Author Topic: Alpha v4  (Read 31463 times)

2015-10-23, 06:10:39
Reply #45

Old man

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Have patience. Let the developers are doing a good job. Do not tears and snot.

2015-10-23, 18:45:10
Reply #46

Rhodesy

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Agreed, the pics are a bit weird and I don't think they help the cause. Im sure we've not slipped their mind.
« Last Edit: 2015-10-23, 18:57:14 by Rhodesy »

2015-10-26, 20:19:31
Reply #47

Gr100

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Just released! https://corona-renderer.com/blog/corona-for-cinema4d-alpha-v4-released/

Ondra do you have any leads on when we should expect an update to Alpha 4?

Thanks

2015-10-30, 00:09:34
Reply #48

Eian

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I believe the rate of the progress is quite good.
Really wish I could say the same for the maya plugin.. Seems like it's much harder to implement..

Though I would really like to see the new displacement features working..
As of now, faces with more than 90 degrees angle difference get separated when using displacement..

Regards..

2015-10-30, 11:50:23
Reply #49

maru

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As of now, faces with more than 90 degrees angle difference get separated when using displacement..
This used to be a problem in Max but is fixed for some time now, so you should probably expect it soon...
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-10-30, 15:44:17
Reply #50

niktus

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Errors found
1. Multi texture alpha bug :)
2. Gradient Area light not working

2015-11-02, 21:04:05
Reply #51

olcaykayihan

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Very long time noone wrote  any detailed development plan abouth c4d corona here

We(me and my workers) love this render engine and we are waiting for it. Everyday we heve been refreshing this page for any news abouth this But at last times noone give back any response....

We have an idea that can help you for development prosess but we dont know other users  agree with us or not

maybe you must open preorder section for C4D users

We think it  will be able to help you to develop this engine for C4D users too

this was just an opinion and thanks for your effort

Kind Regards

Olcay KAYIHAN

 

2015-11-03, 09:03:58
Reply #52

gootman

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Very long time noone wrote  any detailed development plan abouth c4d corona here

We(me and my workers) love this render engine and we are waiting for it. Everyday we heve been refreshing this page for any news abouth this But at last times noone give back any response....

We have an idea that can help you for development prosess but we dont know other users  agree with us or not

maybe you must open preorder section for C4D users

We think it  will be able to help you to develop this engine for C4D users too

this was just an opinion and thanks for your effort

Kind Regards

Olcay KAYIHAN

I agree with this. So, you can open not only preorder - you can open simple Donate. I want to help you for yours great work.
Glory to Ukraine! Glory to Heroes!

2015-11-03, 14:08:43
Reply #53

burnin

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You can throw money on the fire but the water will not boil any faster.

Patiently, test anything you can think of, do extensive analysis, research and reports to bug tracker. Create, prepare test scenes, some complex materials, libraries... make amazing renders, correspond with each other, create scripts that will make the workflow faster. At least make a thread with suggestions. Organize. Motivate. Share.
You already got an amazing tool at your disposal so -
Don't just seat staring at the screen hitting F5... F5... F5...

If you'd pay attention to what the team is doing you'll notice they are hard at work, almost non-stop. Help by taking action and maybe it will be done faster.

2015-11-03, 15:55:52
Reply #54

fla

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There's some news regarding cinema and MacOS in Corona official statement here: https://corona-renderer.com/blog/corona-renderer-1-3-for-3ds-max-released/

2015-11-03, 22:30:33
Reply #55

Jaycop

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Hi, sorry for the long time without answers. We are currently finishing Corona version A4.1, which significantly improves stability and fixes many bugs. Here are a few things you can look forward to:

 - Added missing rayswitch map
 - Fixed crashes with AO shader inside displacement
 - Fixed freezing when interupting viewport rendering in preparation phase
 - Faster termination of renderer (when manually interrupting and in IR updates)
 - Fixed bumpmapping having incorrect direction in some scenes
 - Fixed compositing tag not being applied to objects without material
 - Fixed material override not being applied to objects without material
 - Modified threading system for IR (partial support for continuous updates)
 - Fixed crashes caused by SLA shaders used in refraction (IOR channel)
 - Fixed problems with emission in default C4D material
 - Fixed problems with Corona submaterials used in emission slot
 - Added Corona error report dialog and improved logging
 - Fixed several memory leaks
 - Fixed bumpmapping transformation (was affecting bumpmapping apperance in some scenes)
 - Fixed problems with include/exclude list for material overrides
 - Fixed bug causing textures not to render in some scenes
 - Fixed texture mapping in material preview
 - Better handling of material preview scenes
 - Added normal map
 - Fixed problem with hanging material preview
 - Fixed displacement UVW mapping problems
 - Fixed problem with missing file causing Smedge to fail
 - Fixed far clipping distance conversion
 - Added rounded edges map
 - Removed rounded corners from standard material (automatic conversion of old scenes to rounded edges map)
 - Updated to new version of displacement
 - Added no scale option to texture preview

Stay tuned.

2015-11-03, 23:19:37
Reply #56

4b4

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Thanks for the detailed update.

Really looking forward to the release.

2015-11-04, 10:28:29
Reply #57

olcaykayihan

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Thanks for those usefull explanations and thanks for your effort

king regards

2015-11-05, 11:34:18
Reply #58

Rhodesy

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Awesome. Looking forward to the new displacement. Just done a job with A4 and the displacement took a huge chunk of the RAM.