Author Topic: Corona for C4D glossiness mix strength feature in reflection channel  (Read 1752 times)

2019-05-01, 11:45:55

skills

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Hi there,

well, the title of this topic says it all;-)
Would be great to mix a texture with the glossiness value like in the color channel.

Cheers
Samuel

2019-05-01, 13:58:35
Reply #1

TomG

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Could you show an example of what you were looking to achieve? Could it not be done just by using a texture map (or noise map, or blended/layered map) into the Glossiness slot of one material?
Tom Grimes | chaos-corona.com
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2019-05-07, 11:06:30
Reply #2

Ondra

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Moving to feature requests for C4D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2019-05-07, 14:45:45
Reply #3

Nejc Kilar

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I think skills is referring to the mix amount slider so that we don't have to use Color Mix / Filter shaders on top just to have the ability to adjust the glossiness mixture levels. It's actually been requested before by yours truly :P

I'm attaching a couple of screenshots :)

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2019-05-08, 15:13:03
Reply #4

Stefan-L

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yes please,
that would be great for more or less every texture slot (as in vray or in max vray/corona)