Author Topic: UVMap Channel  (Read 3588 times)

2017-05-02, 11:24:16

Asticles

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Hi all,

I'm having some troubles with multiple uv channels.
I've made a sample file (attached), where setting uv channels to 0 and 1 does not give the expected results.

Am I doing something wrong?

Also, something is multiplicating the images loaded in the blend file.

Thanks!
« Last Edit: 2017-05-02, 11:32:01 by Asticles »

2017-05-03, 00:40:52
Reply #1

blanchg

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Can you try with the binary object output?  I don't think the .obj format supports multiple uv channels, I will have another look, maybe it is the w coordinate of the .obj format

2017-05-03, 12:23:14
Reply #2

Asticles

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Hi,

With binary the result was worse.

Regards

2017-05-04, 23:56:38
Reply #3

blanchg

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Binary object output for multiple uv maps is fixed in v5.6.1

2017-05-05, 11:45:17
Reply #4

Asticles

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Thanks! Will obj be fixed also?

Regards!

2017-05-05, 12:42:09
Reply #5

blanchg

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Obj format can't support multiple UV layers

2017-05-05, 17:35:18
Reply #6

Asticles

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Oh, sorry. Thanks!