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Messages - puscyfer

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I've got this strange issue with corona, tried it with version 4 and 5. Started happening after I updated from version 3. The corona sun is invisible in render, and in a minute starts to bug out the whole plugin effectively crashing C4d. Tried it with C4D version 19 and 21. Same issue, seems to be plugin related.

Drivers are up to date... wouldn't know what the issue could possibly be. I attached the bugreport.


* Disregard this post, the issue has been fixed

 

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I'm really curious. I don't have that.

Actually ..I do have an issue. Daz exports models segmented with texture tags (this was an alembic export, but i do believe it's the same principle for other file types).

I applied all the textures with the exact same default values, but i can still see where they connect as pointed on the picture.

Thanks for the speedy feedback!

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I'm really curious. I don't have that.

seems to be just in the viewport...my bad, false alarm.

4
I see it off even in the viewport... I will provide a screenshot later

5
When texturing imported daz models with the daz texture assets (all maps with correct uvw) ...everyting is fine if placed in the normal corona material.

But if I use the skin shader...the uvw is off a bit (example..the nipple texture is off its "base" a little bit)

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[C4D] General Discussion / Re: SSS
« on: 2018-02-04, 15:27:29 »
Updated with material setup links.

YAY!... Thanx! 

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[C4D] General Discussion / SSS
« on: 2018-02-01, 10:24:15 »
I can see the SSS now as a volumetrics mode in the corona material. But i don't understand how to use it. Any helpful tips?

Thanks in advance

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I was surprised to find that the isometric camera view (native c4d) is not supported. Is that feature on Coronas roadmap? Thanks in advance!

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Global volume, when using render view seems to only be working if i have the volume material window open, and change the absorption distance value...

If you mean in an offline render (global doesn't seem to be working in IR), it's not a bug as such as the Absorption distance in a Corona Volume material starts at a default of 0, which would indeed give no effect in the rendered scene. This is the same in 3ds Max, and most likely by design as the actual distance required will be unique and wildly varied for each scene, so there's no "good" default value and best to set it to 0 to encourage / remind people to set a value that works for that scene :)

Let me know if you meant something different, though! For example, once you have set an absorption distance, there's no need to keep the material window open, as it would be a bug if that was happening for you (it isn't happening here).

I understand how global volume works... I'ts all correctly set up (3500 value distance for example) ... its just that i need to have the volume material window open and click anything inside for it to work in **render view again (you know...the quick rendering of any viewport which im sure most here use often). Regular rendering in picture viewer works fine though... 

So, when i click render view first time after setting up my volume material, placing it in global volume...it's gonna render just fine... but if i click renderview again...it will render without volumetrics. Changing any value (for example clicking and unclicking single bounce) fixes the volume material rendering for the moment...then i have to change something in the volume material options menu again

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Global volume, when using render view seems to only be working if i have the volume material window open, and change the absorption distance value...

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How about global volume? I don't seem to be getting any volumetrics from these last 2 builds

We had no report of that. Some people complained about volumetrics, but we tried volumetric material on simple objects and that worked fine. GLOBAL volume, however, hasn't been tried. I'll check it right now...

volumetric material on an object seems to be working fine ...   when placed it global volume it doesn't do anything. ^_^ In love with corona's volumetrics so i had to mention this little issue...

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How about global volume? I don't seem to be getting any volumetrics from these last 2 builds

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