Author Topic: Splitting Render into Smaller Tiles (3ds Max) - Best Practices?  (Read 16332 times)

2015-10-12, 07:58:09
Reply #15

naikku

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Two weeks ago I had to render a 17000x8000 pixel image for a client.
I was hoping that the rendering would be at +100 passes in the morning but it got to 30 passes.
I have 6 computers and only one could render it, other comps had crashed.

2021-05-17, 12:36:57
Reply #16

harumscarum

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Edit: Attaching v2.21 where UI size cap is raised to 2^16 (65536). Will maybe revisit this in 10 years to set it to 2^17 :)
this script is amazing - thank you very much!
however, it would be great if it may support "Blowup + Auto Region Selected" mode which will allows to render top-views areas precisely

Thank you in advance!