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Messages - Mac3DX

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16
Perhaps this may help?


I don't get it, rendering tiles would make it faster?

17
You can try enabling "Single bounce" in volumetric materials to see if there are any improvements.
I would advise enabling a denoiser as well and checking if it does a good job with a noisy render, to cut render times down.

Hi Aram,
I'm rendering a milk splash, pretty simple image.
 "Single bounce" speeds up for sure, but it screws all of your colors, maybe we should have a field to input a few more bounces? Any tip in order to preserve the colors?
Corona goes very well with all other material parameters, but we have to be honest, this volumetrics feature needs to be improved and a lot in terms of render time. This rules out the possibility of rendering an animation for example.
I always try to keep denoiser around 4%, otherwise no chance to get your image done in time.

18
I'm rendering a 5K image and the render estimate is 4h 30m on an i9 12900K. This is impractical. I don't know what I do, it wouldn't be my choice but I think I'll have to go to another renderer. On Redshift it should take 5 min.

19
[C4D] General Discussion / Re: Two materials mix
« on: 2023-01-11, 21:48:15 »

Same principle for C4D. You can use whatever you want for masking. textures, Vertex maps, falloff, etc.

20
[C4D] General Discussion / Re: Two materials mix
« on: 2023-01-11, 20:44:03 »
You have to use the Layered Material with a mask for that. Search on YT for it, there are quite a few clips showing this method. Pretty straightforward.

21
[C4D] General Discussion / Re: displace
« on: 2023-01-11, 20:27:44 »
Sounds like low bit depth.

22
[C4D] General Discussion / Re: Two materials mix
« on: 2023-01-11, 20:24:28 »
There is, but the feature is buggy, and I don't know if it's been fixed yet. Cannot use refraction which results in problems. It complicated my life, honestly it's the kind of failure that can't happen. This feature is crucial! It saves a lot of time in post-production.

23
[C4D] General Discussion / Re: Realistic sand/powder
« on: 2023-01-11, 20:17:52 »
It will depend a lot on how closely you will see this texture. Look for PBR textures, to see from afar it's perfect. If you are going to take a close-up, replicate some grains with the Corona Scatter over the sand texture.

24
Hi guys, quick tip for those who loves QuickLook.

QuickLook doesn't respect your monitor profile by default. To enable it have a look here: https://github.com/QL-Win/QuickLook/wiki/Advanced-configurations#enabledisable-monitor-color-profile-conversion-since-v317-6

25
Sorry wrong attachments. Now the right ones.

26
Still the same thing, very strange. I superimposed the opened image on the PS next to the VFB, see how it doesn't look the same.

Already in Windows Viewer it's perfect, can you tell?

Maybe in this example it is not too pronounced, but it is not respecting the tone mapping adjustments.

I'm not using EXR, png or tiff is enough for me.


27
Never touched picture viewer my whole life, haha. Hate it!

Trying to save straight from VFB. Interesting fact, when I open the image in the windows viewer it is correct, however in QuickLook and Photoshop the adjustments are not displayed. I'll try to restart; it may be some conflict.

28
Hi guys,

As far as I remember I didn't have that problem. Why are tone mapping adjustments not being applied when saving images?

29
[C4D] I need help! / Re: Masking - leaking issue
« on: 2022-12-28, 13:50:02 »
Thanks @burnin
I've heard about it, I'll read the article. But I managed to get around the problem quickly by contracting the mask a tiny bit in PS. It becomes acceptable.

30
Please, provide the file so some expert might help.

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