Chaos Corona Forum
General Category => Gallery => Topic started by: skinny_santa on 2014-01-12, 06:29:54
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i was busy after the Christmas . all these elf and reindeer hehe
i tried to make a scene where it is about to rain . i am working on a rainy scene now and i would love to have some tips for rain ( ofcorse that would be post ) but what about making the texture wet ? like the usual specularity and a bit of wetting the texture in photoshop ? or is there a better way of doing so ?
thank you for taking time to see
there is one with ao and a bit of gamma correction and another is raw render
PT + HD
pts - 12 msi - 20
hd samples - 1024
render time - 4 hours
i5 2500k 3.3 ghz
HD6870 1gb gddr5
8gb ddr3
1.5tb wd blue
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there is one with vray
same as before -
one raw
one with a bit of gamma correction and ao
just one hdri in env slot
IC - medium
brute force 25 subdiv , 6 sec bounces
render time - 1.5 hours
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Brute force 25 subdives usually gives a lot of noise in the shadows, even more then corona noise. But here there is a lot of small details + jpg compression and I can't see the noise, so it's impossible to compare.
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Brute force 25 subdives usually gives a lot of noise in the shadows, even more then corona noise. But here there is a lot of small details + jpg compression and I can't see the noise, so it's impossible to compare.
i used a noise threshhold of .003
i'll add one with light cache
and upload the raw targa files :)