What is the above actually doing? I thought it just shifted the UV coordinates of each 'item' or whatever you choose in the drop down.
Anyway see attached. On the left, just the bitmap, on the right, same bitmap inside a UVW randomizer with the settings as shown. The 'weird' effect is different depending on whether you choose 'Primitive', 'Mat ID', 'Instance', 'Mesh Element' etc etc
On the geometry I have a UVW Map set to Box with 'Real World Scale' turned on.
Corona 6