Hi!
I've tried to create this gold leaf material using textures from here:
https://www.textures.com/download/pbr0193/133233?q=gold+leaf
and I'm totally confused with these maps. I can't put them into right slots to achieve this effect. I'm wandering if it's possible without using substance painter?
By this time I was achieving similar result simply by creating a gold material and the gold leaf pattern was made with a map in refl. glossiness slot - but it's not even close.
Hope somebody wiser help me figure this out. I'm quite desperate ;)
try this and let me know how it goes.
Set Diffuse colour to black
Put that Albedo map into the reflection colour slot
Put the roughness into the glossiness slot and invert it
Put the normal map inside a corona normal map as you normally would (I can't see the map properly but you might have to tick 'flip green' for it to look right)
Then to make it more/less reflective, play with the reflection IOR number
Ignore the metallic map.
Someone might correct me here, but I reckon that will get you quite close to the sample renders