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[Max] I need help! / Re: Render multiples camera matching
« Last post by Frood on Today at 17:19:28 »CoronaCamera environment overrides are in progress and this should be easy to do in future :)
This alone will not. In almost every camera matching scene, you additionally need at least one shadow catcher material using the current background image for matte objects. This cannot be covered by a camera environment override. Additionally, think of camera matched/tracked animation.
In the meantime, there may be different workarounds with 3ds Max Scene and State sets.
Either I have/had crashes (yes, with CoronaCamera parameter block queries in the call stack of the crashing thread) or had them stop working midst project doing weird stuff. Additionally rendering out multiple shots in one go is not possible without making things complicated. So I humbly returned to the workflow described above after each try :)
Good Luck