I've got a stone wall created out of a single mesh. I'm using C4D's variation shader to assign random textures to individual blocks that are defined with polygon selection tags. The bottom half of the wall seems to work fine, but when you get towards the top, the selection tags fail. The material is applied with cubic mapping and each selection tag has a unique name. Has anyone run into this and if so, do you have a solution? Does the variation shader have a limit as to how many selection tags it will recognize? I am using R21 and prior to this, this method worked just fine.