQ filtering in the latest daily build. Working on a Dual Xeon E5-2698v3 with 128 Gb RAM.


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-05-02, 08:44:26
You have a bit of an older system, what is your graphics card?


I never noticed this behavior before, and honestly thinks this is a bug. After theese findings in DB, I rolled back to v3,1 but things didn't change - even after a uninstall/reinstall :(

Does anybody here have similar experiences or explanations?

Regards

Yes I rolled back 2,3 and 4 versions back and the long render time remains ( 64 hours to do a 3k render) and the same scene took 6hrs for a 4.5k render a few months ago. Unfortunately this scene I cant share due to restrictions on an NDA I have signed but I usually share when I have an issue, i just double checked the scene again after reading the HQ Filter test you performed. Looks like my scene went from 64hr render to 14hrs once I deactivated HQ filtering in the latest daily build. Working on a Dual Xeon E5-2698v3 with 128 Gb RAM.

I have a GTX 1060 in one and GTX 1080 in the other
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-05-02, 10:03:49
Reverting back to previous release hopefully speeds the render time up again
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-05-02, 11:36:59
Hi ihabkal. My Quadro card died recently, so at the moment I'm using an old Geforce 880 GT card. Since I'm not using Nvidias AI Denoiser, this shouldn't affect Coronas rendertimes.

ATM the only way to use Corona, is to render without HQ denoiser. So I'm hoping there'll be a fix for this very soon!
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-02, 13:38:53
Hi,

Okay so it looks like there are two seperate issues here:

Issue 1: Slowdown with the HQ filtering. - We are aware of this issue and are currently working on a fix for it.

Issue 2: Denoising vastly increasing the render time when enabled while using a noise limit. - I did some testing on this today and I can see that while using a noise limit with the HQ denoiser my render times jump up quite a lot.

However if I use a pass limit instead of a noise limit my render times are roughly the same with/without the denoising selected. @PROH can you try to render using a pass limit instead of a noise limit for the time being and see if that helps for you?

We will continue to investigate this too.

Thanks,

Rowan

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-02, 14:32:53
@rowmanns, i think the point of the report is, that simply enabling HQ denoising, reported noise level is vastly higher than without denoising. Testing with pass limit would give no usefull information in this case, since passes takes about the same time to complete in both cases.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-05-02, 15:33:13
Yes, romullus is right. Rendertimes pr. pass is about the same, but the reported noise level differs a lot, making the calculated noise level useless/unreliable.

And yes, I agree there are the two issues you mention.

Another thing that bothers me is, that if adaptivity is disabled, then there's no noise level calculated.

Best regards
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-02, 15:48:42
Okay, thanks.

As Ryuu said here: https://forum.corona-renderer.com/index.php?topic=22530.msg148170#msg148170 the calculated noise level can vary and be bit off, however I agree it shouldn't change this drastically just by enabling the HQ denoising.

Testing with a pass limit ensured that the HQ denoiser was not having a general effect on the speed of the renders, and that it seems to be limited to rendering with a noise limit.
With my tests using a pass limit I found that the reported noise level was roughly the same after the 30 passes, whether the HQ denoising was enabled/disabled which was not the case when using a noise limit.

Please find my results below:

Code: [Select]
Test 1: HQ Filtering, HQ denoising 5% noise limit
Render time: 5.43 minutes
Passes: 110
Reported Noise: 4.90%

Test 2: HQ Filtering, No denoising 5% noise limit
Render time: 29 seconds
Passes: 15
Reported Noise: 4.79%

Test 3: Normal Filtering, HQ denoising 5% noise limit
Render time: 1.11 minutes
Passes: 30
Reported Noise: 4.90%

Test 4: Normal Filtering, No denoising 5% noise limit
Render time: 18 seconds
Passes: 10
Reported Noise: 3.58%

Test 5: HQ Filtering, HQ denoising 30 pass limit
Render time: 1.14 minutes
Noise Level: 3.44%

Test 6: HQ Filtering, No denoising 30 pass limit
Render time: 1.10 minutes
Noise Level: 3.40

Test 7: Normal Filtering, HQ denoising 30 pass limit
Render time: 1.11 minutes
Noise Level: 1.82

Test 8: Normal Filtering, No denoising 30 pass limit
Render time: 1.08 minutes
Noise Level: 1.84

We will continue to look into this.

Cheers,

Rowan

(Internal ID=347673267)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-05-02, 18:09:05
Hi Rowan. I can confirm that a pass limit set to 30 gives an end result with approximately same time and end noise level. BUT the noise calculations up till this is highly weird when the HQ denoiser is on :(

Test 1 - Normal filtering, no denoiser, 30 pass limit

reported noise level after 5 passes:      7,17%
reported noise level after 10 passes:     3,58%
reported noise level after 15 passes:     2,72%
reported noise level after 20 passes:     2,29%
reported noise level after 25 passes:     2,02%
reported noise level after 30 passes:     1,84%

Test 2 - Normal filtering, HQ denoiser, 30 pass limit

reported noise level after 5 passes:     21,06%
reported noise level after 10 passes:   10,11%
reported noise level after 15 passes:     7,45%
reported noise level after 20 passes:     6,21%
reported noise level after 25 passes:     5,44%
reported noise level after 30 passes:     1,82%

It seems to me, that there's something wrong with the noise calculation during rendering when the HQ denoiser is on, no matter what limit type (noise or passes) you use. The jump between the noise levels at 25 passes and 30 passes is simply unrealistic.

Hope this helps

Edit: Just made a quick test showing, that when using Intell AI denoiser, the reported noise levels during rendering matches the reported levels with no denoiser. So ATM Intell AI is the Denoiser to use when rendering with noise level limit.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dippndots on 2019-05-03, 13:16:58
I just saw this line in the Trello for Corona 4 bugfixes: "Fix CoronaProxy bad performance, memory usage in some situations"

Does "in some situations" have anything to do with loading proxies over 10Gb Ethernet? We've been troubleshooting a slow to open max file where removing the proxies (held on a server via 10GBe) seems to remedy the problem.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: thilima3d on 2019-05-03, 18:23:57
Hello guys... is it normal to have all this shadow difference between Water Without Caustics X Water With Caustics? It seems to be changing IOR when activated...
I´m Also using the new caustics solver on Corona Render Setup


(https://i.imgur.com/dUKskFj.png)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-05-03, 18:26:12
I would say this is because light from the light source is actually now being refracted (which is what caustics do, bend light), while previously light from the light source was not being refracted (only the ray from the camera was being refracted, determining what you saw through the water, but not determining how light from light sources was bent by the water). But, would need the devs to say for sure :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: thilima3d on 2019-05-03, 18:35:23
I would say this is because light from the light source is actually now being refracted (which is what caustics do, bend light), while previously light from the light source was not being refracted (only the ray from the camera was being refracted, determining what you saw through the water, but not determining how light from light sources was bent by the water). But, would need the devs to say for sure :)

I thought the same. But it looks like bent too much in this case. Let see what the devs will say. Thanks a lot Tom
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: TomG on 2019-05-03, 18:45:35
I have seen the same in my test scene with a pool, but didn't ask about the extent of the difference - so it will be good to see what the answer is :)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-05-03, 20:58:48
Light seems to be a bit overbent, indeed. Difficult to see since the light direction is not parallel to the camera. Here is a great simple tool to get an idea : https://phet.colorado.edu/sims/html/bending-light/latest/bending-light_en.html
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-05-04, 02:40:33
if  light is coming from left, yes, this seems correct - just think how short your legs appear when you stand in water, this is the same illusion
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Rendermonkey on 2019-05-04, 18:41:24
Hey Corona Team,
don't know exactly if this is the right place to post but because of my problem is with the latest nightly I think I rather post it here.
I have some weird problem with the CoronaColor map in one of my latest projects
I use Corona Color Picker, not sure if this may have to do anything with it.
Anytime I try to use a specified RGB value for a dark black blue (attached ->my values)
the color will be ignored and I get a totally different color (attached -> wrong values)
this seems to happen only in the very dark, low RGB levels.

So if I put in RGB 15/15/30 I get 21/21/28
...and if I put in HSV 163/30/30 I get 0/0/21

This happens only in sRGB color space not in linear.
Is this something that has to do with color math?



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-04, 18:50:48
Unfortunatelly it is known limitation of 3ds max. It's nothing new, Corona colour picker has always worked like that.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Rendermonkey on 2019-05-04, 18:54:54
No, I think that its not the color picker, if I put in the values into a standard Max color map the values are kept!

So it has to do with the CoronaColor map, i assume?

Just for forensic I also tried the VrayColor Map and voilà the same error...

Well, i's also not working if I try to put in the values direcly into the diffuse color field...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-04, 19:04:27
Uncheck sRGB checker and the values will stay exactly as you entered. It is when sRGB enabled, 3ds max has problems with it. You can observe this "phenomena" live, in Corona colour map adjust colour with Corona picker (sRGB enabled) and watch how values will jump to the nearest integer in result color preview.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Rendermonkey on 2019-05-04, 19:07:50
So why is this working in standard 3dsMax color map?
...and no, if I put in the HSV value of 167/30/20 in linear color space the values are also changed.
sometimes also the Sat Value in HSV just jumps from input 50 to 255!

Well of course I just use the standard max color map, but this is no solution.
I think, if I render out 32bit this color value should not be cropped to next integer because it makes a viewable difference.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-04, 20:20:30
So why is this working in standard 3dsMax color map?

In standard colour map or standard colour picker?

There is a discussion or two on the forum where it is explained why it's happening. I didn't manage to find it quickly and i don't have time for more thorough search at the moment. Maybe someone from support will help to explain things after weekend is over.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Rendermonkey on 2019-05-04, 20:35:30
Firstly, thank you romullus for assisting me here on the weekend! :)

I mean the ColorMap under general textures, the standard color picker doesn't even deal with sRGB.
If I put in the Values there everything is working fine and the values are correctly set.


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-05, 14:12:25
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: jms.lwly on 2019-05-05, 15:53:21
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-05, 17:21:18
Firstly, thank you romullus for assisting me here on the weekend! :)

I mean the ColorMap under general textures, the standard color picker doesn't even deal with sRGB.
If I put in the Values there everything is working fine and the values are correctly set.

You're welcome. I found the topic where this problem is explained: https://forum.corona-renderer.com/index.php?topic=15792.0
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-06, 10:15:03
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Artisticpixel on 2019-05-06, 22:55:10
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?


+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

I can send you a scene tomorrow. I had the exact same issue happen today on a completely new scene without using DR. I already sent an email and video to Corona as there is a ticket open already for 2 other issues.
Where should I send the file? New ticket or one that open?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-07, 06:41:19
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?


+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

I can send you a scene tomorrow. I had the exact same issue happen today on a completely new scene without using DR. I already sent an email and video to Corona as there is a ticket open already for 2 other issues.
Where should I send the file? New ticket or one that open?



How strange, with the latest update this started to happen on a new scene and without DR too at my work computer. so my home computer, work computer, two different setups with two different farms, different projects. you start interactive and after a couple passes it goes black, move the camera it comes back, then goes black after 2 or 3 passes.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-07, 09:47:14
I can send you a scene tomorrow. I had the exact same issue happen today on a completely new scene without using DR. I already sent an email and video to Corona as there is a ticket open already for 2 other issues.
Where should I send the file? New ticket or one that open?

Hi,

Can you either submit a new support ticket, or create a post in the bug reporting section and we'll continue there as to not flood this discussion.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Feodor on 2019-05-07, 11:28:57
Hi!
Found a problem. I can't make a black and white image.
3ds max 2016, "dailyBuild May 3 2019"
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: tallbox on 2019-05-07, 11:53:02
Hi!
Found a problem. I can't make a black and white image.
3ds max 2016, "dailyBuild May 3 2019"
I was planning to post the same thing tomorrow as a problem. Additionally, I found another problem, which made me delay my project submission with 2 weeks until I realised where was the problem.
2 Images attached.
The image where I used Corona 3.2 three months ago to render an animation the pool water was looking like on the attached.
A round of revision came in and I had to update some parts of that animation, but I updated already to the latest daily build (at that time). The result of the pool water was not expected while nothing else was changed for that part of the sequence. Two days ago I have tried to render the only 1 frame with the latest daily - the results as obvious.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dippndots on 2019-05-07, 13:19:00
I just saw this line in the Trello for Corona 4 bugfixes: "Fix CoronaProxy bad performance, memory usage in some situations"

Does "in some situations" have anything to do with loading proxies over 10Gb Ethernet? We've been troubleshooting a slow to open max file where removing the proxies (held on a server via 10GBe) seems to remedy the problem.

Sorry to bump this but I feel that it got snowed under by other posts.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-07, 14:38:26
Hi!
Found a problem. I can't make a black and white image.
3ds max 2016, "dailyBuild May 3 2019"
I was planning to post the same thing tomorrow as a problem. Additionally, I found another problem, which made me delay my project submission with 2 weeks until I realised where was the problem.
2 Images attached.
The image where I used Corona 3.2 three months ago to render an animation the pool water was looking like on the attached.
A round of revision came in and I had to update some parts of that animation, but I updated already to the latest daily build (at that time). The result of the pool water was not expected while nothing else was changed for that part of the sequence. Two days ago I have tried to render the only 1 frame with the latest daily - the results as obvious.

Hi,

So the saturation bug has been noted quite a few times already in this thread. A fix is coming soon for it.

I'm not quite sure I understand your description of the second issue. You say that you already realised where the problem was, is this correct?
If not, please can you provide your scene to me? Instructions on how to do this are in my signiture, please don't forget to let me know the name of the scene.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-07, 16:01:35
I just saw this line in the Trello for Corona 4 bugfixes: "Fix CoronaProxy bad performance, memory usage in some situations"

Does "in some situations" have anything to do with loading proxies over 10Gb Ethernet? We've been troubleshooting a slow to open max file where removing the proxies (held on a server via 10GBe) seems to remedy the problem.

Sorry to bump this but I feel that it got snowed under by other posts.

Hi,

Sorry we missed this one earlier. We would genernally expect that the system caches the files intelligently, but this might not always be the case.

So in order for us to investigate, it would be really helpful for us to get a copy of your scene and assets if possible?

Instructions on how to do this are in my signiture, please don't forget to let me know the name of the file which you have uploaded.

Thanks,

Rowan
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bhiggins on 2019-05-07, 17:35:25
Good morning,

We are getting the error "ending sampling mask to slaves timed out. Try to increase synchronization time or decrease maximum pixels per transfer" when rendering with DR. We believe this is causing corona to crash and has been a pain to deal with for the last couple months.

Is there something we are missing or can do to mitigate this issue? We've tried reducing max pixels per transfer but are still experiencing crashes.

We are on the current 5/3 daily build. This issue has plagued us from Corona 3 hotfix 2.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Rendermonkey on 2019-05-07, 21:26:59
Quote
Quote from: Rendermonkey on 2019-05-04, 20:35:30
Firstly, thank you romullus for assisting me here on the weekend! :)

I mean the ColorMap under general textures, the standard color picker doesn't even deal with sRGB.
If I put in the Values there everything is working fine and the values are correctly set.

You're welcome. I found the topic where this problem is explained: https://forum.corona-renderer.com/index.php?topic=15792.0

Okay, I see the sense of this behavior. I would like to prefer keeping the values sRGB insted directly converting them to linear (like in the standard color map) because then you can better track changes you already made. Think of a Scene where you have to use sRGB values from a range of product pictures and later on some of the colors doesn't seem to be right anymore, then you can still compare the values that you have once picked.
This maybe only a personal preference but workflow friendly.

KR
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-08, 07:41:46
Quote
    Fixed saturation -1 not resulting in grayscale color (both in VFB and ColorCorrectTex)
    Fixed error when loading LightMix CONF files
great! thanks
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: arqrenderz on 2019-05-08, 14:40:22
I just saw this line in the Trello for Corona 4 bugfixes: "Fix CoronaProxy bad performance, memory usage in some situations"

Does "in some situations" have anything to do with loading proxies over 10Gb Ethernet? We've been troubleshooting a slow to open max file where removing the proxies (held on a server via 10GBe) seems to remedy the problem.

Sorry to bump this but I feel that it got snowed under by other posts.


What we saw is the more proxys you have, the ram situation is worse and worse, EVEN with proxys hidden on a new open scene, corona proxys will eat the ram, so the option is to not have proxys and a 4 gb max file, or a 200mb max file with a ton of ram.
(the proxys eat ram even when cache on ram is off)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: bhiggins on 2019-05-08, 16:52:44
Good morning,

We are getting the error "ending sampling mask to slaves timed out. Try to increase synchronization time or decrease maximum pixels per transfer" when rendering with DR. We believe this is causing corona to crash and has been a pain to deal with for the last couple months.

Is there something we are missing or can do to mitigate this issue? We've tried reducing max pixels per transfer but are still experiencing crashes.

We are on the current 5/3 daily build. This issue has plagued us from Corona 3 hotfix 2.

I've submitted a minidump from the crashed instance of 3dsmax that was attempting to render to the farm.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-08, 19:05:33
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

Sorry for keeping on this subject, I tried an older build and no success, am trying the save to CXR workaround. it could be EXR issue. I have 9 renders to deliver in the next 2 days and uncertainty if the pc will save a good image or not is a spirit killer. I updated to the latest Nvidia drivers and am now running latest build since changing to early April build did not solve it.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-05-09, 03:33:16
I've had this issue for the latest 2 builds, when i render using DR, the frame buffer Beauty pass will go black randomly after a few minutes, then if I cycle between the elements and back to beauty it will show up again, then go black after some minutes. When render ends it is randomly either saving or not saving the beauty (black layer) depending on if it shows or not at the time. In some cases the other elements also would have the alpha wrong as in a big blag square of the element missing or added. Anyone having same issue? could it be a memory leak when it receives data from the render nodes?

+1 exactly the same issue. Haven’t had any loss when saving out (to Cxr) but the black VFB during DR is identical. I agree that it happens with the DR machines send their data back to the workstation - I played with how many passes it takes between sending the data back and got less frequent black screen. Flicking back and forth to other elements gives the same behaviour too (returning VFB back to normal).

Hi,

Would you both be able to provide me with your scenes? I am currently trying to reproduce this, but so far I have been unsucessful.

Thanks,

Rowan

Sorry for keeping on this subject, I tried an older build and no success, am trying the save to CXR workaround. it could be EXR issue. I have 9 renders to deliver in the next 2 days and uncertainty if the pc will save a good image or not is a spirit killer. I updated to the latest Nvidia drivers and am now running latest build since changing to early April build did not solve it.

This is a shot in the dark, but was the older build you tried before they introduced the bloom and glare progress bar was introduced into the dailies?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-09, 08:01:26
thanks for the tip I am starting to think it's the high quality filtering, I turned it off and it seems to not turn black randomly anymore. it seems to be it. I rendered all I needed for my work with CXR so I am ok except for the photoshop all nighter I might have to do to please a client.
CXR is great if we can have an adobe photoshop reader so we can open that one file and have all layers just like EXR, but it takes an extra 10 to 15 minutes for me to export the layers and reassemble them. other than that it seems to be much better in system responsiveness but the file is 7 to 9 times bigger than EXR so my renders are up to 5.6GB per view now from a few hundred MB.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: rowmanns on 2019-05-09, 14:25:02
thanks for the tip I am starting to think it's the high quality filtering, I turned it off and it seems to not turn black randomly anymore. it seems to be it. I rendered all I needed for my work with CXR so I am ok except for the photoshop all nighter I might have to do to please a client.
CXR is great if we can have an adobe photoshop reader so we can open that one file and have all layers just like EXR, but it takes an extra 10 to 15 minutes for me to export the layers and reassemble them. other than that it seems to be much better in system responsiveness but the file is 7 to 9 times bigger than EXR so my renders are up to 5.6GB per view now from a few hundred MB.

Hi,

When rendering with the high quality filtering did you by chance have the AI denoiser enabled?

If you could provide your scene I will be able to investigate this further.

Thanks,

Rowan

Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-05-09, 17:18:07
Very very disappointed to see that the PBR material has been taken out of corona V4 on the trello.
Hopefully it means that some uber shader is on the way in the future. Or that the team underestimated how much work the great new caustics needed.
Realistically the PBR shader was all i cared about in this new release as it brings (in my opinion) the most time saving benefit out of all the features requested by not having to build workarounds and being able to work efficiently with pbr shaders.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-10, 09:52:44
hi devs, is there a maxscript function by corona which do "create a coronaCam from active perspective view"?
i know that it is doable manually but who knows there is something undocumented like this:
Code: [Select]
coronaRenderer.coronaFp.coronaCamFromView()
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: mike288 on 2019-05-10, 14:21:13
hi devs, is there a maxscript function by corona which do "create a coronaCam from active perspective view"?
i know that it is doable manually but who knows there is something undocumented like this:
Code: [Select]
coronaRenderer.coronaFp.coronaCamFromView()
Hi, there is not. But it can be done from the toolbar.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dippndots on 2019-05-10, 16:21:22
Hi,

Sorry we missed this one earlier. We would genernally expect that the system caches the files intelligently, but this might not always be the case.

So in order for us to investigate, it would be really helpful for us to get a copy of your scene and assets if possible?

Instructions on how to do this are in my signiture, please don't forget to let me know the name of the file which you have uploaded.

Thanks,

Rowan

Hey Rowan, thanks. As is tradition, the problem seems to have gone away after we tried a couple more things. If it returns, I'll be sure to make a test scene and asset folder and send it to you.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: fraine7 on 2019-05-11, 14:46:08
Wondering if anyone else has experienced a full system lockup like I have several times with the latest daily build?

Plenty of RAM available and scenes are not very detailed but in 3 different scenes I’ve had windows become completely unresponsive after cycling through render elements in the frame buffer. Not using caustics and in 2 of the scenes I wasn’t even rendering at the time of the lockup, it’s like the frame buffer has tried to catch-up with a change and then got a little bit lost, best way I can explain it for now.

I will do some further testing before sending any scene files but curious to know if this has happened to others?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: JulioCayetano on 2019-05-11, 15:39:30
Not sure if it's related,  but I have also suffered a couple of full system freezes. First time, I had to re-start the PC. It was behaving correctly and then bam, everything unresponsive. The second time, only the windows desktop got frozen, but the apps still running. Both times I was using Corona with the first Daily that came with Caustics, but they weren't active.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-05-11, 18:15:53
Hi. Just tested the latest DB (may 10) which support multiple suns & environment maps. I want to use it for sun/shadow studies, and therefore used several daylight systems set to different times.

It works as expected with the suns, but I can't get it to work with the skylight maps. I've tried using a single skylight map for all suns, and I've tried using multiple skylight maps (one for each sun), but the problem is the same: the skylight map doesn't follow the suns time as it should.

I can trigger it to change by hiding the suns not used in the layer maneger, but I can't get it to work from the lightmixer alone.

Any idea how to do this, or is it a bug?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-05-12, 19:54:53
it would be fantastic if the suns could not emit shadows.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: FrostKiwi on 2019-05-13, 00:13:31
it would be fantastic if the suns could not emit shadows.
I doubt they'd implement something so physically incorrect.

However, you can do this already: Use Max's standard directional light. You can match corona's sun with that and just not turn on the shadows in the properties roll out.
This should allow you to get Corona's sun but without shadows.

It won't produce a proper response with the skytexture, but you can just align a real corona sun and disable that to achive interplay with the sky texture...
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: ihabkal on 2019-05-13, 02:14:47
Wondering if anyone else has experienced a full system lockup like I have several times with the latest daily build?

Plenty of RAM available and scenes are not very detailed but in 3 different scenes I’ve had windows become completely unresponsive after cycling through render elements in the frame buffer. Not using caustics and in 2 of the scenes I wasn’t even rendering at the time of the lockup, it’s like the frame buffer has tried to catch-up with a change and then got a little bit lost, best way I can explain it for now.

I will do some further testing before sending any scene files but curious to know if this has happened to others?

does this coincide with flickering of the 3dsmax interface or VFB? this has been happening for me for months with various builds what you do is press ctrl+Alt+delete and when the screen goes into that log off screen you wait for a few seconds or minutes and then press Esc and 3dsmax should be responsive again.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Dom74 on 2019-05-13, 09:04:08
it would be fantastic if the suns could not emit shadows.
I doubt they'd implement something so physically incorrect.

However, you can do this already: Use Max's standard directional light. You can match corona's sun with that and just not turn on the shadows in the properties roll out.
This should allow you to get Corona's sun but without shadows.

It won't produce a proper response with the skytexture, but you can just align a real corona sun and disable that to achive interplay with the sky texture...

Thanks for the tip, I will try that.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: fraine7 on 2019-05-13, 10:07:39
Not sure if it's related,  but I have also suffered a couple of full system freezes. First time, I had to re-start the PC. It was behaving correctly and then bam, everything unresponsive. The second time, only the windows desktop got frozen, but the apps still running. Both times I was using Corona with the first Daily that came with Caustics, but they weren't active.

This is exactly what I have experienced too
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: fraine7 on 2019-05-13, 10:11:15
Wondering if anyone else has experienced a full system lockup like I have several times with the latest daily build?

Plenty of RAM available and scenes are not very detailed but in 3 different scenes I’ve had windows become completely unresponsive after cycling through render elements in the frame buffer. Not using caustics and in 2 of the scenes I wasn’t even rendering at the time of the lockup, it’s like the frame buffer has tried to catch-up with a change and then got a little bit lost, best way I can explain it for now.

I will do some further testing before sending any scene files but curious to know if this has happened to others?

does this coincide with flickering of the 3dsmax interface or VFB? this has been happening for me for months with various builds what you do is press ctrl+Alt+delete and when the screen goes into that log off screen you wait for a few seconds or minutes and then press Esc and 3dsmax should be responsive again.

Ctrl+Alt+Del isn’t available when the system locks up, hard reset of the PC is the only option. The problem might be related but I can’t say I’ve noticed much flickering of the VFB, not to say it isn’t happening, just that it hasn’t become as big of an issue as the PC freezing.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-13, 12:42:06
hi devs, is there a maxscript function by corona which do "create a coronaCam from active perspective view"?
Hi, there is not. But it can be done from the toolbar.
thats okay, thanks mike
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-13, 23:11:16
I love fisheye projection implementation, but could you unlock FOV spinner in photographic parameters rollout, so we can adjust viewport representation more conveniently?

  • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

But why??? Now, it's horribly inconvenient :[
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-05-14, 01:04:08
I love fisheye projection implementation, but could you unlock FOV spinner in photographic parameters rollout, so we can adjust viewport representation more conveniently?

  • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

But why??? Now, it's horribly inconvenient :[

+1 - very inconvenient
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: arqrenderz on 2019-05-14, 04:09:32
+1 - very inconvenient
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-14, 05:42:14
  • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode
ok i got the idea, with added feature there (environment switch in lightmix) devs is trying to keep the UI simple. but imo accessing it in another dialog is inconvenient. how about separate it to regular rollout? you can just place it below or inside the environment rollout.

why, because advanced environment setup is always hiddden, we need a way to unlock it so it is never hidden for advanced users.

edit:
wait, we already have coronaSelect dont we?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: soso on 2019-05-14, 07:32:31
Just some info for the dev:
https://devblogs.microsoft.com/dotnet/introducing-net-5/

(https://devblogs.microsoft.com/dotnet/wp-content/uploads/sites/10/2019/05/dotnet_schedule.png)
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: marchik on 2019-05-14, 08:25:10
I have some strange issue, I cant remember whether it was before or not, but I drew attention to it only in the latest daily build, Interactive rendering  is updating continuously when I move the cursor around the 3dsmax window, not on scene changing, maybe I use wrong parameters or doing smth wrong idk) can u help me?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Njen on 2019-05-14, 08:30:51
I can't figure out the Maxscript access to the new environment advance setup list of maps, can someone please tell me (not the overrides)? If not, then it means I can't install or test any more daily builds because of incompatibility issues with my suite of tools.
Thanks.

[Edit]
Nevermind, I figured it out:
Code: [Select]
.bg_texmapList[i]
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-14, 09:24:15
[Edit]
Nevermind, I figured it out:
Code: [Select]
.bg_texmapList[i]
good to know, thanks.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Fluss on 2019-05-14, 11:12:53
I love fisheye projection implementation, but could you unlock FOV spinner in photographic parameters rollout, so we can adjust viewport representation more conveniently?

  • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

But why??? Now, it's horribly inconvenient :[

+1 - very inconvenient
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: PROH on 2019-05-14, 14:07:20
+1 - very inconvenient
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: arqrenderz on 2019-05-14, 14:39:17
Cant we have nice things :(   ;)   

"Massive memory savings for geometry and displacement processing - up to 87%!"
"Adaptive environment light sampling - removing need for portals"  This one is from vray like 8 months ago

when i saw the first one on trello was like wooooohoo , then it got dumped to the left :(
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Jpjapers on 2019-05-14, 15:11:52
Cant we have nice things :(   ;)   

"Massive memory savings for geometry and displacement processing - up to 87%!"
"Adaptive environment light sampling - removing need for portals"  This one is from vray like 8 months ago

when i saw the first one on trello was like wooooohoo , then it got dumped to the left :(

Yeah it seems a few of the features previously listed have been removed from this release. Including, as i mentioned above, the PBR shader. But im still looking forward to seeing what improvements have been made on the stuff thats still listed.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-05-14, 16:31:05
it would be too risky to include now, because there is not enough time to test. The memory savings will be released in daily builds of v5 early on
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: thilima3d on 2019-05-14, 18:45:51
Ondra,

do you think that would be possible to solve this issue in some 4.0 release candidates?

https://forum.corona-renderer.com/index.php?topic=24544.0

I use displace + distance a lot in my works and I don´t wanna use 3.0 anymore just because of it.
thanksss


Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Benjamin_F on 2019-05-14, 21:15:34
I love fisheye projection implementation, but could you unlock FOV spinner in photographic parameters rollout, so we can adjust viewport representation more conveniently?

  • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

But why??? Now, it's horribly inconvenient :[

+1 - very inconvenient

+1 - very inconvenient
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Ondra on 2019-05-14, 22:29:47
Ondra,

do you think that would be possible to solve this issue in some 4.0 release candidates?

https://forum.corona-renderer.com/index.php?topic=24544.0

I use displace + distance a lot in my works and I don´t wanna use 3.0 anymore just because of it.
thanksss


yes, we are planning to fix this
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: vansan on 2019-05-15, 09:52:28
Hello!
I'm using this script to batch-render scenes in corona 3, and it doesn't work with corona 4 daily builds.
Can't figure out - if it is my mistakes or script needs to be rewritten?

And, there is a thing I hope can be fixed for release version.
If my network storage computer is restarted rendering hangs.
Can there be a checkbox to locally store assets during rendering process?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Frood on 2019-05-15, 10:51:45
and it doesn't work

What exactly does not work? It looks like the script just loads max files and executes a max quick render. It's like loading a scene manually and pressing "render", nothing more. There is no reference to corona or any other specific renderer.


Good Luck



Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: vansan on 2019-05-15, 15:36:41
and it doesn't work

What exactly does not work? It looks like the script just loads max files and executes a max quick render. It's like loading a scene manually and pressing "render", nothing more. There is no reference to corona or any other specific renderer.


Good Luck

Thank you for reply, looks like some of my scenes are broken.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: shortcirkuit on 2019-05-16, 01:43:40
Hi Corona team - can i make a upgrade suggestion?
For the corona image editor, is it possible to add 'copy' function as per the VFB?
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Zray on 2019-05-16, 05:24:21
hi, I cannot show the proxy object with full mesh method after updating the latest daily build.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: danio1011 on 2019-05-16, 06:23:56
Hi Corona team - can i make a upgrade suggestion?
For the corona image editor, is it possible to add 'copy' function as per the VFB?

Mmmmmm...+1
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: Christa Noel on 2019-05-16, 08:19:14
Hi Corona team - can i make a upgrade suggestion?
For the corona image editor, is it possible to add 'copy' function as per the VFB?
+1
i guess it is possible. we have it in max vfb but why it isnt there in cie.
this is the time to add a feature request about this.
Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
Post by: romullus on 2019-05-16, 09:32:48
hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

This is expected. From the May 10 build changelog:

  • Corona Proxy has lower consumption of memory when keep in RAM is disabled
    • Disabling “keep in RAM” option also disables full mesh visualization
    [/list][/list]
    Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
    Post by: rowmanns on 2019-05-16, 09:33:53
    hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

    Hi,

    Full mesh mode is only supported when the keep in memory checkbox is ticked.

    Thanks,

    Rowan
    Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
    Post by: Zray on 2019-05-16, 10:05:14
    hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

    Hi,

    Full mesh mode is only supported when the keep in memory checkbox is ticked.

    Thanks,

    Rowan
    hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

    This is expected. From the May 10 build changelog:

    • Corona Proxy has lower consumption of memory when keep in RAM is disabled
      • Disabling “keep in RAM” option also disables full mesh visualization
      [/list][/list]
      Thanks to both of you
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-16, 10:49:03
      I just discovered that DOF is disabled, when camera projection is set to fisheye. Why is that?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Tanakov on 2019-05-16, 11:34:30
      New "Scene Environment" Advanced setup look's unfriendly and appears needlessly complicated.

      I kind of don't like this change, it's in no way more accessible or ergonomic.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: pokoy on 2019-05-16, 11:48:26
      Yes, same here. I realize that the multi-environment setup needs to be taken care of and the UI is a challenge here, but it really shouldn't hide the overrides. I guess many people use a background override, it really shouldn't be that hard to access.
      As I wrote elsewhere, if you want to use the 3dsmax environment, using an override becomes really cumbersome: switch to advanced to access the override, set your override, switch back to 3dsmax. If you want to change an override, you have to repeat those 3 steps each time. That's really awkward.

      Also, the multiple environment slots should get a checkbox. I really hate to have to 'store' my environment maps (or anything else for that matter) somewhere in the mat-editor only to switch it off. (The same illogic applies to Ray Switch). Having a checkbox allows for a non-destructive workflow, anything else is just inconvenient and cumbersome.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-05-16, 12:22:54
      Yes, it's obvious that you do not want to do a dynamic multimap in the main UI (if even possible at all). Problem is: defined overrides are still used even if you switch away from "advanced setup" (which gets greyed out) to "use single map". No one would expect that those overrides are still active regardless of being disabled. These are radio buttons after all.


      Good Luck



      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: pokoy on 2019-05-16, 13:08:11
      Yes, it's obvious that you do not want to do a dynamic multimap in the main UI (if even possible at all). Problem is: defined overrides are still used even if you switch away from "advanced setup" (which gets greyed out) to "use single map". No one would expect that those overrides are still active regardless of being disabled. These are radio buttons after all.


      Good Luck
      True, didn't think about it but that's yet another illogical thing with the new UI.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Tanakov on 2019-05-16, 14:14:38
      Just tried to add an override for my enviro.

      I created a map directly in the Render Setup, the result?

      Grayed out the map in "Use single map"

      So I had to go back to the previous setup, copy paste ... annoying as heck
      10/10 would recommend.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-16, 14:39:14
      • Environment direct visibility, reflections and refractions overrides were moved to the new advanced setup mode

      But why??? Now, it's horribly inconvenient :[
      Hi,

      I'll relay the feedback to the dev team regarding this and see what can be done :)

      Thanks,

      Rowan

      (Internal ID = 353183604)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Flavius on 2019-05-16, 21:21:01
      !! Bug report

      hi guys,
      -using Daily build 10th of May.

      When checking "render only masks (disable shading)" the Alpha renders 100% white. I asked a friend to try it, and same issue. Also it doesn't save as a channel in .tga for example. WireColor, Normals render fine.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: shortcirkuit on 2019-05-17, 02:13:38
      just bumping this to the corona team - please guys?  it would be super handy.

      Hi Corona team - can i make a upgrade suggestion?
      For the corona image editor, is it possible to add 'copy' function as per the VFB?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: fortivone on 2019-05-17, 09:46:15
      Bug report

      IR keeps restarting when i am just move cursor in viewport

      daily-2019-05-15

      Update: the problem was with ivy generator
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-17, 16:49:17
      Hi,

      Thanks for reporting, I will investigate this.

      (Internal ID=353725887)
      !! Bug report

      hi guys,
      -using Daily build 10th of May.

      When checking "render only masks (disable shading)" the Alpha renders 100% white. I asked a friend to try it, and same issue. Also it doesn't save as a channel in .tga for example. WireColor, Normals render fine.

      I've logged this as a feature request, I'll pass it over to the development team.

      (Internal ID=353727019)
      just bumping this to the corona team - please guys?  it would be super handy.

      Hi Corona team - can i make a upgrade suggestion?
      For the corona image editor, is it possible to add 'copy' function as per the VFB?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Duron on 2019-05-19, 10:48:59
      Hi, i have a strange result which i never noticed before when using bloom and glare. Is this something related to the latest builds? I'm using the latest from 15th.

      Those stripes streching across the whole image. Corona Sun and Sky is used here.

      Thank you!

      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: FrostKiwi on 2019-05-19, 16:36:45
      As a random uneducated guess: Do you have the 16-bit Bloom performance option enabled by chance?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Duron on 2019-05-19, 20:07:05
      As a random uneducated guess: Do you have the 16-bit Bloom performance option enabled by chance?

      No, it is turned off. I tested with turning it on and the whole render gets black after the B&G calculation.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-05-20, 20:15:14
      Update: the problem was with ivy generator

      Yes, trapping into this frequently. Just put an edit mesh modifier on top, that solves it.


      Good Luck




      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-21, 09:48:27
      As a random uneducated guess: Do you have the 16-bit Bloom performance option enabled by chance?

      No, it is turned off. I tested with turning it on and the whole render gets black after the B&G calculation.

      Hi,

      Please can you send the scene over to me? Instructions on how to do this are in my signiture.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Flavius on 2019-05-22, 13:48:52
      Please, please for the love of god and all that's mighty bring back the old way of using env. maps...The way it is now is awful and BUGGED. Wasted a lot of time today:

      Bug is this -> if you use the brilliantly thought "Use Advanced setup" and you override something it works ok, but when you go back to "Use 3ds max settings" or "use single map" even though the "advanced setup" is greyed out, it is STILL ACTIVE !! 

      Shortly put : the env. overrides are active even if the "Use advanced setup is not"

      but seriously... what's the purpose of this? The way it was was so easy and self explanatory. Now it's just hidden under another option (which is also broken). Imagine getting a scene for someone with some overrides...

      Please bring back the previous menu. Is there anyone here btw who thinks this is a good idea?

      Thanks in advance !
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Jpjapers on 2019-05-22, 16:56:00
      Please, please for the love of god and all that's mighty bring back the old way of using env. maps...The way it is now is awful and BUGGED. Wasted a lot of time today:

      Bug is this -> if you use the brilliantly thought "Use Advanced setup" and you override something it works ok, but when you go back to "Use 3ds max settings" or "use single map" even though the "advanced setup" is greyed out, it is STILL ACTIVE !! 

      Shortly put : the env. overrides are active even if the "Use advanced setup is not"

      but seriously... what's the purpose of this? The way it was was so easy and self explanatory. Now it's just hidden under another option (which is also broken). Imagine getting a scene for someone with some overrides...

      Please bring back the previous menu. Is there anyone here btw who thinks this is a good idea?

      Thanks in advance !

      I agree, I thought the whole point of corona was to not have tons of hidden submenus in the UI. Im sure i read that years ago you guys were against the whole advanced/basic thing like vray has(had?)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Ryuu on 2019-05-22, 17:01:16
      Yes, we will be pulling the environment overrides back to the main render settings.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-22, 17:23:47
      Hip hip hooray! :]
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-05-22, 17:51:47
      That's what dailies (and the respective feedback) are for. And I second the "hooray" :)


      Good Luck



      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: jjgod1 on 2019-05-23, 03:47:36
       Old Installer icon look like dog leg.... haha
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: VASLAVO on 2019-05-23, 05:42:48
      Hi guys, is this a correct behavior of the interactive? im doing some close up tests and get this strange blurry 7 denoise effects, denoiser is off
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-23, 09:12:56
      Hi guys, is this a correct behavior of the interactive? im doing some close up tests and get this strange blurry 7 denoise effects, denoiser is off

      Hi,

      Do you have "Fast preview denoise during render" checked in the performance tab of the Render setup?

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-23, 10:03:51
      Maybe it's worth considering to turn IR denoising off by default? Those who don't have nvidia card, would certainly appreciate that and those who want IR denoising, could save their own defaults.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-05-23, 10:20:33
      Yes, I prefer having it off by default also. No problem to have it disabled in MaxStart.max but it frightens me every time when opening an old scene.


      Good Luck



      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: ihabkal on 2019-05-23, 22:21:11
      you should not release the new version before fixing the bug that makes the beauty pass go black and the alpha a messy black and white jumble when you have advanced filtering on.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: VASLAVO on 2019-05-23, 23:41:26
      Oh sorry, it was on by default an that Pc is new with Nvidia cars so it’s new behavior for me, I’ll disable it.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: shortcirkuit on 2019-05-24, 01:09:03
      had a DR issue with the latest daily which I havent had in a long time... anyone else having this issue??
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-24, 13:31:31
      had a DR issue with the latest daily which I havent had in a long time... anyone else having this issue??
      Hi,

      Can you provide some details as to what the issue you are experiencing is?

      Cheers,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Bormax on 2019-05-24, 15:31:25
      With 2 latest dailies (2019-05-15 and 2019-05-22) getting Max crashes in the moment when VFB is opening. Not always, but pretty often. Maybe it's connected with "◦The “Show VFB” button in render settings now opens the Corona VFB with correct resolution and render regions even before first render was started" feature?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-24, 15:50:19
      With 2 latest dailies (2019-05-15 and 2019-05-22) getting Max crashes in the moment when VFB is opening. Not always, but pretty often. Maybe it's connected with "◦The “Show VFB” button in render settings now opens the Corona VFB with correct resolution and render regions even before first render was started" feature?
      Hi,

      Do you have some specific scenes that this is happening with?
      Could you also provide me with the specification of your computer and operating system?

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-24, 15:54:14
      you should not release the new version before fixing the bug that makes the beauty pass go black and the alpha a messy black and white jumble when you have advanced filtering on.
      Hi,

      The bug which is making the VFB go black with B&G and the HQ filtering is fixed in RC1 released this afternoon.

      Please can you re-test and let me know your feeback.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-24, 16:24:18
      Release Candidate 1
      • Fixed CoronaDistance map not working in displace modifier

      Corona distance used with displace modifier, consistently locks or crashes max. Minidump attached.

      Update: using distance with scatter also leads to crash.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: cgcrazy on 2019-05-24, 17:09:10
      I add a texture through the node output to the material, after which the texture is not shown in the material and on the render.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Lucas Rodrigues on 2019-05-24, 18:36:13
      We requested an improvement in Corona render for 4k monitors. I have now noticed in Release Candidate 1 that when I resize the interactive rendering window, the corona keeps the resolution low to have less memory consumption. That's great!

      But rendering quality is poor because of the resolution. Is it possible for the user to disable this option?
      It would be nice if I could decide when to use it in 4k mode and when to use it in normal mode, because then I decide the view mode according to the scene.

      I also noticed that when I resize the IR window the icons also lose quality, they are also being resized.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: sevecek on 2019-05-24, 20:25:33
      We requested an improvement in Corona render for 4k monitors. I have now noticed in Release Candidate 1 that when I resize the interactive rendering window, the corona keeps the resolution low to have less memory consumption. That's great!

      But rendering quality is poor because of the resolution. Is it possible for the user to disable this option?
      It would be nice if I could decide when to use it in 4k mode and when to use it in normal mode, because then I decide the view mode according to the scene.

      I also noticed that when I resize the IR window the icons also lose quality, they are also being resized.
      Hi,
      you can specify the scaling factor in system settings dialog.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Lucas Rodrigues on 2019-05-24, 20:28:59
      Pefect!
      Very good. Thank you
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-25, 10:18:40
      Release Candidate 1
      • Fixed CoronaDistance map not working in displace modifier

      Corona distance used with displace modifier, consistently locks or crashes max. Minidump attached.

      Update: using distance with scatter also leads to crash.

      Hi,

      Can you send over your scene? It was working fine for me during testing, so I'd like to see if we are doing something differently.

      Also, which version of Max and Windows are you using?

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-25, 14:17:28
      Hi Rowan, i'm not sure if scene would be useful, but i recorded a video with 100% reliable way to crash max with Corona distance. 3ds Max 2016, Windows 10

      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-25, 15:25:07
      Hi,

      Thanks for the video it's really helpful, I will look into it ASAP.

      EDIT: I was able to reproduce this, it only effects Max 2016. Versions 2017+ seem to be okay.

      Cheers,

      Rowan

      (Internal ID=356487823)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Bormax on 2019-05-25, 20:54:57
      With 2 latest dailies (2019-05-15 and 2019-05-22) getting Max crashes in the moment when VFB is opening. Not always, but pretty often. Maybe it's connected with "◦The “Show VFB” button in render settings now opens the Corona VFB with correct resolution and render regions even before first render was started" feature?
      Hi,

      Do you have some specific scenes that this is happening with?
      Could you also provide me with the specification of your computer and operating system?

      Thanks,

      Rowan

      Hi
      Tested RC1 hoping not to see this problem again, unfortunately it's still there.  But now I can tell more about how it happens.
      It's not connected with some certain scene, it happens every time I press Show VFB (button or keyboard shortcut) after docked to viewport IR was used. VFB is appearing with black picture field for a second and Max is crashing.

      Windows 10 Pro, Dual Xeon E5-2660, 64GB of RAM, GeForce GTX 1060 6GB

      And here is minidump
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: marchik on 2019-05-25, 21:13:15
      With 2 latest dailies (2019-05-15 and 2019-05-22) getting Max crashes in the moment when VFB is opening. Not always, but pretty often. Maybe it's connected with "◦The “Show VFB” button in render settings now opens the Corona VFB with correct resolution and render regions even before first render was started" feature?
      Hi,

      Do you have some specific scenes that this is happening with?
      Could you also provide me with the specification of your computer and operating system?

      Thanks,

      Rowan

      Hi
      Tested RC1 hoping not to see this problem again, unfortunately it's still there.  But now I can tell more about how it happens.
      It's not connected with some certain scene, it happens every time I press Show VFB (button or keyboard shortcut) after docked to viewport IR been used. VFB is appearing with black picture field for a second and Max is crashing.

      Windows 10 Pro, Dual Xeon E5-2660, 64GB of RAM, GeForce GTX 1060 6GB

      And here is minidump


      I have a similar problem, 3dmax crashes at the start of the render when opening a VFB in random scenes without reason
      Windows 10 Pro, Xeon E5-2683v3 OC to 3.1 Ghz, 32GB of RAM, GeForce GTX 980Ti
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Lucas Rodrigues on 2019-05-26, 06:22:38
      I have a problem The image upscaling factor returns to the default value all the time.
      I put it in 1.0 and every time it returns to 2.0 by itself
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-26, 09:18:03
      With 2 latest dailies (2019-05-15 and 2019-05-22) getting Max crashes in the moment when VFB is opening. Not always, but pretty often. Maybe it's connected with "◦The “Show VFB” button in render settings now opens the Corona VFB with correct resolution and render regions even before first render was started" feature?
      Hi,

      Do you have some specific scenes that this is happening with?
      Could you also provide me with the specification of your computer and operating system?

      Thanks,

      Rowan

      Hi
      Tested RC1 hoping not to see this problem again, unfortunately it's still there.  But now I can tell more about how it happens.
      It's not connected with some certain scene, it happens every time I press Show VFB (button or keyboard shortcut) after docked to viewport IR been used. VFB is appearing with black picture field for a second and Max is crashing.

      Windows 10 Pro, Dual Xeon E5-2660, 64GB of RAM, GeForce GTX 1060 6GB

      And here is minidump


      I have a similar problem, 3dmax crashes at the start of the render when opening a VFB in random scenes without reason
      Windows 10 Pro, Xeon E5-2683v3 OC to 3.1 Ghz, 32GB of RAM, GeForce GTX 980Ti

      Hi,

      Which version of Max are you both using? And do you have any 3rd party plugins installed?

      Can you also confirm that you have the latest NVIDIA drivers installed please.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Bormax on 2019-05-26, 10:06:20

      Hi,

      Which version of Max are you both using? And do you have any 3rd party plugins installed?

      Can you also confirm that you have the latest NVIDIA drivers installed please.

      Thanks,

      Rowan

      Just updated NVIDIA drivers, but it didn't help.
      Max 2014, Forest Pack, Railclone, Laubwerks Plants, Vray, Redshift trial, FStorm
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-26, 10:30:33
      Just updated NVIDIA drivers, but it didn't help.
      Max 2014, Forest Pack, Railclone, Laubwerks Plants, Vray, Redshift trial, FStorm

      Hi,

      Thanks, I will look into it and try to reproduce it here. I'd recommend updating all of your plugins too just in case there is come conflict.

      EDIT: I was able to reproduce this here. I will report it to our development team.

      Cheers,

      Rowan

      (Internal ID=356528437)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Duron on 2019-05-26, 20:34:36
      I run in to one issue where Max is crashing after using IR:

      Start IR
      Stop IR
      Hit Show VFB
      Max crash without option to save.

      Running RC1 and Max'19 i had it also on older dailys. It doesnt seem to be scene specific. Had it on different scenes.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: ihabkal on 2019-05-27, 05:15:28
      you should not release the new version before fixing the bug that makes the beauty pass go black and the alpha a messy black and white jumble when you have advanced filtering on.
      Hi,

      The bug which is making the VFB go black with B&G and the HQ filtering is fixed in RC1 released this afternoon.

      Please can you re-test and let me know your feeback.

      thi sis great news I will try and I will let you know thank you

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: kingmax on 2019-05-27, 11:12:10
      Image save from VFB with bloom and tools bar active freezes max. Tried both on max 2016&2019. I thought this was fixed.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-05-27, 12:46:51
      Image save from VFB with bloom and tools bar active freezes max. Tried both on max 2016&2019. I thought this was fixed.
      Hi,

      Can you please provide some more information? It's really difficult for us to fix an issue if we have not been able to reproduce it.

      Can you provide me with a scene, minidump from the freeze, version of Max/Corona and the specification of you system please?

      Instructions on how to do this are in my signiture.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: pokoy on 2019-05-27, 13:09:26
      Max 2019, RC1

      Just got a crash while playing with the VFB - displaying the Caustic render element, storing VFB to history and comparing A/B.
      Minidump attached, hope it helps.

      More info - Max didn't crash to desktop, it just froze while the crash error report dialog came up. Upon closing the CER dialog Max sat there with one thread active but otherwise non-responsive, had to force-close it.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: kingmax on 2019-05-27, 13:18:33
      Image save from VFB with bloom and tools bar active freezes max. Tried both on max 2016&2019. I thought this was fixed.
      Hi,

      Can you please provide some more information? It's really difficult for us to fix an issue if we have not been able to reproduce it.

      Can you provide me with a scene, minidump from the freeze, version of Max/Corona and the specification of you system please?

      Instructions on how to do this are in my signiture.

      Thanks,

      Rowan

      So, I've been working on a really simple scene (will provide it later). Upon render completion if "bloom and glare" is active in VFB and the "tools" panel is visible if I try to save the image (jpg, tiff, cxr...) 3ds max becomes unresponsive. I cannot create a minidump file because I need to kill the process. I've tried saving both locally and on a NAS server, and I've recreated the same issue both in Max 2016 and Max 2019. If I disable the bloom effect, the image saves normally. If I toggle the "tools" panel with bloom active, the image saves normally.

      Workstation specs:

      dual Xeon 2690 V4
      ASUS z10pe-d8 ws MB
      128 GB ECC RAM
      Samsung NVme 960 pro x 2
      ASUS 1080TI Turbo
      Windows 7 x64 pro

      Corona 4 RC1.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Flavius on 2019-05-28, 11:01:32
      Hi,
      Wanted to say thanks to the Corona team for actually listening to us. Bringing back the env. UI was a good thing. Thanks!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Bormax on 2019-05-28, 11:35:12
      Hi,
      Wanted to say thanks to the Corona team for actually listening to us. Bringing back the env. UI was a good thing. Thanks!

      +1
      Thank you guys!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: pokoy on 2019-05-28, 12:15:08
      Hi,
      Wanted to say thanks to the Corona team for actually listening to us. Bringing back the env. UI was a good thing. Thanks!

      +1
      Thank you guys!

      Same here, many thanks!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Vlad_the_rant on 2019-05-28, 14:21:26
      @Kingmax

      You can capture a minidump even if it's just hanging by following the instructions here: https://coronarenderer.freshdesk.com/support/solutions/articles/5000524006-how-to-report-issues-3ds-maxUploader:#crashes2

      It would also be helpful if you could upload the scene this bloom and glare issue is happening in, to us: https://corona-renderer.com/upload

      Thanks!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: mh on 2019-05-29, 05:35:23
      Hi guys

      Does anyone else find the region render change a bit counter-intuitive? My issue is that the button always needs to be pressed in order to be able to change the region, or add a new one. but if it's not pressed the region turns into a brownish color which is really hard to see, and of course it's not editable - basically adding another step in the process. I tend to create one region and constantly move it around as I am adjusting materials etc, but now it's a bit more difficult to do.

      I can of course have the button pressed at all times but the region is way too thick, so my question is: is it possible to have the region border changed back to the 1px line that it was before pls?

      Thanks! and thanks for the environment ui change!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-05-29, 21:55:09
      If you right click in zoomed in VFB and pop-out info window touches rightmost VFB edge, then VFB shifts to the left. A slightly annoying issue.

      By the way, RC2 build reports itself as RC1.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-05-29, 23:33:49
      Yes, VFB shifts as you described are there since v3:

      https://forum.corona-renderer.com/index.php?topic=22777.0


      Good Luck



      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: VASLAVO on 2019-06-04, 19:36:01
      Hello Guys, i think we have some issues between region and complete render, they have different results, noise level, denoiser and sharpen values are the same also final resolution, here is the example
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-05, 14:17:22
      Hello Guys, i think we have some issues between region and complete render, they have different results, noise level, denoiser and sharpen values are the same also final resolution, here is the example

      Hi,

      Would it be possible for you to send over you scene?

      Instructions on how to do this can be found in my signiture.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: VASLAVO on 2019-06-05, 17:20:55
      yes, uploaded via dropbox
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-05, 17:38:31
      yes, uploaded via dropbox
      Thanks,

      We will investigate.

      (Internal ID=360230336)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Frood on 2019-06-07, 11:02:14
      My issue is that the button always needs to be pressed in order to be able to change the region, or add a new one. but if it's not pressed the region turns into a brownish color which is really hard to see

      Yes, please revert at least to the full red color! There is no indicator any more that regions are active because that 1px micro dashed brown line is not visible at all in many images. The idea was probably to have region borders less distracting, but unless we don't have any other indicator this only leads to user errors.


      Good Luck



      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: aaouviz on 2019-06-07, 14:30:40
      My issue is that the button always needs to be pressed in order to be able to change the region, or add a new one. but if it's not pressed the region turns into a brownish color which is really hard to see

      Yes, please revert at least to the full red color! There is no indicator any more that regions are active because that 1px micro dashed brown line is not visible at all in many images. The idea was probably to have region borders less distracting, but unless we don't have any other indicator this only leads to user errors.


      Good Luck

      +1 - it's almost impossible to see most of the time... it has caused me some re-render headaches in the past couple of months.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: ihabkal on 2019-06-08, 09:46:30
      I think expanding the interactive render VFB does not add pixels/resolution anymore. the resolution of the previews stays the same, it is acting as a zoom in now instead of growing the number of pixels when you stretch the viewport.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-06-08, 10:03:11
      No, that's not how it works. There's new image upscale factor parameter in system settings, that lets you render in IR at lower resolution and upscale in VFB, but it has nothing to do with VFB window size. Changing the VFB's size, still changes actual resolution. You can see real amount of pixels in the title bar.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: arqrenderz on 2019-06-08, 17:27:06
      So exited about that trello thing (half parsing times on complex scenes)!!!!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Ink Visual on 2019-06-10, 18:02:53
      Hi guys,
      I am testing Corona 4 release candidate 4, and my file crashes when I  launch interactive rendering. It's ok when I work on couple of objects in isolation mode, but when I unhide everything and press render the scene crashes.
      I used the old scene mainly for the purposes of testing caustics, but it doesn't really matter if caustics are off or on, file crashes anyway. When I move back to Corona 3.1 everything works fine. I'll send the minidump in couple minutes. I'd appreciate if you could check it out, let me know if you need anything else.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-10, 18:21:11
      Hi cexec,

      I did a couple of quick checks here and I was unable to reproduce the crashes. It would also be helpful if you could send though your scene if possible?

      Also, which version of Max are you using?

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Ink Visual on 2019-06-10, 18:47:20
      Hi cexec,

      I did a couple of quick checks here and I was unable to reproduce the crashes. It would also be helpful if you could send though your scene if possible?

      Also, which version of Max are you using?

      Thanks,

      Rowan

      Hi, the scene is being transferred to your dropbox as I write it. I use max 2019. Let me know if you need anything else, thanks.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Ondra on 2019-06-10, 20:55:08
      So exited about that trello thing (half parsing times on complex scenes)!!!!
      I have it already implemented, it just wasnt safe to include in v4, and we need to make sure it does not change look of scenes. But dont worry, v5 is just around the corner ;)
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Artisticpixel on 2019-06-11, 18:37:59
      Anyone getting a crash on clean up after render? I havent had that issue for a couple of versions but it has raised its ugly head again with the latest build?!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: LorenzoS on 2019-06-11, 20:32:46
      Quote
      Anyone getting a crash on clean up after render? I havent had that issue for a couple of versions but it has raised its ugly head again with the latest build?!
      I have the same problem, sometimes.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-12, 09:21:38
      Hi,

      Quote
      Anyone getting a crash on clean up after render? I havent had that issue for a couple of versions but it has raised its ugly head again with the latest build?!
      I have the same problem, sometimes.

      As usual please can you provide minidumps and scenes? Instructions on how to do this are in my signiture.

      Thanks,

      Rowan

      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: romullus on 2019-06-14, 15:43:01
      I wonder why for some, image upscale factor is set to other than 1.0 by default. So much clueless users in the forum.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-14, 16:29:54
      Hey,

      It takes its default value from the windows scaling settings.. I guess this is what's causing the confusion.

      We're looking into a way to make this better/clearer.

      Cheers,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: bluebox on 2019-06-14, 23:48:55
      Anyone getting hangups in interactive in v4 ? For us the performance on rather simple test scene is much much worse compared to v3.
      It also restarts on some strange circumstances like going deeper in the shader tree in mat editor...
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-17, 09:41:38
      Anyone getting hangups in interactive in v4 ? For us the performance on rather simple test scene is much much worse compared to v3.
      It also restarts on some strange circumstances like going deeper in the shader tree in mat editor...
      Hi,

      Are you able to provide your scene and if possible a short video which describes the hangups?

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: PROH on 2019-06-17, 11:15:19
      Hi Rowan. i just had a similar experience in the weekend. Here's what I did:
      - Opened an old file (from Corona v1,7) - about 99mb uncompressed.
      - Corona didn't show any warnings (regarding displacement etc.), so I manually reset the renderer to default settings, and then changes UHD to Path Tracing.
      - Pressed "Render" and it rendered fine.
      - Then I started IR and the system hang (frozen white window)
      - After around 15 min I force closed Max.

      After that I tried 2 times to open the file again and use IR times with the same result (frozen white window, with "not responding" message).

      Can't give the file ATM, but here's some details: 3dsMax v2014, Corona v4, Windows 10 PRO, the file contained Laubwerk trees (updated to latest version), the scene was lit by an EXR.

      Hope it helps to find the culprit :)

      Regards
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: bluebox on 2019-06-17, 19:18:10
      Anyone getting hangups in interactive in v4 ? For us the performance on rather simple test scene is much much worse compared to v3.
      It also restarts on some strange circumstances like going deeper in the shader tree in mat editor...
      Hi,

      Are you able to provide your scene and if possible a short video which describes the hangups?

      Thanks,

      Rowan

      Sure as soon as I will have a spare moment I will send you the scene Rowmanns. Any Microsoft Visual C++ update recommended while updating to v4 ? We are constantly getting cascading "Runtime errors!" on slave machines while rendering? That wasn't happening on v3 ?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-18, 10:34:07
      Hi,

      Thanks, I will look forward to receiving the scene. There shouldn't be a need for an visual C++ updates, I can recommend ensuring that your version of Windows and all drivers are up to date though.

      Regarding the errors on slave machines, would you be able to provide me with the logs or of the errors? Could you also confirm which versions of Max and Windows you are using, as well as any 3rd party plugins or apps which you are using to render.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: rowmanns on 2019-06-18, 11:14:35
      Anyone getting a crash on clean up after render? I havent had that issue for a couple of versions but it has raised its ugly head again with the latest build?!

      Hi,

      Could I ask you to try a possible workarond for the freezing/crashing on cleanup.

      Could you render the scene without B&G enabled and save your output to a CXR. Once it is saved can you then open the CXR in Corona Image Editor and recompute the B&G there.

      Please let me know if this helps avoid the freezes on cleanup.

      Thanks,

      Rowan
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Artisticpixel on 2019-06-20, 12:15:19
      Anyone getting a crash on clean up after render? I havent had that issue for a couple of versions but it has raised its ugly head again with the latest build?!

      Hi,

      Could I ask you to try a possible workarond for the freezing/crashing on cleanup.

      Could you render the scene without B&G enabled and save your output to a CXR. Once it is saved can you then open the CXR in Corona Image Editor and recompute the B&G there.

      Please let me know if this helps avoid the freezes on cleanup.

      Thanks,

      Rowan

      OK will do.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Artisticpixel on 2019-06-20, 12:47:23
      Anyone having any issues with DR? everything has worked perfectly up until the latest build and now it keeps parsing the scene in DR and then comes up red with connection failed? Both machines see each other but keeps timing out. Never had this before. Any ideas?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: TomG on 2019-06-20, 13:01:55
      Anyone having any issues with DR? everything has worked perfectly up until the latest build and now it keeps parsing the scene in DR and then comes up red with connection failed? Both machines see each other but keeps timing out. Never had this before. Any ideas?

      Just to ask the obvious and make sure - did you update Corona and DR on all the slave machines so they have exactly the same version of Corona installed? Also, by "latest build" do you mean "Final released version"? And other thought, be sure firewalls are set to allow the connections through (not impossible there's been an update to the firewall, or that the updated Corona needs some sort of update to your settings depending on how it was set up to let it through).
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Artisticpixel on 2019-06-20, 13:25:39
      Anyone having any issues with DR? everything has worked perfectly up until the latest build and now it keeps parsing the scene in DR and then comes up red with connection failed? Both machines see each other but keeps timing out. Never had this before. Any ideas?

      Just to ask the obvious and make sure - did you update Corona and DR on all the slave machines so they have exactly the same version of Corona installed? Also, by "latest build" do you mean "Final released version"? And other thought, be sure firewalls are set to allow the connections through (not impossible there's been an update to the firewall, or that the updated Corona needs some sort of update to your settings depending on how it was set up to let it through).

      Yes, both machines have the final released version. I thought the firewall may be an issue but switched it all off and still no luck. One question when installing the latest release would that update everything, DR included as I do not install manually but just hit update on both machines?

      Its Ironic that I found Corona to be so much faster in achieving good results but now find I spend twice as long trying to figure out how to work around all the bugs.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: TomG on 2019-06-20, 13:43:14
      Well, there were no changes to DR in this release, so this one is unlikely to be a bug. More likely to be an installation or firewall issue. Here are the guides:
      https://coronarenderer.freshdesk.com/support/solutions/articles/12000002056-distributed-rendering-stopped-working-after-the-installation-of-newer-version

      https://coronarenderer.freshdesk.com/support/solutions/folders/12000000629

      Let us know if anything there resolves the issue, ty!
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Dionysios.TS on 2019-06-20, 14:01:21
      Anyone having any issues with DR? everything has worked perfectly up until the latest build and now it keeps parsing the scene in DR and then comes up red with connection failed? Both machines see each other but keeps timing out. Never had this before. Any ideas?

      Hi, we had the same problem here today!  -.-

      The only thing I did was a Corona render region and the DR Servers started doing the same thing as yours.
      When I switched to the 3ds Max render region and launch the job again, the problem disappeared. Don't know if all this is related...

      I took a look n 3ds Max log and this is what I have:

      2019/06/20 12:43:30 INF: [16648] [07816] StartupTemplate factoryTemplateFolder: C:\Program Files\Autodesk\3ds Max 2019\en-US\StartupTemplates
      2019/06/20 12:43:30 INF: [16648] [07816] StartupTemplate userTemplateFolder: C:\Users\dtsagkaropoulos\Documents\3dsMax\startuptemplates
      2019/06/20 12:43:30 INF: [16648] [07816] StartupTemplate appdataTemplateFolder: C:\Users\dtsagkaropoulos\AppData\Local\Autodesk\3dsMax\2019 - 64bit\ENU\en-US\StartupTemplates
      2019/06/20 12:43:32 INF: [26596] [16932] Done loading file:  C:\Users\dtsagkaropoulos\AppData\Local\CoronaRenderer\DrData\received_scene_3845118646.max
      2019/06/20 12:43:33 INF: [16648] [07816] ALC Security Tool 1.0 loaded.  (c:\program files\autodesk\3ds max 2019\applicationplugins\3dsmaxsecuritytools\contents\win64\scripts\ALC_SecurityTool.ms)
      2019/06/20 12:43:33 INF: [16648] [07816] CRP Security Tool 1.0 loaded.  (c:\program files\autodesk\3ds max 2019\applicationplugins\3dsmaxsecuritytools\contents\win64\scripts\CRP_SecurityTool.ms)
      2019/06/20 12:43:34 INF: [16648] [07816] ADSL Security Tool 1.0 loaded.  (c:\program files\autodesk\3ds max 2019\applicationplugins\3dsmaxsecuritytools\contents\win64\scripts\ADSL_SecurityTool.ms)
      2019/06/20 12:43:42 WRN: [26596] [16932] MAXScript FileIn Exception: -- Runtime error: viewport.activeViewport index out of range
      2019/06/20 12:43:42 ERR: [26596] [16932] Error executing script
      2019/06/20 12:43:43 DBG: [16648] [07816] Interface8::LoadFromFile(D:\Dionysios\3D_Production\Benchmark_Scenes\Swiss_School\3D_Scenes\Interior_02.max)
      2019/06/20 12:43:43 INF: [16648] [07816] Starting to load file: D:\Dionysios\3D_Production\Benchmark_Scenes\Swiss_School\3D_Scenes\Interior_02.max
      2019/06/20 12:43:46 DBG: [26596] [16932] Stop network

      Thanks,

      Dionysios -
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Artisticpixel on 2019-06-20, 14:32:19
      Well, there were no changes to DR in this release, so this one is unlikely to be a bug. More likely to be an installation or firewall issue. Here are the guides:
      https://coronarenderer.freshdesk.com/support/solutions/articles/12000002056-distributed-rendering-stopped-working-after-the-installation-of-newer-version

      https://coronarenderer.freshdesk.com/support/solutions/folders/12000000629

      Let us know if anything there resolves the issue, ty!

      Thanks, the only thing I have done since this morning is update from the final daily to the latest release so not sure what has happened. Will try uninstall everything and go from scratch, but before that will do the region render mod from the helpful comment above and hopefully see if that jump starts it.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: alexyork on 2019-07-02, 12:31:43
      We've also been unable to use DR in 2018, while DR is installed in 2020.

      Just to be clear - Corona 2 installed in 2018. Corona 4 installed in 2020. DR in 2020 works fine, but not in 2018.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: Ryuu on 2019-07-02, 13:12:33
      We've also been unable to use DR in 2018, while DR is installed in 2020.

      Just to be clear - Corona 2 installed in 2018. Corona 4 installed in 2020. DR in 2020 works fine, but not in 2018.

      Are you talking about DR master or DR slave?
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: alexyork on 2019-07-02, 13:20:19
      We've also been unable to use DR in 2018, while DR is installed in 2020.

      Just to be clear - Corona 2 installed in 2018. Corona 4 installed in 2020. DR in 2020 works fine, but not in 2018.

      Are you talking about DR master or DR slave?

      Both. That's the installation setup above. When you open a corona 2 scene in 2018 and try to DR it doesn't work. Same scene open in Corona 4 in 2020 DR will work fine. I think something's getting screwed up when you install Corona 4 and only check the 2020 box in the installer.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: maru on 2019-07-02, 14:14:16
      Hi Alex, I am afraid the discussion might get a bit messy here (e.g. if other users will start reporting other stuff), so is it ok for you if we move it to a dedicated thread? Or alternatively we can switch to email or support ticket, if you would prefer that.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: alexyork on 2019-07-02, 14:19:44
      Hi Alex, I am afraid the discussion might get a bit messy here (e.g. if other users will start reporting other stuff), so is it ok for you if we move it to a dedicated thread? Or alternatively we can switch to email or support ticket, if you would prefer that.

      In all honesty we're moving over fully to 2020/C4 pretty much today, just been dealing with some older stuff we needed to squeeze through 2018/C2, so I'm not sure we'd be any help! Was just dropping in our experiences in case it helped at all.
      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: maru on 2019-07-02, 14:29:26
      Fully moving to Max 2020 and Corona 4 would be definitely the most reliable solution. :)

      Otherwise, we could probably offer some workarounds. Generally, we do not advise using different versions of Max and Corona installed on the master and/or slaves at the same time. This can easily result in some conflicts (if there is just one DR server installed on the slave, it may be confused which version of Max and Corona it should use). So first of all, you should make sure that when you launch the DR server, it has the correct version of Max selected in the dropdown list, and that the version of the DR server is not older than the version of Corona used in the currently rendered project.

      One option is having multiple DR servers installed on each node. One for each Corona+Max combo (but running just one at a time). But that can be really cumbersome on a larger farm.

      Another option would be to use a list of  specific render nodes for each Corona/Max version.

      Title: Re: Corona Renderer 4 for 3ds Max - Daily Builds Discussion
      Post by: maru on 2019-07-04, 16:07:32
      Locking this as V4 dailies are no more released.