Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Daily Builds => Topic started by: Ales on 2022-04-21, 22:04:33
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-04-21) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Added:
- Added support for Cinema 4D S26
- Fixed:
- Fixed problem with Avoid collisions in Chaos Scatter not working with Decals
Note: All these changes will be released as a version 8 hotfix later.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-05-11) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Fixed:
- Fixed errors reported in command line version of Cinema 4D when loading Corona
- Fixed import of some Cosmos materials on macOS
- Fixed issues when using ColorPicker in Corona VFB with linear percent value types
- Fixed issues (Non-Standard Format error) when loading different types of LUTs
- Fixed problem with missing close button in About dialog in S22 on macOS
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-05-24) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Fixed:
- Cosmos materials are now imported with correct scale when using triplanar mapping
- Fixed crash when using Cosmos on macOS when both Corona and V-Ray are installed
- Fixed crash when using search in Cosmos browser on macOS
- this was changed on server side, so the problem should be also resolved for version 8 and previous version 9 daily builds
- Fixed problems with importing Cosmos objects when path to assets download directory contains localized characters
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Added:
- Added Corona Pattern modifier
- Create a surface, apply the modifier by placing it under the object (just as with any other Cinema 4D modifier), place pattern-geometry under the Corona Pattern modifier and everything is set up
- Decals can now be imported from Cosmos
- Added option to preserve Slicer material when using material override
- Added option to preserve opacity and bump when using material override
- Changed:
- Improved Corona Error window - improves performance when lot of errors is shown and fixes UI problems on macOS
- ACES OT tonemapping operator is now used by default in new scenes
- Cosmos browser on Windows now opens in its own window instead of external web browser
- Removed support for Cinema 4D R14, R15 and R16
- These versions are really old and required lot of maintenance time that we can now focus on improving new and existing features
- Fixed:
- Corona lights can now be instanced using both render instances and multi-instances (previously this only worked in IR)
- Corona lights now also work with Chaos Scatter
- Corona lights now support included/excluded objects also in viewport preview
- Improved viewport performance when lot of Corona lights is present
- Fixed issue when spherical Corona light would disappear when it was non-uniformly scaled in IR
- Fixed rendering of Cinema 4D area light - Note that there is still only basic support for C4D lights
- Fixed crash when loading corrupted Proxy file with full mesh preview enabled
- Fixed problem when hidden object was rendered in IR when it was instanced by render instance or multi-instance
- Fixed occasional crashes when changing instanced object render visibility in IR
- Fixed occasional crashes when running Cinema 4D with low memory and low memory error was triggered
- Fixed minor (few KB) memory leak when rendering
- Fixed crash in decals caused by some objects with corrupted geometry
- Fixed some cases when Layered material preview was not updated after changing its submaterials
- Fixed minimum value for step in UVW randomizer
- Fixed Corona using only E-cores of modern Intel CPUs on Windows 11 when in background
Note: during our testing we found some potential problems with Pattern on macOS when used in interactive rendering in scenes containing hair. We will examine these for the next daily build.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-30) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Added:
- Added support for clouds in Corona Sky
- Experimental implementation of out-of-core textures for Corona Bitmap
- For now this can be enabled in Development/Experimental stuff by setting non-zero cache size and clicking "Update cache"
- The UI is not final and will be changed in future versions
- DOF is now also supported in fisheye camera
- Fixed:
- Fixed occasional crash in Corona Pattern when changing values in IR
- this was reproducible on macOS, but could also happen on Windows
- Corona Pattern now works on objects with other modifiers
- Corona Light now works with modifiers
- Fixed a bug when Corona pattern placed before other objects on the same hierarchy level prevented pattern from being applied on these objects
- Corona Pattern can now be instanced, instance will work the same as if copy of referenced pattern would be placed in its place
- Note that pattern must be referenced by instance directly, not as a part of hierarchy as in such case the hierarchy itself is instanced
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-09-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic)):
- Added:
- Added support for Cinema 4D 2023
- Fixed/Changed:
- Improved rendering speed of Corona clouds
- Faster IR parsing of Clouds
- Fixed some more issues with tonemapping pipeline being reset when switching cameras
- Chaos Scatter is now separate plugin
- For now this is mostly internal change that will allow us to simplify development of Chaos Scatter
- Fixed problem with decals not working on Corona pattern using materials from pattern object
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR)):
- Added:
- Added Corona Spline Render tag for rendering splines
- Added Corona Scanned material for rendering Chaos Scans materials
- Get your trial here: https://www.chaos.com/scans (https://www.chaos.com/scans)
- Added support for contrails in Corona Sky
- Added configurable seed for clouds in Corona Sky
- Added option to use automatic pattern height in Corona pattern modifier
- Added support for setting distribution shader in Chaos Scatter
- Added support for edge trimming in Chaos Scatter using new Scatter Edge Trimming shader
- Added option to control motion blur shutter speed using curve in render settings
- Added checkbox to Corona Sun to apply shadows from clouds
- Changed:
- Out-of-core textures were moved from Development/Experimental tab and can now be configured in global preferences
- Removed volumetric settings from Corona Sky shader - this was only accidentally exposed in Sky shader in one of previous daily builds and was not working - use Corona Sky object instead
- Improved import of some Cosmos materials
- Minor speed improvements when rendering multiple material previews
- We measured about 5% improvement in our tests
- Corona Camera UI is now separated into tabs
- Fixed:
- Fixed occasional crashes in QT6 reported in last daily build
- Fixed crash when Sky ground color is set to colors above 1 (it was possible to set this in C4D 2023)
- Fixed flipped axes when using Distance shader within Chaos Scatter
- Fixed crash when VDB file fails to load in VolumeGrid object on macOS
- Fixed bug with Corona Sun not being correctly affected by turbidity when using Corona Sky
- Fixed problem with Main clouds and Cirrus moving in different directions in Corona Sky
- Fixed problem where values values lower than 200m for "Height" cause tiling artifacts in clouds in Corona Sky
- Fixed crash when resetting all curves in tone mapping
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR)):
- Added/Changed:
- Added decal mode in UVW randomizer
- Added "Viewport preview resolution" in clouds section in Corona Sky
- Corona installer updated to use license server 6.0.0
- Fixed:
- Fixed Corona Sky preview in new C4D versions
- Fixed crash when reordering tonemapping pipeline via Edit dialog while having focus in one of the spin edits
- Minor UI fixes in tonemapping Edit dialog (tooltips, double click etc)
- Edge trimming should now work also with Corona Proxy (including Cosmos presets)
- Fixed problem with Corona proxy with Edge trimming shader not rendering in Scatter when it used relative path
- Fixed imports of Scatter presets on macOS
- Fixed problems when rendering Corona Scanned material on a sphere with "Perfect sphere" enabled
- Fixed crash when removing material attached to rendered spline in IR
- Fixed rendering of colors of instances scattered using Chaos Scatter when no material is attached (previously such instances rendered black)
-
Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528480437265-Corona-for-Cinema-4D-Daily-Builds)
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR)):
- Fixed/Changed:
- Fixed material overrides not being applied on rendered splines and geopattern materials in "pattern object" mode
- Fixed flipped cylindrical camera
- Fixed "Use external browser" option from preferences having no effect for Cosmos on macOS
- Fixed problem with tonemapping pipeline resetting to initial state in IR viewport after every change in document
- Fixed crash in tone mapping UI when tone mapping operator is grabbed by mouse at the left edge
- Fixed problem with LUT path in tonemapping presets loading as "C:\..." on macOS
- Out-of-core textures are now disabled by default