Author Topic: Daily Builds 1.6  (Read 134241 times)

2016-11-07, 12:33:40
Reply #105

pokoy

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I would certainly like to do so, but we want to move the postprocessing to GPU first...

what about farm nodes with onboard Matrox 128mb ram gpus? :O
I guess there will still be a CPU version as fallback.

2016-11-07, 13:08:56
Reply #106

SmurfN

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Im guessing its only host machine that does the calculations for the post processing, correct me if im wrong.

2016-11-07, 13:50:57
Reply #107

Ondra

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yes, slaves do not need to do postprocessing
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-07, 14:08:11
Reply #108

Ryuu

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GPU support will be completely optional acceleration feature even on the master machine. We certainly won't throw away all the CPU postprocessing code just because we'll have a fancy GPU implementation :)

2016-11-07, 14:45:22
Reply #109

kungfupanda

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yes, slaves do not need to do postprocessing

i mean parallel rendering ... not DR ...

2016-11-07, 15:27:59
Reply #110

antanas

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Good news, as long as it will be done using openCL and not the amd-gpu-user-butthurt-inducing Cuda ))

2016-11-07, 16:51:36
Reply #111

Christa Noel

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GPU support will be completely optional acceleration feature even on the master machine. We certainly won't throw away all the CPU postprocessing code just because we'll have a fancy GPU implementation :)
I thought you guys will replace the old CPU postpro codes with that fancy GPU postpro haha :D
Btw, I like the combination of word "fancy" and "GPUacceleration". Sounds sexy for our new checkbox text :)

2016-11-09, 10:31:16
Reply #112

hrvojezg00

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I can`t find 1.6 daily build in dropbox standalone, folder. Did I miss something?

2016-11-09, 13:45:25
Reply #113

morokoko

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looking forward for:
1. being able to bake lighmixer values back  into the scene lights
2. having "Denois amount" parameter in "Interactive LightMix" renderPass, like we do in "CShading_Beauty" renderPass

2016-11-09, 15:11:39
Reply #114

maru

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I can`t find 1.6 daily build in dropbox standalone, folder. Did I miss something?
https://www.dropbox.com/sh/kgzu0cqy903ygmb/AACe1mpU6qursb0ZlhUkaYcga/2016-10-26?dl=0

Quote
Corona Renderer - Standalone, version: 1.6 DailyBuild Oct 24 2016
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-11-09, 17:00:53
Reply #115

SmurfN

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Can you specify more whats changing with DR in 1.6? I was told "transfer missing assets" is coming at SOA#7 :)

2016-11-09, 20:47:10
Reply #116

Ondra

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transfer missing assets, adaptivity, pre-started 3dsmax, bugfixes, better ui, faster cleanup after render, and few more things
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-10, 08:11:45
Reply #117

FrostKiwi

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Can you specify more whats changing with DR in 1.6? I was told "transfer missing assets" is coming at SOA#7 :)
The Corona roadmap is available for public view.
I'm 🐥 not 🥝, pls don't eat me ( ;  ;   )

2016-11-10, 11:12:03
Reply #118

alexyork

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transfer missing assets, adaptivity, pre-started 3dsmax, bugfixes, better ui, faster cleanup after render, and few more things

Very much hope for node checkboxes :)
Alex York
Partner
RECENT SPACES
recentspaces.com

2016-11-10, 11:39:18
Reply #119

pokoy

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transfer missing assets, adaptivity, pre-started 3dsmax, bugfixes, better ui, faster cleanup after render, and few more things

Very much hope for node checkboxes :)
So you can render on selected nodes only instead of every node that has DR server running? Yes, please!