2 denisgo22
Yes. It's the main problems of all libraries. Their bitmaps just not correct. Diffuse is oversaturated usually, Reflect map is overbright usually. Glossy - is the same as reflect, just brighter. Why? They don't need to correspond at all.
Of course you may to color correct maps every time but why?
Megascans gives us corrected textures (as they say). I just want to check.
2 Dionysios.TS
You missed the point. I don't ask simplicity from engine or less options. I ask for help file, where I may find all answers by myself. If option was announced - add this to help, how to use it. In simple not-programmer not-guru language. That's all.
I gave an example with Megascans using. May be I'm a bad artist, may be I need to learn concept, but, put attention, nobody (and you) answer me. So we have a great engine which we can't use for it's 100% possibilities. Why? Because we don't know how.
Once more. Without help documentation. How to use specularity map from Megascans in reflection slot? We apologize that Megascans gives physically correct textures. Regards.