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Messages - EmerSharif

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Hardware / Re: 10 Gigabit Ethernet Performance
« on: 2021-05-04, 15:20:36 »
We also tried 10Gbe but found little to no real-world improvement with 3ds max reading/writing. Or even Photoshop for that matter. Some read performance benefits here and there but nothing anywhere near worthwhile compared to the cost. As you say, max itself appears to be the main bottleneck. For stuff like DR or video editing that relies heavily on file transfer it might be well worth it.

But maybe others have had more success lately with this?

Hi Alex,

exacltly same feeling here, muche money for... almost nothing! 3Dsmax an d network access with huge scene and assets, just hell.
Technicaly, the best we tried here, is to agregate mutiple gigabit ethernet ports (4 x 1Gbits) to make a unique 4Gbits. It's pretty nice working, and easy to setup under Windows server 2019. It's help for the server to send data on render slaves during computing on DR or animation.

I'm going to send back all our 10Gbits hardware.


Best,

M.

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Hardware / Re: 10 Gigabit Ethernet Performance
« on: 2021-05-04, 12:29:24 »
Hi guys,

sorry for waking up this thread!
Like you i was tired of experiencing slow 3dsmax open and saving huge scene, slow "downloading assets" on DR servers, etc.

Last week i tried a 10gb network with SFP+ cables not ethernet.

On our network via windows all is extremly fast, the 10gb bandwith is fully used wille transfering data (we have working assets and library on fast NVMe drives on the server.

BUT, in 3dsmax (2020) it's like hell!!! Every action who need network access is slow as i never seen before (refreshing thumbnail on material library), loading scene, etc.... It's throtelling on few Mbits transfert??!

I tried few differents settings on networks cards and switch like "jumbo frame" on multiple sizes.
Nothing help!

I'm really tired of 3dsmax sometimes.................

Any ideas?

3
Hi,

i just made mistake to use this version on production render. :(
Today i REopened my file i was working on yesterday (Starded with 1.5.2 and last save with 1.6RC7), and all my CoronaBitmaps are blank!

I lost all my maps, asset tracking is blank too... I've got a HUGE amount of differents external objects (vegetation on CoronaScatter, vehicules, etc.)
 And of course no recent archive or autoback done with 1.5.2...... So bad, i lost more than 1 day production on that file.

Nobody have same case?


Max.

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