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Messages - bnji

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Hi there @eyelike,
Thanks for letting me know it is working as expected.
Please keep me posted if something is not working as expected again.
Have an amazing day/evening.

Hi there @TeoRossi93,

I'd think Solution C could be the most similar to the use of the "Render Selected" workflow.
But, thanks for letting us know.
I'll log this as a feature request for the dev team.
Thanks for your feedback.

Hello @frv,

Thank you for the log file, we will investigate this.

[C4D] Bug Reporting / Re: Background and Tone mapping
« on: 2024-05-23, 16:20:48 »
Hello @masterzone,

Thank you for bringing this to our attention.
We will investigate the issue (btw, thanks for the scene sample file)

[C4D] Bug Reporting / Re: White Balance value and Takes
« on: 2024-05-23, 10:50:42 »
Hello @John_Do,

Thank you for bringing this to our attention.
This is definitely something I'm logging into our dev team's to-do list.
Thank you so much for reporting this.

(Report ID=CC4D-729)

[C4D] I need help! / Re: Material ID for layered material
« on: 2024-05-23, 09:07:37 »
Hello @Börje,

At this moment, this is not possible as the nature of a layered material is that it is a material conformed by several materials (layers), so this is why it is not considered an ID assignment for this material type.
However, depending on your workflow, you can use different workarounds/alternatives, like using a Mask multi-pass, setting the same Material ID for all materials that are being used in the Layered material to extract this information/mask, and using that Material ID for the Mask multipass.
I hope this helps.
Looking forward to hearing from you.

[C4D] Feature Requests / Re: Corona camera Lister options
« on: 2024-05-23, 08:46:35 »

Thank you so much for your feedback.
This is definitely something I'll suggest to the dev team.
Once again, thank you so much for your feedback.

(Report ID=CC4D-728)

Hi there,

Thank you so much @John_Do for your suggestions. These are indeed some of the most common ways to adjust/change texture's scale.

@Konichowaa, it would be great if you could provide us with more details/info regarding what you're trying to achieve.
You can share with us some screenshots, screen recordings or even your scene project. (or at least a stripped-down version if you're not able to share your entire project).
Looking forward to hearing from you.
Have an amazing day/evening.

Hello eyelike,

Thank you for bringing this to our attention.
Is this happening with a specific Cosmos asset?
Are you storing your downloaded Cosmos assets on a network drive or locally?
Have you tried using different Cosmos Asstes?
I've tried reproducing this; however, I haven't had enough luck.
It works as expected. (see attached images)
My sample scene consists of a Cosmos asset (a green car), a simple plane (floor), a Corona Sky, and a Corona Sun.
I tried selecting the plane object and the car (Cosmos asset), but every time I tried, the result was always correct/expected.
Looking forward to hearing from you soon.

Hello @Philw,

Thanks for your feedback.
I've been trying to reproduce this; however, I haven't had any luck so far. (see attached GIF)
I tried copying a Layered material (just the layered material) into a new empty file, and after pasting the Layered material, it also copied all used materials in the Layered one.
Also, I tried copying just the object using the Layered material, and it works as expected; I mean, it copies the object, the Layered material, and all materials used in the Layered one.
Looking forward to hearing from all of you.
Have an amazing day/evening.

Hi there Teo,

Hahaha, no worries, I'm glad to be assisting you.
I've downloaded your scene file (thank you so much for that), and for this specific case, I'll use any of the following solutions:
Solution A:
-I'd use the Corona Compositing tag, and then I'd create different masks to separate elements (Emeralds, Diamonds, and the metal parts).
-Then, I'll compose them into the video editing software.
Solution B:
-I'd use the Cryptomatte Multi-pass and set it to work in Material mode (as I can see, you already assigned different materials and IDs
-Then, save them as multi-layer EXR images so that you can extract the required multi-pass in your video editing software (assuming you'll be using AE)
Note: For this specific solution, please consider that you'll require a 3rd party plugin for your video editing software to be able to extract multi-passes from EXR files.
Solution C:
-You can always define the Alpha channel for specific materials.
-I mean, you can go to the Metal material, then click on the "Advanced" channel, and set the Alpha to "Always Black"
-Repeat the process for the diamond material
-Lastly, render your images, but save them using an image file format that supports saving the alpha channel.
-This way, your image will look like a regular image, but if you apply the Alpha channel, then your image will be cut out.
I hope this helps.
I'm including a modified version of your file so you can experiment with it.

[C4D] I need help! / Re: Multishader multipass masks?
« on: 2024-05-14, 17:26:34 »
Hello Teo,

No worries; Please let me know if you have any further questions regarding this.
Have an amazing day/evening.

Hello @wardy_mk,

Thank you for looking into this.
It is, in fact, an odd thing.
To upload any files, you can use our secure uploader.
The uploader is in my signature.
Once you have uploaded your scene files, please write me a message so I can look up to retrieve your files.
Looking forward to hearing from you.

Hello there Teo...
Would you be so kind as to share your scene project? (or at least a striped-down version of it)
Looking forward to hearing from you.
Have an amazing day/evening.

Hello there,
Thank you so much for all your feedback.
We usually ask for testing files because we need to try allocating the root cause, which may differ from one user to another, from one computer to another, and so on.
The more information/files we gather, the more likely we are to find the root cause of the issue.

@frv, thank you for the project; I'm downloading it while writing this reply.

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