Author Topic: Render farm failed to initialize corona engine  (Read 2150 times)

2015-10-30, 23:34:40

3di

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I have a file I need to get rendered pretty urgently, however when I upload to pixelplow render farm i'm getting the following error:

10/26/2015 3:56:48 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 977: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer0_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 981: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer1_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 985: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer2_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 989: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer3_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 993: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer4_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 997: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer5_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 1001: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer6_bump_map" is a shader


10/26/2015 3:56:49 AM;  MENTAL RAY LOG: ***WARNING*** API  0.0     10 MB warn   302021: iray_layered_material_max.mi, line 1005: while defining phenomenon declaration "iray_layered_material_phen_2": type conflict: "Map" is a color texture, interface "layer7_bump_map" is a shader


10/26/2015 3:57:07 AM;  Error rendering frame 20: Render Error (Initializing Renderer)


10/26/2015 3:57:08 AM;  Job Completed with Error(s) - see above


10/26/2015 3:57:08 AM;  Job Completed with Warning(s) - see above


10/26/2015 3:57:18 AM;  Error occured while rendering job.


c:\Program Files (x86)\SquidNetSoftware\SquidNet\webroot\public>IF NOT ERRORLEVEL 0 set retvar=3





My scene has no IRay materials, all materials are corona materials.  The scene was converted from Vray using the corona converter script.  The scene renders fine locally and also with a different render farm.

I've spoken to Pixelplow who have told me they're unable to assist as corona doesnt kick out any error logs, so have forwarded me to yourselves.  I am aware that they are using the beta of 1.3 whereas i'm using 1.2.  Could this be the issue.  Also when I upload i'm ticking the distributed rendering settings in the render setup dialog.

Cheers

Mik.

2015-11-02, 13:19:11
Reply #1

Ondra

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you should solve this with the render farm, we dont know what setup exactly they use, and I am not sure what the problem is from the log. If they confirm there is a problem with Corona, they should contact us and we will solve it directly between the technical personel.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)