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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Substance Cache bad way to Teamrender
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Topic: Substance Cache bad way to Teamrender (Read 1695 times)
2020-03-10, 09:51:22
leo3d
Active Users
Posts: 190
Substance Cache bad way to Teamrender
I try to find the solution but i can't
Have you got a good tip to render correctly without substance stamp on teamrender
I know if i link local substance cache (tiff file) to my shader (one by one) it'll be nice but i want conserve substance shader
I don't understand because i see teamrender client in log load and created asset substance. Where the way gonna wrong ?
Probleme come from C4D or Corona ?
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2020-03-13, 15:03:53
Reply #1
Beanzvision
Former Corona Team Member
Active Users
Posts: 3881
Bengamin
Re: Substance Cache bad way to Teamrender
Hi, I am not familiar with this issue so I will try and recreate it. If I'm unsuccessful, are you able to supply a scene if requested?
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Bengamin Jerrems:
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2020-03-13, 15:08:12
Reply #2
MARDUK
Active Users
Posts: 54
Re: Substance Cache bad way to Teamrender
As far as I know this is an expired license for the material
But there is no point in using materials Substance
There is no compatibility with the programs we are working on
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Substance Cache bad way to Teamrender