Author Topic: Node based material editing  (Read 2888 times)

2016-10-03, 21:30:54

JM

  • Users
  • *
  • Posts: 1
    • View Profile
I think a node based material editor would be a HUGE plus for C4D users. Personally its one of the main reasons I enjoy Arnold so much but if Corona had the equivalent I would probably drop Arnold all together.
« Last Edit: 2019-06-03, 12:43:34 by houska »

2016-10-04, 13:33:07
Reply #1

Rhodesy

  • Active Users
  • **
  • Posts: 553
    • View Profile
Yup, that's the holy grail, I'd love that too. I've given up waiting for C4D to implement one themselves so its good to see the like of arnold and also cycles now make their own in C4D so its definitely possible. I hope the corona devs can find time to make one themselves as its just a much more logical way of doing things in 2016!