Author Topic: Better way to control color by noise?  (Read 1016 times)

2022-12-17, 06:11:18

ShynnSup

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Hi guys, I am looking for an alternative way to apply materials controlled by a texture.

Goal would be to have 1 single scatter and 1 material (layered or with multi shader).

This it what it would look like. With this shader:




It works yes, but not ideal. I had to create 2 scatter objects and invert the texture in one.

Just wondering if there is a smarter way out there. Thanks.

2022-12-19, 11:00:26
Reply #1

Beanzvision

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Hi there, currently we do not have a feature like this. But please feel free to request it in the feature request thread here: https://forum.corona-renderer.com/index.php?board=38.0
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2023-01-05, 22:24:55
Reply #2

Stefan-L

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+1 yes scatter by color would be very very cool. i think 3dsmax has that already?