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[Scatter] Cinema 4D - Bug Reporting / Re: texture maps for distribution and other settings not working
« on: 2023-12-22, 00:15:52 »
I noticed that large surfaces do not interact well with the distribution/scale (noise)maps. I don't see any effect in the viewport (like boxes reshuffling ) when I try to edit and rescale noise maps like dents that work well on smaller areas.
I wonder how scatter uses these maps, at what scale relative to the surface they are projected on. I would love to have better control of density and shapes of density in terms of scale and distribution of scattered instances. Somehow I am not getting any noticeable effect on larger fields of grass and wildflowers (20x50 meters for instance) that otherwise get great results on smaller areas. I have only tried rescaled noise maps so far like 200% dents and so on.
Maybe a little more info in detail on how these maps work inside CR would help.
I wonder how scatter uses these maps, at what scale relative to the surface they are projected on. I would love to have better control of density and shapes of density in terms of scale and distribution of scattered instances. Somehow I am not getting any noticeable effect on larger fields of grass and wildflowers (20x50 meters for instance) that otherwise get great results on smaller areas. I have only tried rescaled noise maps so far like 200% dents and so on.
Maybe a little more info in detail on how these maps work inside CR would help.