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Messages - ogneed

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1
[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-06-22, 13:39:51 »
This is good news :)
I'll do changes on closest week.
Btw, i have some idea for history.
Red frame around render preview - this is means what image selected.

2
Another small project which was made with Corona Renderer.
I used A6.
I use custom settings:
_Main Settings_
Render Engine - Bucket
GI/AA balance - 32
_VFB_
Image Filter - None
Internal res. - 1
_Engine Bucket_
Initial samples - 4
Passes - 3
Also some Color mapping.

Remained options by default. Rendertime 30min plus\minus 5min

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[Archive] Alpha Builds / Re: Alpha v6 released
« on: 2014-03-21, 21:37:38 »
Thank you very much Keymaster!

4
[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-03-03, 08:47:46 »
Good feedback. Thank you.
In closest couple days I will try few other colors. And maybe other shapes. And we will see what thinking Keymaster.

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[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 12:21:01 »
I agree.
Just checked on light UI scheme.

Update:
Added couple version with slight outline.

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[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 11:58:39 »
Rawalanche, seems bit dark. Not all have good eyes. Actually i see god this, but i guess some people will see this no so good.
Back to blue color. Also remade Save icon

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[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 11:25:33 »
Fresh changes:

- Smaller buttons
- All in one color

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[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 10:54:03 »
Thank all for feedback.

- Make the erase icon blue (Why is it red? Even the Stop icon is blue)
Red icon for Erasing - because this is important button. You can destroy long render. If autosave was turned off.
But we can try, and see what happen.

- Change the save and max icon to a simpler version
I've made them a bit simplier.

- Scale all icons to ~90%
Lets try

Try change blue for oraƄge, like Corona logo.
Already. I just updated my last message.

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[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 09:33:15 »
Ah, new black. I need try.
For now a bit more pale blue and less bevel version.

Added couple another variant of icons with colors from Logo and With light Gray filling color.

10
[Max] General Discussion / Re: New Frame Buffer icons
« on: 2014-02-22, 08:13:21 »
More flat version, also last version of 3ds max Icon.
As I remember, Ondra said what he like current colours of icons. So now this original blue colour from current FB.

I would like to say - here I try to do only new icons. So right now I not work with all UI and buttons issues.
But if you have any suggestions, and Ondra not against - tell me what I can do.

11
[Max] General Discussion / New Frame Buffer icons
« on: 2014-02-20, 21:47:29 »
Hi there!
Some time ago. I offered to Ondra new icons for Frame Buffer.
Ondra adviced me to open thread on forum about this.
So take a look at last mockup which I made.

May I can get some feedback from community?

12
Hi Daniel.
Rug I made used the Max Fur and convert to rendered spline.

13
Another small project which was done with Corona.

Project of hotel for clients with cat.

Render took around 3 hours at my i7 3770k@4222MHz.
Settings almost by default
PT+HD, MSI = 400, 150 pass, AA - turned off.
DOF rendered.

Added slight contrast, background and lens flare in PS


14
Ah, now I see. Yes I used some last build. Anyway thank you very much for script.

15
Hi DeadClown
When i tried to do converting of materials I got this error.

Update: Seems this happend on converting of simple vRay Light Material which was in Submaterial. When i remade this material by hands - script finished converting.

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