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Messages - GeorgeK

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46
Sure, here it is

Thanks, I will agree with TomG it seems that refreshing it gets the proper color, have you tried resetting your 3dsMax ENU folder (make sure to keep a backup in case you need it)? There might be a possible corruption or something affecting it. Please let me know if the issue persists.

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/sfdcarticles/sfdcarticles/Resetting-3ds-Max-3ds-Max-Design.html

47
Thank you for clarifying, are you rendering with IR while merging the scene? Also if you can send us a minidump from the crash, that would help greatly.

(Internal id=432964837)

48
Hi, i was working as usual and suddenly started getting a red sky, deleted corona sky, uninstalled and reinstalled corona but now im getting the red corona sky on even empty scenes.. My corona License is up and running Btw.

Using 3dsmax 2021.3.6  Corona 7.1

Hi can you please save an empty scene with just the CoronaSky placed in the material editor and send it to us?

49
Can you please clarify, the entire VFB window is freezing or IR gets into a locked/freezed state and won't refresh at all?

50
Hi, was the merged scene saved/setup with a previous Corona version?

51
Hello, in Corona 8, how can I see the emission render element through a glass...?? before it was possible!!! I don't know if it's a problem with this version or it's done differently now...

Hi, you will need to use CoronaLegacy Mtl with thin (no refraction) enabled, some changes were introduced with the implementation of propagation for masks in Corona version 6. We are investigating this further.

Relates: (Internal ID=544750709)

52
Hi George.

I think I found the culprit. As you can see on the attached image, the solution is to have "Converting local files paths to relative" unchecked.

Now, the thing is that we've been working with this option checked from the very beginning of Corona and it was never an issue. So as I mentioned in some of my first posts, there must be something different in the way this new version of Corona handles paths, so that this option can't be used anymore.

Maybe now you have a better idea of what might be going on. I'd really like to understand this issue.

Thanks for this, it does seem to affect LUT path in some way, logged for further investigation, nice catch! Two questions if I may:

1)Does it affect all of your scenes?
2)All LUTs are loaded locally?

(Internal ID=912523325)

53
[Max] I need help! / Re: Anodized Aluminium
« on: 2022-06-06, 09:13:11 »
Awesome thanks George.  I found this page which has a nice explanatory diagram too.  I was actually thinking a much more matte type look, almost but NOT the same as the powder coated look used on Window Frames etc) but the process still stands and it would be the coating layer that gets 'rougher' I suppose.

https://nulinewindows.com.au/blog/anodising-aluminium

Hi again, nice presentation on the link, and yeah indeed having roughness to both layers might be the way to approach this, with coating layer seemingly being less strong.

54
[Max] I need help! / Re: Anodized Aluminium
« on: 2022-06-03, 10:51:26 »
Sounds like you know your stuff George haha, I'd love to see some examples if you have the time :)

I hope this will help clarify my approach, as mentioned previously it depends on the method used, for electrolytic coloring with metal salts being used as colorants your coating/film will consist of metal coloring (limited to colors with yellow tints, blacks, bronze or gold) deposited in the oxide pores.



As to how to approach this with Corona Physical and make it as accurate as possible, you can start with an aluminium foil preset as base from the Basic options > Apply preset of Corona Physical material, these presets are all made using Complex IOR for metals, so their parameters are physically accurate. You will need to create a Corona Layered Mtl. and set your base as the aluminium foil, for coating you will need to create a metal material as an electrolytic dye and apply it in your layer slot, you can either "eye-ball" it or use complex IOR to get more physically accurate results (please refer to the guide here: https://support.chaos.com/hc/en-us/articles/4528348723985-How-to-use-ComplexIOR-for-CoronaPhysicalMtl-) (do note you can do this with clearcoat as well but you are missing out on complex IOR properties of the coating).



For organic or inorganic dyeing/coloring that mostly consists of chemical dyes, you will need to create a Corona Physical Mtl. with an aluminium foil preset as base from the Basic options > Apply preset of Corona Physical material. Enable your Clearcoat layer set the corresponding IOR of the coloring agent that's being used (f.e. acrylic), and simply allocate the color of your choosing. For both cases surface irregularities might be bound in both the coated material but also the base depending on what you want to achieve as for color-intensity/saturation it really depends on the process. I am attaching some really basic examples/images!


55
[Max] I need help! / Re: Anodized Aluminium
« on: 2022-06-02, 11:23:38 »
Something that's always confused me in terms of material creation is Anodised Aluminium.

In terms of the physical material - is it a metal or not?

I appreciate it's not raw metal in it's original form but as it's not a separate coating such as powder coat, or applied such as paint, does that mean it's still a metal?  Is it simply enough to create an aluminium material using metalness workflow and increase the roughness to give the appearance of the anodised finish?

I guess it depends on the type of anodizing method, but in general terms I would say it's a form of coating/thin film. As a barrier type of oxidized layer, a translucent thin film coating will be formed on the metal's surface (should be easily handled by clearcoat), with a cellular oxide layer electrolytic coloring/dying can be achieved (using tin or nickel, essentially the metal deposits get absorbed by the pores), so again clear coat should handle this with absorption coloring.


56
[Max] Resolved Bugs / Re: Can't save tone mapping
« on: 2022-06-02, 10:37:51 »
Hi everyone, a potential fix for the issue is included in the version 9 daily build can you please try it out and see if your CXRs load with problematic operator values? The build can be found here: https://forum.corona-renderer.com/index.php?topic=36810.msg199437#msg199437

57
With Corona 8, I get an error message every time I open my scenes. It says that Corona couldn't load my custom LUT. No matter how many times I reload the LUT and save the changes, the error will show up when I open the scene again.
This never happened in previous version.

Any news about this? Has it been addressed in the the new Corona 9 version?

Hi again, any updates regarding this? Please feel free to consider a remote session to assess this directly if you are still having issues with it..

58
As for the initial error reported in this thread I am afraid this has to do with 3dsMax asset tracking/ENU and not Corona itself.
You're telling me that this error is 3ds Max fault? How is that possible when I've been using the same 3ds Max version since Corona 7. Never had an issue with it. Then installed Corona 8 and this error started to appear. Is this really 3ds Max fault and not Corona?

If your error is persistent we can do some further troubleshooting and see what's causing it.
From your answer I can see that at point you guys just stopped looking for a solution, decided this was 3ds Max's fault and didn't even bother to tell us what you had found. With all respect, that's not a good approach. All this time we've been waiting for an answer.

This is a persistent error. We'd really appreciate further troubleshooting in order to find a definitive solution.

Hi again, in your last message you've mentioned this: https://forum.corona-renderer.com/index.php?topic=36160.msg197940#msg197940, it would help if you could access the asset tracking to see why the LUT files can't be loaded, that's what the error states essentially. From the file provided I have these two file paths that are stated as missing, can you please check on your end?

(image attached)

59
[Max] I need help! / Re: Scene parsing issues
« on: 2022-05-30, 09:32:14 »
Can you please try with the latest Corona v.9 daily build and report back if the issue persists? https://forum.corona-renderer.com/index.php?topic=36810.msg199437#msg199437

60
Sorry yes, I have 64GB of RAM and a Ryzen 9 3900x. Working with Corona 8 for 3ds Max 2021.

Whenever I go over 1080 is when problems are starting to happen. Even if I open the IR and I make the window bigger (over 1080) it suddenly stops working and starting to show some red and green glare dots to later on dissapear completely. Sometimes by turning the glare on and off and increasing the size to 100 + reducing the threshold to 0 it starts working even I go back to normal values, like it needs a little push to start.

Hi, is it possible to share the scene with us? If possible, without the boat or any non-essential textures/assets just the water and the lighting setup.

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