Author Topic: Artifacts on surfaces  (Read 8702 times)

2019-01-24, 14:51:07
Reply #15

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3865
  • Bengamin
    • View Profile
    • Cormats
Hmm, this is odd. I don't get any artifacts with the new scene you uploaded.
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2019-01-24, 15:31:26
Reply #16

Vlad_Greben

  • Active Users
  • **
  • Posts: 15
    • View Profile
Hmm, this is odd. I don't get any artifacts with the new scene you uploaded.
This is really weird (

2019-01-24, 16:31:28
Reply #17

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5463
    • View Profile
Looking at the scene, I am going to go with having two skies and using compositing tags as being the issue. Not really how skies are intended to be used, there should (like in the real world) only be one. If I delete the second sky and remove compositing tags from it, the artifacts disappear.

Not sure what effect you were going for there with the two skies? You could use a refract and reflect override for the scene (in the Scene environment tab), to place a different environment for reflections and refractions from materials in the scene, which is the intended workflow. That way your single sky is providing the lighting, but your materials will reflect and refract "something else".
Tom Grimes | chaos-corona.com
Product Manager | contact us

2019-01-25, 15:04:12
Reply #18

Vlad_Greben

  • Active Users
  • **
  • Posts: 15
    • View Profile
Looking at the scene, I am going to go with having two skies and using compositing tags as being the issue. Not really how skies are intended to be used, there should (like in the real world) only be one. If I delete the second sky and remove compositing tags from it, the artifacts disappear.

Not sure what effect you were going for there with the two skies? You could use a refract and reflect override for the scene (in the Scene environment tab), to place a different environment for reflections and refractions from materials in the scene, which is the intended workflow. That way your single sky is providing the lighting, but your materials will reflect and refract "something else".
Thank you very much, I will try to do so)

2019-09-03, 14:24:50
Reply #19

gootman

  • Active Users
  • **
  • Posts: 78
  • Glory to Ukraine! Glory to Heroes!
    • View Profile
Here I found the first problem containing all this thread. It`s - Portals. Solutions not found yet?

https://forum.corona-renderer.com/index.php?topic=25893.0

Glory to Ukraine! Glory to Heroes!